Player Matchup

Geb
Geb
 
Geb
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Knilik
Fenrir
Level 160
God Stats
20W - 16L
1,695 SR
Queue Stats
539W - 521L
1,535 Elo+
Solo
Nox
Nox
MEXICAN_PRIDE197
Nox
Level 114
God Stats
1W - 1L
1,508 SR
Queue Stats
17W - 16L
1,562 Elo+
Solo
Nu Wa
Nu Wa
NotoriousTBB
Nu Wa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,658 Elo+
Party 1
Cupid
Cupid
sillysatan
Cupid
Level 66
God Stats
0W - 1L
1,834 SR
Queue Stats
23W - 27L
1,642 Elo+
Party 1
Team Averages
Level 102
1,607 SR
1,579 Elo+

VS

Team Averages
Level 121
1,619 SR
1,571 Elo+
Sun Wukong
Sun Wukong
AViciousSealion
Sun Wukong
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,614 Elo+
Party 2
Charybdis
Charybdis
AnbuSora
Charybdis
Level 146
God Stats
11W - 12L
1,672 SR
Queue Stats
197W - 217L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ItalianYetti
Ao Kuang
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 13L
1,531 Elo+
Party 2
Chang'e
Chang'e
Lv24_Googan
Chang'e
Level 148
God Stats
10W - 1L
1,936 SR
Queue Stats
219W - 222L
1,653 Elo+
Solo
Ares
Ares
MokkoriMoment
Ares
Level 106
God Stats
3W - 3L
1,488 SR
Queue Stats
384W - 417L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
4 / 2 / 7
9,522
794
12,974
15,273
16,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Knilik
Fenrir
16
4 / 7 / 10
8,996
750
10,647
18,347
12,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 5 / 6
9,132
761
7,106
10,909
4,383
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 4 / 10
8,585
715
16,382
9,277
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
15
4 / 4 / 4
9,227
769
9,835
10,475
3,840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AViciousSealion
Sun Wukong
15
3 / 5 / 13
8,866
739
16,086
17,656
14,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
AnbuSora
Charybdis
17
6 / 4 / 9
9,797
816
10,472
11,600
4,688
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
ItalianYetti
Ao Kuang
17
9 / 2 / 6
10,366
864
7,921
16,954
13,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
Lv24_Googan
Chang'e
16
1 / 3 / 11
9,200
767
10,572
12,576
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 12
9,148
762
8,551
16,475
18,103
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
73
17
Kills
22
22
Deaths
17
37
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
2
7
3.75
W
Sun Wukong
AViciousSealion
Sun Wukong
3
5
13
1.9
W
Charybdis
AnbuSora
Charybdis
6
4
9
2.63
W
Ao Kuang
ItalianYetti
Ao Kuang
9
2
6
6
L
Fenrir
Knilik
Fenrir
4
7
10
1.29
W
Chang'e
Lv24_Googan
Chang'e
1
3
11
2.17
L
3
5
6
1.2
W
3
3
12
3
L
2
4
10
1.75
L
Cupid
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,944
Damage
53,602
64,281
Taken
75,261
40,567
Mitigated
55,628
9,613
Healing
24,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
12,974
1,232
0
3,379
15,273
16,077
0
6,737
8,209
31,836
0
W
Sun Wukong
AViciousSealion
Sun Wukong
16,086
2,909
0
1,850
17,656
14,428
470
8,894
8,354
456
31,728
W
Charybdis
AnbuSora
Charybdis
10,472
5,321
0
3,115
11,600
4,688
1,186
6,345
4,885
0
43,062
W
Ao Kuang
ItalianYetti
Ao Kuang
7,921
2,519
0
6,901
16,954
13,738
483
5,027
11,489
31,992
0
L
Fenrir
Knilik
Fenrir
10,647
3,614
386
2,901
18,347
12,793
0
7,448
10,661
0
18,907
W
Chang'e
Lv24_Googan
Chang'e
10,572
327
3,932
4,877
12,576
4,671
373
6,277
5,847
49,353
0
L
7,106
1,426
0
250
10,909
4,383
0
4,216
6,461
29,137
0
W
8,551
473
938
2,899
16,475
18,103
351
8,477
7,460
14,685
0
L
16,382
6,696
254
590
9,277
3,474
18
4,945
4,207
26,743
0
L
Cupid
9,835
4,434
729
1,124
10,475
3,840
19
4,061
6,273
0
32,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,462
Gold Earned
47,377
197
Minions Killed
235
0
Camps Cleared
0
1,171,950
Distance Traveled
1,242,627
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,522
794
29
2
0
265,041
2
W
Sun Wukong
8,866
739
32
3
0
258,865
4
W
Charybdis
9,797
816
77
6
0
214,398
2
W
Ao Kuang
10,366
864
38
3
0
245,213
3
L
Fenrir
8,996
750
33
3
0
239,560
1
W
Chang'e
9,200
767
75
6
0
270,245
2
L
Nox
9,132
761
50
4
0
212,037
0
W
Ares
9,148
762
13
1
0
253,906
0
L
Nu Wa
8,585
715
30
3
0
226,148
0
L
Cupid
9,227
769
55
5
0
229,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role