Player Matchup

Achilles
Achilles
BoQueepheus9105
Achilles
Level 59
God Stats
4W - 4L
1,423 SR
Queue Stats
92W - 84L
1,442 Elo+
Solo
Cupid
Cupid
BrollyLSSJ87
Cupid
Level 78
God Stats
204W - 181L
1,521 SR
Queue Stats
335W - 318L
1,406 Elo+
Solo
Nox
Nox
Christian CCP
Nox
Level 149
God Stats
6W - 4L
1,575 SR
Queue Stats
149W - 165L
1,400 Elo+
Solo
Ymir
Ymir
Obi_gyn_ken0b1
Ymir
Level 117
God Stats
13W - 6L
1,282 SR
Queue Stats
195W - 184L
1,391 Elo+
Solo
Chang'e
Chang'e
pitsukii
Chang'e
Level 57
God Stats
28W - 26L
1,498 SR
Queue Stats
146W - 161L
1,364 Elo+
Solo
Team Averages
Level 92
1,460 SR
1,401 Elo+

VS

Team Averages
Level 82
1,540 SR
1,391 Elo+
Vamana
Vamana
Arbiter D10
Vamana
Level 104
God Stats
5W - 3L
1,756 SR
Queue Stats
430W - 465L
1,409 Elo+
Party 1
Anubis
Anubis
General Bado
Anubis
Level 107
God Stats
1W - 3L
1,619 SR
Queue Stats
165W - 188L
1,441 Elo+
Party 1
Loki
Loki
Melisaucy213
Loki
Level 56
God Stats
9W - 8L
1,437 SR
Queue Stats
320W - 323L
1,407 Elo+
Party 1
Yu Huang
Yu Huang
UginPR
Yu Huang
Level 105
God Stats
17W - 29L
1,493 SR
Queue Stats
344W - 344L
1,410 Elo+
Solo
Danzaburou
Danzaburou
sleepy13194
Danzaburou
Level 40
God Stats
11W - 15L
1,395 SR
Queue Stats
21W - 28L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
11 / 0 / 2
9,160
611
11,667
7,857
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 3 / 3
8,622
575
4,350
12,948
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

14
2 / 2 / 7
8,505
567
5,432
6,033
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 5
7,922
528
6,203
12,514
7,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
pitsukii
Chang'e
14
2 / 5 / 0
8,198
547
7,596
9,706
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
4 / 4 / 2
7,738
516
7,608
13,933
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
12
2 / 3 / 4
7,494
500
8,590
12,034
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 6 / 1
7,021
468
5,492
12,755
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
UginPR
Yu Huang
9
2 / 1 / 0
6,163
411
1,708
3,270
901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
sleepy13194
Danzaburou
11
2 / 6 / 2
7,204
480
8,224
9,740
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
20
Kills
13
13
Deaths
20
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
4
4
2
1.25
W
Achilles
11
0
2
12
W
3
3
3
1.5
W
2
2
7
2.75
L
Anubis
2
3
4
1.33
L
3
6
1
0.58
W
2
3
5
1.5
L
Yu Huang
UginPR
Yu Huang
2
1
0
2
W
Chang'e
pitsukii
Chang'e
2
5
0
0.4
L
Danzaburou
sleepy13194
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,248
Damage
31,622
49,058
Taken
51,732
18,002
Mitigated
22,544
16,893
Healing
13,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
7,608
3,345
0
3,264
13,933
8,693
893
7,395
6,470
0
44,351
W
Achilles
11,667
4,683
0
474
7,857
2,776
0
2,791
5,066
0
47,286
W
4,350
2,928
230
8,319
12,948
3,221
0
1,865
11,083
0
51,153
W
5,432
512
0
1,432
6,033
1,927
478
592
5,441
45,903
0
L
Anubis
8,590
896
375
4,996
12,034
6,235
429
3,537
8,455
38,338
0
L
5,492
1,308
0
2,116
12,755
3,834
987
3,773
8,836
0
33,623
W
6,203
935
202
2,403
12,514
7,242
0
5,050
7,464
20,856
1,709
L
Yu Huang
UginPR
Yu Huang
1,708
226
0
829
3,270
901
0
978
2,138
24,188
0
W
Chang'e
pitsukii
Chang'e
7,596
562
473
3,360
9,706
2,836
28
0
9,706
48,532
0
L
Danzaburou
sleepy13194
Danzaburou
8,224
3,256
0
1,971
9,740
2,881
520
2,421
7,319
0
35,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,407
Gold Earned
35,620
397
Minions Killed
285
0
Camps Cleared
0
1,482,613
Distance Traveled
1,302,045
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,738
516
66
4
0
281,166
0
W
Achilles
9,160
611
69
5
0
364,106
0
W
Cupid
8,622
575
96
6
0
266,123
1
W
Nox
8,505
567
105
7
0
297,861
6
L
Anubis
7,494
500
47
3
0
258,895
6
L
Loki
7,021
468
62
4
0
309,056
0
W
Ymir
7,922
528
28
2
0
275,895
4
L
Yu Huang
6,163
411
46
3
0
190,344
2
W
Chang'e
8,198
547
99
7
0
278,628
4
L
Danzaburou
7,204
480
64
4
0
262,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role