Player Matchup

Skadi
Skadi
Fizeno
Skadi
Level 96
God Stats
4W - 5L
1,282 SR
Queue Stats
67W - 58L
1,571 Elo+
Party 3
Da Ji
Da Ji
Kebony
Da Ji
Level 125
God Stats
3W - 1L
1,731 SR
Queue Stats
69W - 76L
1,519 Elo+
Party 3
Cthulhu
Cthulhu
Remnt
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Ullr
Ullr
Tuija
Ullr
Level 145
God Stats
7W - 5L
1,396 SR
Queue Stats
154W - 145L
1,558 Elo+
Party 3
Horus
Horus
Tørment
Horus
Level 146
God Stats
6W - 2L
1,960 SR
Queue Stats
95W - 109L
1,502 Elo+
Party 3
Team Averages
Level 106
1,574 SR
1,530 Elo+

VS

Team Averages
Level 64
1,579 SR
1,599 Elo+
Atlas
Atlas
DragonsWrath182
Atlas
Level 45
God Stats
4W - 5L
1,630 SR
Queue Stats
10W - 7L
1,650 Elo+
Party 2
Sun Wukong
Sun Wukong
SickSixthSense
Sun Wukong
Level 80
God Stats
2W - 6L
1,591 SR
Queue Stats
101W - 65L
1,585 Elo+
Party 2
Charybdis
Charybdis
Sirtwerkalo
Charybdis
Level 68
God Stats
2W - 3L
1,345 SR
Queue Stats
60W - 49L
1,537 Elo+
Party 2
Pele
Pele
WolfPug
Pele
Level 100
God Stats
8W - 11L
1,506 SR
Queue Stats
208W - 192L
1,613 Elo+
Party 1
The Morrigan
The Morrigan
Νezuko
The Morrigan
Level 26
God Stats
2W - 4L
1,824 SR
Queue Stats
106W - 106L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Fizeno
Skadi
15
8 / 2 / 10
9,664
644
8,105
9,094
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
Kebony
Da Ji
14
7 / 5 / 7
8,835
589
11,810
11,283
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Remnt
Cthulhu
12
2 / 4 / 1
7,504
500
3,612
8,103
6,778
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
Tuija
Ullr
16
10 / 4 / 6
9,988
666
13,528
9,149
3,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Tørment
Horus
15
3 / 4 / 18
9,289
619
7,214
11,402
7,853
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 6
7,202
480
4,377
12,494
12,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
SickSixthSense
Sun Wukong
15
6 / 4 / 3
9,281
619
8,390
14,242
10,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
Sirtwerkalo
Charybdis
14
2 / 7 / 4
8,452
563
1,869
10,137
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
WolfPug
Pele
13
3 / 8 / 3
8,204
547
8,735
16,349
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Νezuko
The Morrigan
13
7 / 6 / 0
8,499
567
6,119
6,551
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
35
30
Kills
19
19
Deaths
31
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
W
Skadi
Fizeno
Skadi
8
2
10
6.5
W
Da Ji
Kebony
Da Ji
7
5
7
2.1
W
Cthulhu
Remnt
Cthulhu
2
4
1
0.63
L
Sun Wukong
SickSixthSense
Sun Wukong
6
4
3
1.88
L
Charybdis
Sirtwerkalo
Charybdis
2
7
4
0.57
W
Ullr
Tuija
Ullr
10
4
6
3.25
W
Horus
Tørment
Horus
3
4
18
3
L
Pele
WolfPug
Pele
3
8
3
0.56
L
The Morrigan
Νezuko
The Morrigan
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,269
Damage
29,490
49,031
Taken
59,773
24,671
Mitigated
32,397
8,630
Healing
13,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,377
1,236
0
1,230
12,494
12,216
0
0
12,494
9,202
0
W
Skadi
Fizeno
Skadi
8,105
4,299
0
2,373
9,094
2,689
596
1,623
7,426
0
61,817
W
Da Ji
Kebony
Da Ji
11,810
3,150
0
2,240
11,283
3,860
0
1,944
9,233
0
45,574
W
Cthulhu
Remnt
Cthulhu
3,612
1,084
0
1,089
8,103
6,778
0
276
7,811
27,565
0
L
Sun Wukong
SickSixthSense
Sun Wukong
8,390
2,324
0
4,835
14,242
10,321
0
3,577
10,665
0
50,897
L
Charybdis
Sirtwerkalo
Charybdis
1,869
955
0
2,083
10,137
2,141
633
35
10,102
0
44,657
W
Ullr
Tuija
Ullr
13,528
5,969
0
601
9,149
3,491
571
1,076
8,009
0
67,754
W
Horus
Tørment
Horus
7,214
2,577
487
1,840
11,402
7,853
41
2,394
8,182
0
31,708
L
Pele
WolfPug
Pele
8,735
2,247
0
5,132
16,349
5,239
0
0
16,349
0
51,546
L
The Morrigan
Νezuko
The Morrigan
6,119
998
0
307
6,551
2,480
336
0
6,520
38,517
5,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,280
Gold Earned
41,638
404
Minions Killed
398
0
Camps Cleared
0
1,445,556
Distance Traveled
1,393,732
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,202
480
13
1
0
283,778
8
W
Skadi
9,664
644
96
6
0
294,237
4
W
Da Ji
8,835
589
79
5
0
324,369
7
W
Cthulhu
7,504
500
51
3
0
252,642
0
L
Sun Wukong
9,281
619
123
8
0
310,765
5
L
Charybdis
8,452
563
90
6
0
239,635
0
W
Ullr
9,988
666
119
8
0
281,482
1
W
Horus
9,289
619
59
4
0
292,826
4
L
Pele
8,204
547
97
6
0
304,380
0
L
The Morrigan
8,499
567
75
5
0
255,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role