Player Matchup

Ra
Ra
D1nh0
Ra
Level 7
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nike
Nike
FracoM3ist3r
Nike
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
pitucomlimao120
Izanami
Level 16
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 26
1,346 SR
1,500 Elo+

VS

Team Averages
Level 144
1,517 SR
1,570 Elo+
Anubis
Anubis
Cascavell
Anubis
Level 127
God Stats
6W - 8L
1,722 SR
Queue Stats
123W - 138L
1,615 Elo+
Party 2
Sobek
Sobek
Tamaito
Sobek
Level 155
God Stats
2W - 1L
1,185 SR
Queue Stats
317W - 310L
1,529 Elo+
Party 2
Serqet
Serqet
lusius1
Serqet
Level 149
God Stats
2W - 1L
1,643 SR
Queue Stats
42W - 52L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
1 / 5 / 0
6,372
637
4,277
6,265
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,815
582
5,511
7,137
3,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 1
6,013
601
5,793
8,635
1,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cascavell
Anubis
11
3 / 1 / 8
7,371
737
9,115
6,412
2,585
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Tamaito
Sobek
12
1 / 0 / 11
8,184
818
3,503
8,363
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
lusius1
Serqet
14
9 / 0 / 3
8,547
855
6,586
7,118
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
13
13
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cascavell
Anubis
3
1
8
7
L
Ra
1
5
0
0.2
L
0
2
0
0
W
Sobek
Tamaito
Sobek
1
0
11
6.5
W
Serqet
lusius1
Serqet
9
0
3
10.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,581
Damage
19,204
22,037
Taken
21,893
7,008
Mitigated
14,913
3,399
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cascavell
Anubis
9,115
585
0
4,067
6,412
2,585
586
1,419
4,867
30,606
0
L
Ra
4,277
497
580
598
6,265
1,491
0
3,136
3,001
21,283
0
L
5,511
524
52
1,300
7,137
3,654
0
5,125
1,750
0
12,914
W
Sobek
Tamaito
Sobek
3,503
246
0
4,338
8,363
8,730
0
1,731
6,374
14,991
0
W
Serqet
lusius1
Serqet
6,586
1,945
0
1,462
7,118
3,598
745
1,761
5,211
0
25,938
L
5,793
4,257
94
775
8,635
1,863
0
4,653
3,762
0
15,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,200
Gold Earned
24,102
91
Minions Killed
114
2
Camps Cleared
8
495,237
Distance Traveled
552,720
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,371
737
48
5
1
156,043
3
L
Ra
6,372
637
43
4
2
173,721
3
L
Nike
5,815
582
20
2
0
172,695
0
W
Sobek
8,184
818
21
2
1
184,922
5
W
Serqet
8,547
855
45
5
6
211,755
1
L
Izanami
6,013
601
28
3
0
148,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role