Player Matchup

Morgan Le Fay
Morgan Le Fay
DUI_Dragon
Morgan Le Fay
Level 40
God Stats
6W - 7L
1,431 SR
Queue Stats
32W - 48L
1,365 Elo+
Party 1
Ao Kuang
Ao Kuang
Dio_Dies_N_Part3
Ao Kuang
Level 149
God Stats
1W - 1L
1,166 SR
Queue Stats
58W - 46L
1,533 Elo+
Party 1
Mulan
Mulan
GreyLettuce531
Mulan
Level 42
God Stats
1W - 2L
1,229 SR
Queue Stats
35W - 49L
1,495 Elo+
Party 2
Danzaburou
Danzaburou
TheeBigCheeze
Danzaburou
Level 66
God Stats
18W - 14L
1,755 SR
Queue Stats
166W - 174L
1,387 Elo+
Party 1
Ymir
Ymir
UnknownRover
Ymir
Level 116
God Stats
2W - 1L
1,270 SR
Queue Stats
42W - 32L
1,679 Elo+
Party 2
Team Averages
Level 83
1,370 SR
1,492 Elo+

VS

Team Averages
Level 80
1,413 SR
1,447 Elo+
Kuzenbo
Kuzenbo
ALT-FROSTYYY
Kuzenbo
Level 89
God Stats
2W - 1L
1,735 SR
Queue Stats
196W - 198L
1,479 Elo+
Party 3
Nemesis
Nemesis
BloodyTokyo_
Nemesis
Level 107
God Stats
5W - 3L
1,500 SR
Queue Stats
218W - 210L
1,487 Elo+
Party 3
Chaac
Chaac
F34R_Magnum
Chaac
Level 28
God Stats
2W - 5L
1,055 SR
Queue Stats
24W - 23L
1,432 Elo+
Party 3
Ra
Ra
F34R_Shadow-_-
Ra
Level 88
God Stats
0W - 3L
1,224 SR
Queue Stats
152W - 147L
1,466 Elo+
Party 3
Olorun
Olorun
jeremychad
Olorun
Level 87
God Stats
23W - 13L
1,549 SR
Queue Stats
285W - 316L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DUI_Dragon
Morgan Le Fay
13
0 / 8 / 2
8,176
454
10,581
12,842
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 1 / 2
10,700
594
13,515
16,403
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
4 / 1 / 5
10,927
607
16,557
15,605
13,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
TheeBigCheeze
Danzaburou
13
1 / 8 / 3
8,843
491
8,487
13,072
4,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 7
8,680
482
3,315
14,249
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ALT-FROSTYYY
Kuzenbo
16
6 / 3 / 3
9,734
541
10,703
21,641
16,333
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
BloodyTokyo_
Nemesis
15
5 / 3 / 5
9,261
515
11,007
13,475
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 1 / 0
8,770
487
1,593
11,959
5,353
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 8
7,858
437
3,525
7,506
4,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Olorun
jeremychad
Olorun
16
9 / 7 / 2
9,850
547
15,581
16,295
7,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
15
Kills
20
20
Deaths
15
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ALT-FROSTYYY
Kuzenbo
6
3
3
2.5
L
Nemesis
BloodyTokyo_
Nemesis
5
3
5
2.5
W
Morgan Le Fay
DUI_Dragon
Morgan Le Fay
0
8
2
0.13
W
9
1
2
10
L
0
1
0
0
L
0
1
8
4
W
4
1
5
6.5
W
Danzaburou
TheeBigCheeze
Danzaburou
1
8
3
0.31
W
1
2
7
2.25
L
Olorun
jeremychad
Olorun
9
7
2
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,455
Damage
42,409
72,171
Taken
70,876
41,586
Mitigated
37,795
21,572
Healing
21,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ALT-FROSTYYY
Kuzenbo
10,703
3,280
0
5,036
21,641
16,333
0
13,997
7,644
52,004
0
L
Nemesis
BloodyTokyo_
Nemesis
11,007
6,256
0
3,863
13,475
4,667
0
5,227
8,248
0
55,818
W
Morgan Le Fay
DUI_Dragon
Morgan Le Fay
10,581
2,272
0
1,237
12,842
4,464
475
5,019
7,823
54,325
0
W
13,515
3,195
0
7,946
16,403
6,755
0
6,216
10,187
80,819
0
L
1,593
312
0
1,432
11,959
5,353
832
1,351
10,608
0
57,493
L
3,525
509
2,165
1,884
7,506
4,441
110
2,346
5,160
17,621
0
W
16,557
1,779
0
10,020
15,605
13,673
927
3,916
11,689
0
72,807
W
Danzaburou
TheeBigCheeze
Danzaburou
8,487
4,229
0
1,360
13,072
4,680
2,526
6,405
6,667
0
52,427
W
3,315
353
0
1,009
14,249
12,014
651
5,689
8,560
22,605
0
L
Olorun
jeremychad
Olorun
15,581
8,884
361
6,264
16,295
7,001
676
4,490
11,805
56,594
11,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,326
Gold Earned
45,473
481
Minions Killed
436
0
Camps Cleared
0
1,586,541
Distance Traveled
1,546,862
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,734
541
83
5
0
350,719
1
L
Nemesis
9,261
515
98
5
0
400,453
0
W
Morgan Le Fay
8,176
454
82
5
0
272,958
0
W
Ao Kuang
10,700
594
122
7
0
363,761
1
L
Chaac
8,770
487
120
7
0
349,620
1
L
Ra
7,858
437
21
1
0
209,768
2
W
Mulan
10,927
607
148
8
0
325,317
2
W
Danzaburou
8,843
491
91
5
0
288,660
1
W
Ymir
8,680
482
38
2
0
335,845
6
L
Olorun
9,850
547
114
6
0
236,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role