Player Matchup

Da Ji
Da Ji
ApexPredators82
Da Ji
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 77L
1,466 Elo+
Party 2
Loki
Loki
CrowFHILIS
Loki
Level 158
God Stats
1W - 0L
1,268 SR
Queue Stats
29W - 38L
1,377 Elo+
Solo
Tsukuyomi
Tsukuyomi
Epicninja8855
Tsukuyomi
Level 123
God Stats
7W - 3L
1,594 SR
Queue Stats
74W - 74L
1,456 Elo+
Party 2
Terra
Terra
FalloutgodXD319
Terra
Level 107
God Stats
10W - 0L
1,734 SR
Queue Stats
248W - 260L
1,492 Elo+
Solo
Merlin
Merlin
I Buy Juice
Merlin
Level 41
God Stats
2W - 0L
1,642 SR
Queue Stats
32W - 25L
1,516 Elo+
Solo
Team Averages
Level 110
1,548 SR
1,461 Elo+

VS

Team Averages
Level 110
1,472 SR
1,426 Elo+
Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DALA421
Discordia
Level 110
God Stats
63W - 57L
1,569 SR
Queue Stats
578W - 596L
1,472 Elo+
Party 1
Zeus
Zeus
Melhubb
Zeus
Level 145
God Stats
88W - 61L
1,527 SR
Queue Stats
1,103W - 1,167L
1,371 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sezzasten
Morgan Le Fay
Level 107
God Stats
16W - 17L
1,455 SR
Queue Stats
212W - 207L
1,427 Elo+
Solo
Sol
Sol
lunarstarzz
Sol
Level 39
God Stats
2W - 2L
1,310 SR
Queue Stats
12W - 16L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 6
7,320
1,464
5,409
4,168
1,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 7
6,721
1,344
5,403
4,835
2,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
Epicninja8855
Tsukuyomi
11
0 / 0 / 7
5,632
1,126
1,860
2,911
1,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 8
6,882
1,376
1,420
3,923
3,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
11
1 / 1 / 7
5,936
1,187
2,581
3,214
1,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

392

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 4 / 0
6,178
1,236
5,571
6,910
2,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
DALA421
Discordia
10
0 / 4 / 2
5,576
1,115
1,997
4,123
1,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
Melhubb
Zeus
10
0 / 3 / 2
5,657
1,131
4,135
4,195
1,125
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Sezzasten
Morgan Le Fay
9
0 / 1 / 0
4,913
983
736
1,022
263
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 0
5,230
1,046
4,499
3,412
1,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
13
Kills
3
3
Deaths
15
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
0
0.75
W
6
0
6
9
W
4
2
7
3.75
L
Discordia
DALA421
Discordia
0
4
2
0.25
W
Tsukuyomi
Epicninja8855
Tsukuyomi
0
0
7
3.5
W
2
0
8
6
W
Merlin
1
1
7
4.5
L
Zeus
Melhubb
Zeus
0
3
2
0.33
L
Morgan Le Fay
Sezzasten
Morgan Le Fay
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,673
Damage
16,938
19,051
Taken
19,662
10,087
Mitigated
6,114
4,802
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,571
462
0
2,565
6,910
2,345
0
1,114
5,640
0
8,485
W
5,409
1,646
0
500
4,168
1,685
0
1,782
2,386
0
13,542
W
5,403
1,938
0
474
4,835
2,301
0
3,062
1,773
0
10,847
L
Discordia
DALA421
Discordia
1,997
153
0
20
4,123
1,292
0
1,067
3,056
16,707
0
W
Tsukuyomi
Epicninja8855
Tsukuyomi
1,860
318
0
37
2,911
1,622
0
1,837
1,074
0
12,658
W
1,420
122
2,056
1,495
3,923
3,249
0
2,154
1,769
9,377
0
W
Merlin
2,581
0
0
240
3,214
1,230
0
1,962
1,252
8,039
0
L
Zeus
Melhubb
Zeus
4,135
658
24
396
4,195
1,125
0
735
3,359
13,436
0
L
Morgan Le Fay
Sezzasten
Morgan Le Fay
736
36
0
0
1,022
263
0
229
767
2,193
0
L
4,499
1,836
0
224
3,412
1,089
0
856
2,498
11,642
1,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
27,554
89
Minions Killed
83
5
Camps Cleared
2
498,837
Distance Traveled
321,944
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,178
1,236
7
1
1
98,216
0
W
Da Ji
7,320
1,464
27
5
3
111,105
2
W
Loki
6,721
1,344
10
2
1
86,938
0
L
Discordia
5,576
1,115
28
6
0
65,760
0
W
Tsukuyomi
5,632
1,126
20
4
0
103,890
0
W
Terra
6,882
1,376
14
3
0
105,239
0
W
Merlin
5,936
1,187
18
4
1
91,665
0
L
Zeus
5,657
1,131
32
6
0
61,555
0
L
Morgan Le Fay
4,913
983
3
1
0
22,456
0
L
Sol
5,230
1,046
13
3
1
73,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role