Player Matchup

Skadi
Skadi
FLYSL MARKIE337
Skadi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artio
Artio
ItzYaJellyBoi
Artio
Level 68
God Stats
2W - 1L
1,734 SR
Queue Stats
144W - 161L
1,380 Elo+
Party 1
Merlin
Merlin
Janonymou5
Merlin
Level 88
God Stats
52W - 39L
1,533 SR
Queue Stats
197W - 227L
1,395 Elo+
Solo
Bacchus
Bacchus
Lukeantor2101
Bacchus
Level 81
God Stats
2W - 7L
1,246 SR
Queue Stats
208W - 254L
1,376 Elo+
Party 1
Odin
Odin
lemon_alpha384
Odin
Level 78
God Stats
4W - 6L
1,562 SR
Queue Stats
216W - 281L
1,332 Elo+
Party 1
Team Averages
Level 76
1,515 SR
1,396 Elo+

VS

Team Averages
Level 93
1,482 SR
1,429 Elo+
Medusa
Medusa
 
Medusa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
DEMO711
Hera
Level 86
God Stats
30W - 24L
1,606 SR
Queue Stats
83W - 97L
1,465 Elo+
Solo
Hachiman
Hachiman
ReRunRiversdale
Hachiman
Level 126
God Stats
1W - 2L
1,254 SR
Queue Stats
233W - 246L
1,403 Elo+
Solo
Ymir
Ymir
flamefam21
Ymir
Level 58
God Stats
15W - 12L
1,465 SR
Queue Stats
164W - 177L
1,412 Elo+
Solo
Xing Tian
Xing Tian
weweRAGE
Xing Tian
Level 60
God Stats
2W - 3L
1,586 SR
Queue Stats
60W - 57L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,219
358
0
0
0
8
1 / 1 / 4
4,598
511
3,135
7,378
5,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Janonymou5
Merlin
9
2 / 1 / 1
5,188
576
1,443
3,394
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
7
4 / 2 / 1
4,855
539
5,153
6,045
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 0
4,412
490
1,296
4,756
2,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 1
5,943
660
2,782
3,574
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
DEMO711
Hera
9
1 / 2 / 0
5,067
563
1,458
3,861
1,132
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
8
0 / 2 / 1
4,750
528
4,466
4,546
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
1 / 3 / 2
4,742
527
2,816
7,203
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
weweRAGE
Xing Tian
8
2 / 1 / 1
5,188
576
1,635
4,533
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
7
Kills
7
7
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
W
Hera
DEMO711
Hera
1
2
0
0.5
L
0
0
0
0
L
1
1
4
3
L
Merlin
Janonymou5
Merlin
2
1
1
2.5
L
Bacchus
4
2
1
2.25
W
Hachiman
0
2
1
0.25
W
1
3
2
0.67
L
0
3
0
0
W
Xing Tian
weweRAGE
Xing Tian
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,027
Damage
13,157
21,573
Taken
23,717
12,473
Mitigated
8,315
6,110
Healing
5,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,782
1,049
0
1,212
3,574
1,152
876
979
2,595
0
23,055
W
Hera
DEMO711
Hera
1,458
388
0
537
3,861
1,132
0
1,244
2,617
21,557
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,135
732
448
2,540
7,378
5,252
0
1,619
5,759
15,009
0
L
Merlin
Janonymou5
Merlin
1,443
0
0
1,466
3,394
955
0
1,902
1,492
23,905
0
L
Bacchus
5,153
1,261
0
1,410
6,045
3,433
468
2,082
3,963
15,541
2,961
W
Hachiman
4,466
2,202
198
1,729
4,546
1,356
431
2,722
1,700
0
25,023
W
2,816
1,171
0
1,432
7,203
3,063
0
3,630
3,297
9,298
0
L
1,296
80
0
246
4,756
2,833
0
306
4,450
1,320
16,259
W
Xing Tian
weweRAGE
Xing Tian
1,635
162
0
28
4,533
1,612
0
436
4,097
25,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,272
Gold Earned
25,690
142
Minions Killed
199
0
Camps Cleared
0
678,086
Distance Traveled
806,745
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,943
660
48
5
0
142,486
1
W
Hera
5,067
563
51
6
0
160,922
3
L
Skadi
3,219
358
0
0
0
13,787
0
L
Artio
4,598
511
25
3
0
168,610
1
L
Merlin
5,188
576
57
6
0
156,991
3
L
Bacchus
4,855
539
29
3
0
175,373
4
W
Hachiman
4,750
528
39
4
0
141,886
2
W
Ymir
4,742
527
16
2
0
167,505
3
L
Odin
4,412
490
31
3
0
163,325
0
W
Xing Tian
5,188
576
45
5
0
193,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role