Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Gorthag
Merlin
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 74L
1,672 Elo+
Party 1
Ganesha
Ganesha
SurgeBlood
Ganesha
Level 158
God Stats
6W - 11L
1,661 SR
Queue Stats
117W - 130L
1,617 Elo+
Party 1
Hun Batz
Hun Batz
SwoogNye
Hun Batz
Level 24
God Stats
4W - 1L
1,710 SR
Queue Stats
112W - 58L
1,607 Elo+
Party 1
Ullr
Ullr
dempseyboy10
Ullr
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 38L
1,775 Elo+
Party 1
Team Averages
Level 101
1,574 SR
1,634 Elo+

VS

Team Averages
Level 106
1,589 SR
1,510 Elo+
Bacchus
Bacchus
Dragon captin87
Bacchus
Level 149
God Stats
1W - 5L
1,321 SR
Queue Stats
79W - 81L
1,475 Elo+
Party 2
Kali
Kali
LadyKi
Kali
Level 158
God Stats
5W - 2L
1,587 SR
Queue Stats
40W - 67L
1,455 Elo+
Party 2
Cupid
Cupid
RickMoranis888
Cupid
Level 126
God Stats
1W - 2L
1,986 SR
Queue Stats
45W - 49L
1,573 Elo+
Solo
Zeus
Zeus
ShadowCaitSyth
Zeus
Level 69
God Stats
5W - 9L
1,443 SR
Queue Stats
106W - 110L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
fromis9JIWON
Nu Wa
Level 29
God Stats
312W - 231L
1,607 SR
Queue Stats
648W - 606L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
8 / 2 / 9
11,136
857
8,949
11,848
7,437
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Gorthag
Merlin
19
8 / 1 / 7
10,662
820
12,564
7,104
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
SurgeBlood
Ganesha
17
0 / 2 / 22
10,637
818
7,657
14,207
15,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SwoogNye
Hun Batz
16
9 / 4 / 8
10,118
778
11,344
11,935
4,088
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 2 / 3
10,767
828
14,324
11,805
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 1
9,694
746
8,293
13,632
12,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
LadyKi
Kali
16
1 / 4 / 4
9,414
724
6,126
12,389
6,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 7 / 2
9,608
739
7,533
14,322
4,926
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 10 / 2
8,916
686
6,359
12,853
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 6 / 5
9,203
708
10,623
9,685
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
25
31
Kills
11
11
Deaths
31
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
2
9
6.25
L
5
4
1
1.38
W
Merlin
Gorthag
Merlin
8
1
7
11.5
L
Kali
LadyKi
Kali
1
4
4
0.75
L
3
7
2
0.57
L
1
10
2
0.2
W
Ganesha
SurgeBlood
Ganesha
0
2
22
5.5
W
Hun Batz
SwoogNye
Hun Batz
9
4
8
3.25
W
6
2
3
3.75
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,838
Damage
38,934
56,899
Taken
62,881
34,317
Mitigated
30,659
17,983
Healing
8,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,949
466
0
6,437
11,848
7,437
2,407
5,012
6,718
46,093
0
L
8,293
570
0
0
13,632
12,739
0
7,721
5,911
19,136
0
W
Merlin
Gorthag
Merlin
12,564
397
98
2,209
7,104
2,744
867
4,150
2,886
43,947
0
L
Kali
LadyKi
Kali
6,126
2,660
0
4,317
12,389
6,264
0
2,985
9,404
0
23,147
L
7,533
4,739
383
2,728
14,322
4,926
348
8,426
5,896
0
26,164
L
6,359
855
0
590
12,853
3,629
448
5,301
7,552
33,305
0
W
Ganesha
SurgeBlood
Ganesha
7,657
581
0
4,303
14,207
15,291
15
4,844
8,889
25,733
0
W
Hun Batz
SwoogNye
Hun Batz
11,344
2,500
0
2,501
11,935
4,088
0
6,566
5,150
0
22,095
W
14,324
5,956
0
2,435
11,805
4,757
1,532
4,095
7,395
0
46,659
L
10,623
4,120
0
176
9,685
3,101
0
4,737
4,948
26,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,320
Gold Earned
46,835
301
Minions Killed
196
0
Camps Cleared
0
1,334,742
Distance Traveled
1,134,117
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,136
857
98
8
0
256,083
0
L
Bacchus
9,694
746
21
2
0
265,362
0
W
Merlin
10,662
820
76
6
0
266,221
1
L
Kali
9,414
724
37
3
0
223,595
0
L
Cupid
9,608
739
50
4
0
243,202
0
L
Zeus
8,916
686
49
4
0
218,245
2
W
Ganesha
10,637
818
12
1
0
264,044
1
W
Hun Batz
10,118
778
29
2
0
298,175
0
W
Ullr
10,767
828
86
7
0
250,219
0
L
Nu Wa
9,203
708
39
3
0
183,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role