Player Matchup

Sun Wukong
Sun Wukong
CyKe Yang
Sun Wukong
Level 31
God Stats
7W - 9L
1,533 SR
Queue Stats
27W - 30L
1,330 Elo+
Party 2
Ymir
Ymir
Cyke JayL3w
Ymir
Level 29
God Stats
8W - 7L
1,569 SR
Queue Stats
12W - 15L
1,297 Elo+
Party 2
Tiamat
Tiamat
FlufflyBush
Tiamat
Level 68
God Stats
5W - 6L
1,483 SR
Queue Stats
24W - 29L
1,319 Elo+
Party 2
Team Averages
Level 43
1,528 SR
1,316 Elo+

VS

Team Averages
Level 83
1,568 SR
1,465 Elo+
Poseidon
Poseidon
AWNiemann
Poseidon
Level 100
God Stats
3W - 1L
1,489 SR
Queue Stats
36W - 29L
1,553 Elo+
Party 1
Bastet
Bastet
BeTheBud7796
Bastet
Level 24
God Stats
6W - 5L
1,527 SR
Queue Stats
30W - 59L
1,228 Elo+
Party 1
Mulan
Mulan
The12Docter
Mulan
Level 126
God Stats
9W - 1L
1,688 SR
Queue Stats
391W - 237L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CyKe Yang
Sun Wukong
11
0 / 4 / 2
7,454
621
6,418
14,642
9,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 8 / 0
7,026
586
3,116
13,995
15,454
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
12
1 / 6 / 1
7,645
637
7,708
10,027
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AWNiemann
Poseidon
15
11 / 1 / 7
10,378
865
12,664
7,870
2,755
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
13
2 / 1 / 15
8,737
728
6,727
9,116
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 0 / 12
9,634
803
13,969
11,353
6,594
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
18
18
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Poseidon
AWNiemann
Poseidon
11
1
7
14.5
W
Bastet
2
1
15
9.5
L
Sun Wukong
CyKe Yang
Sun Wukong
0
4
2
0.25
L
1
8
0
0.13
L
Tiamat
1
6
1
0.25
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,242
Damage
33,360
38,664
Taken
28,339
29,930
Mitigated
13,595
4,487
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
AWNiemann
Poseidon
12,664
2,353
185
2,072
7,870
2,755
780
3,802
3,953
41,709
0
W
Bastet
6,727
2,208
0
1,144
9,116
4,246
1,366
4,219
4,769
0
16,463
L
Sun Wukong
CyKe Yang
Sun Wukong
6,418
1,374
99
2,939
14,642
9,393
0
3,983
10,469
3,019
20,924
L
3,116
139
0
0
13,995
15,454
0
4,821
8,854
16,863
0
L
Tiamat
7,708
480
39
1,410
10,027
5,083
0
4,556
5,416
26,696
0
W
13,969
2,834
529
5,518
11,353
6,594
256
3,834
7,170
0
33,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,125
Gold Earned
28,749
107
Minions Killed
117
3
Camps Cleared
9
579,121
Distance Traveled
739,609
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,378
865
40
3
3
246,659
0
W
Bastet
8,737
728
25
2
1
258,720
2
L
Sun Wukong
7,454
621
29
2
0
219,772
0
L
Ymir
7,026
586
31
3
2
176,619
0
L
Tiamat
7,645
637
47
4
1
182,730
3
W
Mulan
9,634
803
52
4
5
234,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role