Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
TrippySneeske
Skadi
Level 120
God Stats
30W - 32L
1,495 SR
Queue Stats
51W - 52L
1,408 Elo+
Solo
Amaterasu
Amaterasu
XxShark00xX
Amaterasu
Level 129
God Stats
2W - 6L
1,413 SR
Queue Stats
1,036W - 1,064L
1,341 Elo+
Solo
Eset
Eset
shadow666nightma
Eset
Level 123
God Stats
1W - 4L
1,146 SR
Queue Stats
232W - 276L
1,279 Elo+
Solo
Hou Yi
Hou Yi
zlNF4M0US_B
Hou Yi
Level 88
God Stats
30W - 31L
1,490 SR
Queue Stats
484W - 505L
1,361 Elo+
Solo
Team Averages
Level 116
1,409 SR
1,378 Elo+

VS

Team Averages
Level 93
1,407 SR
1,396 Elo+
Horus
Horus
FraternityXFreak
Horus
Level 78
God Stats
42W - 42L
1,530 SR
Queue Stats
729W - 758L
1,407 Elo+
Solo
Achilles
Achilles
LT_FryKas
Achilles
Level 67
God Stats
3W - 6L
1,186 SR
Queue Stats
8W - 9L
1,316 Elo+
Solo
Arachne
Arachne
LeA507-
Arachne
Level 109
God Stats
17W - 10L
1,581 SR
Queue Stats
175W - 192L
1,382 Elo+
Solo
Hel
Hel
MrBrolak2
Hel
Level 144
God Stats
2W - 4L
1,236 SR
Queue Stats
46W - 45L
1,455 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
luisant1506792
Ah Muzen Cab
Level 66
God Stats
6W - 3L
1,500 SR
Queue Stats
67W - 49L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 0
5,216
474
2,831
8,775
3,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 0
5,346
486
3,585
4,462
1,170
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
XxShark00xX
Amaterasu
9
0 / 4 / 0
5,156
469
1,159
7,743
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 5 / 0
5,571
506
1,775
5,313
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
9
0 / 2 / 0
4,843
440
4,006
7,057
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,597
509
4,420
6,680
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
LT_FryKas
Achilles
11
4 / 0 / 1
6,109
555
3,577
3,775
2,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
LeA507-
Arachne
11
4 / 1 / 3
6,373
579
4,681
7,413
2,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
4 / 1 / 2
6,393
581
2,025
5,115
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
luisant1506792
Ah Muzen Cab
9
1 / 0 / 3
5,214
474
5,344
4,264
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
14
14
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
1
0
1
1.5
W
Achilles
LT_FryKas
Achilles
4
0
1
4.5
W
Arachne
LeA507-
Arachne
4
1
3
5.5
W
4
1
2
5
L
0
1
0
0
L
Amaterasu
XxShark00xX
Amaterasu
0
4
0
0
W
Ah Muzen Cab
luisant1506792
Ah Muzen Cab
1
0
3
2.5
L
1
5
0
0.2
L
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,356
Damage
20,047
33,350
Taken
27,247
12,817
Mitigated
10,350
8,228
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,831
260
1,037
2,322
8,775
3,135
0
0
8,775
13,676
0
W
4,420
2,609
1,339
3,557
6,680
2,967
20
1,444
5,236
0
12,843
W
Achilles
LT_FryKas
Achilles
3,577
936
0
1,227
3,775
2,375
288
670
3,105
0
18,808
W
Arachne
LeA507-
Arachne
4,681
3,952
0
1,926
7,413
2,181
0
200
7,213
0
37,325
W
2,025
67
480
2,467
5,115
1,701
98
1,105
4,010
28,765
0
L
3,585
1,728
0
1,074
4,462
1,170
0
0
4,287
0
29,863
L
Amaterasu
XxShark00xX
Amaterasu
1,159
352
27
476
7,743
5,472
0
164
7,432
0
22,048
W
Ah Muzen Cab
luisant1506792
Ah Muzen Cab
5,344
2,395
0
2,271
4,264
1,126
0
1,187
3,077
0
33,627
L
1,775
196
14
497
5,313
1,676
0
1,861
3,384
21,687
0
L
Hou Yi
4,006
2,056
416
2,365
7,057
1,364
0
0
7,057
0
26,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,132
Gold Earned
29,686
246
Minions Killed
236
0
Camps Cleared
0
913,817
Distance Traveled
988,167
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,216
474
22
2
0
181,897
4
W
Horus
5,597
509
27
2
0
196,055
0
W
Achilles
6,109
555
38
3
0
178,221
0
W
Arachne
6,373
579
63
6
0
222,611
3
W
Hel
6,393
581
60
5
0
202,523
0
L
Skadi
5,346
486
62
6
0
171,419
1
L
Amaterasu
5,156
469
49
4
0
206,577
0
W
Ah Muzen Cab
5,214
474
48
4
0
188,757
1
L
Eset
5,571
506
51
5
0
174,556
2
L
Hou Yi
4,843
440
62
6
0
179,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role