Player Matchup

Fenrir
Fenrir
McJoeJoeJoe
Fenrir
Level 148
God Stats
2W - 0L
1,479 SR
Queue Stats
56W - 21L
1,579 Elo+
Party 1
Nu Wa
Nu Wa
MrShaft
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 23L
1,675 Elo+
Party 1
Da Ji
Da Ji
Runaah
Da Ji
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 8L
1,663 Elo+
Party 1
Team Averages
Level 93
1,493 SR
1,639 Elo+

VS

Team Averages
Level 71
1,557 SR
1,282 Elo+
Kukulkan
Kukulkan
Five Dimez
Kukulkan
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 249L
1,339 Elo+
Solo
Skadi
Skadi
loloda9117
Skadi
Level 49
God Stats
0W - 2L
1,444 SR
Queue Stats
31W - 49L
1,211 Elo+
Party 2
Sun Wukong
Sun Wukong
samu042
Sun Wukong
Level 77
God Stats
0W - 1L
1,728 SR
Queue Stats
72W - 85L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 2 / 12
9,092
827
7,146
9,681
7,521
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
MrShaft
Nu Wa
13
2 / 1 / 12
8,437
767
12,126
7,138
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Runaah
Da Ji
13
11 / 2 / 6
9,748
886
10,547
7,785
3,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Five Dimez
Kukulkan
12
2 / 6 / 3
8,467
770
5,626
8,774
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
10
0 / 9 / 2
6,995
636
2,125
11,045
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
samu042
Sun Wukong
13
3 / 4 / 1
8,149
741
6,459
12,843
5,916
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
19
Kills
5
5
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Five Dimez
Kukulkan
2
6
3
0.58
W
Fenrir
6
2
12
6
W
Nu Wa
MrShaft
Nu Wa
2
1
12
8
W
Da Ji
Runaah
Da Ji
11
2
6
7
L
Skadi
0
9
2
0.11
L
Sun Wukong
samu042
Sun Wukong
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,819
Damage
14,210
24,604
Taken
32,662
13,121
Mitigated
11,629
4,284
Healing
2,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Five Dimez
Kukulkan
5,626
264
0
121
8,774
2,589
120
3,259
5,515
28,393
0
W
Fenrir
7,146
2,419
0
2,825
9,681
7,521
525
2,778
6,903
0
17,693
W
Nu Wa
MrShaft
Nu Wa
12,126
3,534
84
1,145
7,138
2,352
1,749
1,841
5,297
42,781
0
W
Da Ji
Runaah
Da Ji
10,547
1,228
0
230
7,785
3,248
636
1,310
6,475
0
20,220
L
Skadi
2,125
1,149
0
54
11,045
3,124
0
3,732
7,313
0
11,606
L
Sun Wukong
samu042
Sun Wukong
6,459
1,414
0
2,600
12,843
5,916
0
5,460
7,383
0
27,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,277
Gold Earned
23,611
86
Minions Killed
107
7
Camps Cleared
4
603,168
Distance Traveled
543,771
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,467
770
51
5
2
191,974
3
W
Fenrir
9,092
827
22
2
1
202,765
4
W
Nu Wa
8,437
767
46
4
4
202,233
3
W
Da Ji
9,748
886
18
2
2
198,170
4
L
Skadi
6,995
636
22
2
1
156,238
0
L
Sun Wukong
8,149
741
34
3
1
195,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role