Player Matchup

Shiva
Shiva
Anubis161
Shiva
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 44L
1,390 Elo+
Party 2
Neith
Neith
MannyKun2
Neith
Level 94
God Stats
4W - 1L
1,500 SR
Queue Stats
353W - 375L
1,445 Elo+
Party 3
Da Ji
Da Ji
NekojkZero
Da Ji
Level 100
God Stats
5W - 4L
1,561 SR
Queue Stats
31W - 48L
1,390 Elo+
Solo
Fafnir
Fafnir
OhItsLaw
Fafnir
Level 48
God Stats
16W - 15L
1,509 SR
Queue Stats
166W - 227L
1,383 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Slacxa
Morgan Le Fay
Level 8
God Stats
2W - 6L
1,500 SR
Queue Stats
222W - 228L
1,106 Elo+
Party 3
Team Averages
Level 54
1,514 SR
1,343 Elo+

VS

Team Averages
Level 58
1,515 SR
1,331 Elo+
Hun Batz
Hun Batz
McDoylie
Hun Batz
Level 102
God Stats
9W - 8L
1,636 SR
Queue Stats
439W - 439L
1,443 Elo+
Solo
Jormungandr
Jormungandr
PapaEmeritasIII
Jormungandr
Level 116
God Stats
16W - 24L
1,439 SR
Queue Stats
359W - 382L
1,461 Elo+
Party 1
Yemoja
Yemoja
UsagisTears
Yemoja
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,194 Elo+
Party 1
Neith
Neith
Vraximus
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,194 Elo+
Party 1
Nu Wa
Nu Wa
sekmeder
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Anubis161
Shiva
15
7 / 4 / 12
10,569
503
11,428
12,952
8,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
MannyKun2
Neith
17
3 / 3 / 7
11,219
534
15,889
19,259
7,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
17
6 / 3 / 5
11,354
541
8,628
14,280
6,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
OhItsLaw
Fafnir
17
8 / 1 / 14
12,802
610
10,607
20,152
28,325
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Slacxa
Morgan Le Fay
16
3 / 6 / 3
10,548
502
11,936
13,149
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
McDoylie
Hun Batz
18
10 / 4 / 4
11,583
552
10,848
16,311
5,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
PapaEmeritasIII
Jormungandr
17
6 / 2 / 1
11,713
558
16,745
18,410
21,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
11
0 / 6 / 5
7,907
377
3,988
12,116
10,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Vraximus
Neith
11
0 / 8 / 5
7,568
360
5,004
10,419
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
sekmeder
Nu Wa
14
1 / 7 / 9
9,396
447
12,035
14,249
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
41
27
Kills
17
17
Deaths
27
41
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
Anubis161
Shiva
7
4
12
3.25
W
Neith
MannyKun2
Neith
3
3
7
2.17
L
Hun Batz
McDoylie
Hun Batz
10
4
4
3
W
Da Ji
6
3
5
2.83
W
Fafnir
OhItsLaw
Fafnir
8
1
14
15
L
Jormungandr
PapaEmeritasIII
Jormungandr
6
2
1
3.25
W
Morgan Le Fay
Slacxa
Morgan Le Fay
3
6
3
0.75
L
Yemoja
0
6
5
0.42
L
Neith
Vraximus
Neith
0
8
5
0.31
L
Nu Wa
sekmeder
Nu Wa
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,488
Damage
48,620
79,792
Taken
71,505
55,521
Mitigated
46,360
26,352
Healing
14,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Anubis161
Shiva
11,428
4,580
394
2,226
12,952
8,829
1,644
6,786
6,166
0
41,219
W
Neith
MannyKun2
Neith
15,889
8,594
82
12,054
19,259
7,814
2,969
10,901
8,358
0
85,317
L
Hun Batz
McDoylie
Hun Batz
10,848
3,865
0
5,174
16,311
5,951
723
5,685
10,526
0
80,070
W
Da Ji
8,628
1,773
0
3,503
14,280
6,182
1,122
5,201
9,079
0
84,773
W
Fafnir
OhItsLaw
Fafnir
10,607
4,456
0
3,807
20,152
28,325
732
3,632
16,520
51,572
0
L
Jormungandr
PapaEmeritasIII
Jormungandr
16,745
3,211
0
4,269
18,410
21,564
0
4,758
13,574
76,480
0
W
Morgan Le Fay
Slacxa
Morgan Le Fay
11,936
944
241
4,045
13,149
4,371
1,689
6,248
6,901
56,833
0
L
Yemoja
3,988
1,254
1,728
816
12,116
10,928
0
2,773
9,258
10,100
0
L
Neith
Vraximus
Neith
5,004
1,737
2
554
10,419
3,598
224
3,822
6,368
0
28,490
L
Nu Wa
sekmeder
Nu Wa
12,035
2,527
93
1,927
14,249
4,319
334
5,505
8,667
46,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,492
Gold Earned
48,167
461
Minions Killed
435
0
Camps Cleared
0
1,829,366
Distance Traveled
1,749,661
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,569
503
71
3
0
382,407
1
W
Neith
11,219
534
143
7
0
351,773
2
L
Hun Batz
11,583
552
137
7
0
395,042
9
W
Da Ji
11,354
541
110
5
0
375,081
2
W
Fafnir
12,802
610
59
3
0
366,398
4
L
Jormungandr
11,713
558
166
8
0
403,055
6
W
Morgan Le Fay
10,548
502
78
4
0
353,707
8
L
Yemoja
7,907
377
4
0
0
266,857
2
L
Neith
7,568
360
57
3
0
339,281
7
L
Nu Wa
9,396
447
71
3
0
345,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role