Player Matchup

Hercules
Hercules
ABRAHAMZELANO
Hercules
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,400 Elo+
Party 1
Artio
Artio
CharlieV28
Artio
Level 86
God Stats
0W - 1L
1,125 SR
Queue Stats
2W - 3L
1,400 Elo+
Party 1
Chronos
Chronos
Skuanshis
Chronos
Level 28
God Stats
0W - 1L
1,768 SR
Queue Stats
2W - 3L
1,400 Elo+
Party 1
Team Averages
Level 39
1,464 SR
1,400 Elo+

VS

Team Averages
Level 64
1,390 SR
1,588 Elo+
Sun Wukong
Sun Wukong
ABUGUES
Sun Wukong
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 4L
1,640 Elo+
Party 2
Chang'e
Chang'e
Juanchosihe
Chang'e
Level 119
God Stats
1W - 0L
1,160 SR
Queue Stats
8W - 4L
1,690 Elo+
Party 2
Baron Samedi
Baron Samedi
UncleMunqus
Baron Samedi
Level 68
God Stats
5W - 3L
1,511 SR
Queue Stats
89W - 121L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ABRAHAMZELANO
Hercules
16
2 / 11 / 3
11,676
584
14,406
25,980
28,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
18
4 / 2 / 4
13,861
693
13,952
36,381
54,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
Skuanshis
Chronos
18
2 / 6 / 6
12,966
648
24,149
22,219
12,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ABUGUES
Sun Wukong
17
1 / 4 / 15
12,617
631
11,302
25,562
27,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Juanchosihe
Chang'e
19
4 / 3 / 13
13,979
699
24,706
27,090
12,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
UncleMunqus
Baron Samedi
20
14 / 1 / 5
15,115
756
37,892
26,606
15,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
19
19
Deaths
8
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
ABRAHAMZELANO
Hercules
2
11
3
0.32
W
Sun Wukong
ABUGUES
Sun Wukong
1
4
15
2.13
L
Artio
4
2
4
3
W
Chang'e
Juanchosihe
Chang'e
4
3
13
3.5
L
Chronos
Skuanshis
Chronos
2
6
6
0.83
W
Baron Samedi
UncleMunqus
Baron Samedi
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,507
Damage
73,900
84,580
Taken
79,258
95,048
Mitigated
54,650
21,534
Healing
45,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ABRAHAMZELANO
Hercules
14,406
4,030
0
6,193
25,980
28,142
0
20,212
5,385
0
29,556
W
Sun Wukong
ABUGUES
Sun Wukong
11,302
1,617
1,682
3,198
25,562
27,120
388
12,057
11,601
571
26,703
L
Artio
13,952
744
2,444
7,140
36,381
54,659
0
26,181
9,491
39,144
0
W
Chang'e
Juanchosihe
Chang'e
24,706
2,173
7,991
8,555
27,090
12,365
969
13,948
12,994
74,384
0
L
Chronos
Skuanshis
Chronos
24,149
8,818
0
5,757
22,219
12,247
0
17,605
4,323
72,490
0
W
Baron Samedi
UncleMunqus
Baron Samedi
37,892
4,543
10,935
13,399
26,606
15,165
941
12,736
13,642
79,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,503
Gold Earned
41,711
160
Minions Killed
228
5
Camps Cleared
10
926,814
Distance Traveled
1,044,309
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,676
584
30
2
1
264,811
2
W
Sun Wukong
12,617
631
32
2
1
355,732
1
L
Artio
13,861
693
33
2
1
369,892
5
W
Chang'e
13,979
699
92
5
4
341,347
4
L
Chronos
12,966
648
97
5
3
292,111
1
W
Baron Samedi
15,115
756
104
5
5
347,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role