Player Matchup

Merlin
Merlin
 
Merlin
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Falling Santa
Cupid
Level 101
God Stats
0W - 3L
1,200 SR
Queue Stats
154W - 158L
1,526 Elo+
Party 1
Gilgamesh
Gilgamesh
IDdragonSlayerR
Gilgamesh
Level 129
God Stats
1W - 3L
1,399 SR
Queue Stats
230W - 241L
1,551 Elo+
Party 1
Arachne
Arachne
Loge Seal
Arachne
Level 88
God Stats
8W - 2L
2,008 SR
Queue Stats
295W - 292L
1,553 Elo+
Party 1
Athena
Athena
hAiL ECLIPES
Athena
Level 126
God Stats
8W - 7L
1,696 SR
Queue Stats
58W - 70L
1,540 Elo+
Party 1
Team Averages
Level 97
1,561 SR
1,534 Elo+

VS

Team Averages
Level 85
1,647 SR
1,557 Elo+
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ImGreatOkay
Ullr
Level 48
God Stats
27W - 9L
1,778 SR
Queue Stats
369W - 204L
1,720 Elo+
Solo
Skadi
Skadi
MidNewt81794399
Skadi
Level 41
God Stats
38W - 23L
1,889 SR
Queue Stats
216W - 181L
1,529 Elo+
Solo
Sylvanus
Sylvanus
Spartan05131970
Sylvanus
Level 144
God Stats
8W - 9L
1,484 SR
Queue Stats
501W - 483L
1,545 Elo+
Solo
Ganesha
Ganesha
TheHecklingHyena
Ganesha
Level 35
God Stats
2W - 2L
1,585 SR
Queue Stats
7W - 9L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 4 / 0
8,491
499
13,589
11,841
4,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 0
8,041
473
9,182
13,198
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
IDdragonSlayerR
Gilgamesh
15
2 / 5 / 1
9,553
562
9,285
16,511
13,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Loge Seal
Arachne
15
2 / 4 / 1
8,934
526
6,647
14,915
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
12
0 / 4 / 2
7,483
440
9,008
16,933
12,276
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
6 / 2 / 7
9,876
581
10,098
15,487
6,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 7
10,227
602
13,925
10,499
4,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 3 / 3
11,221
660
12,895
15,425
7,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
16
4 / 0 / 6
9,445
556
8,956
12,223
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 0 / 12
9,036
532
6,938
14,670
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
6
Kills
22
22
Deaths
6
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Bastet
 
Bastet
6
2
7
4.75
L
2
5
0
0.4
L
Gilgamesh
IDdragonSlayerR
Gilgamesh
2
5
1
0.5
W
6
1
7
9.5
L
Arachne
Loge Seal
Arachne
2
4
1
0.63
W
6
3
3
2.5
W
Sylvanus
4
0
6
7
W
0
0
12
6
L
Athena
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,711
Damage
52,812
73,398
Taken
68,304
38,749
Mitigated
39,923
24,211
Healing
24,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,589
566
0
2,987
11,841
4,000
0
3,262
8,579
68,239
0
W
Bastet
 
Bastet
10,098
2,502
0
5,542
15,487
6,097
239
4,129
11,358
0
60,708
L
9,182
4,412
532
4,857
13,198
3,593
0
2,595
10,603
0
55,158
L
Gilgamesh
IDdragonSlayerR
Gilgamesh
9,285
3,463
0
4,185
16,511
13,080
265
2,107
14,404
0
57,772
W
13,925
5,849
0
2,088
10,499
4,656
604
4,233
6,266
0
84,685
L
Arachne
Loge Seal
Arachne
6,647
4,081
0
6,748
14,915
5,800
0
3,156
11,759
0
73,852
W
12,895
6,454
0
3,039
15,425
7,072
2,601
1,526
13,899
0
87,127
W
Sylvanus
8,956
387
3,313
7,134
12,223
6,002
575
6,190
6,033
41,428
9,331
W
6,938
1,091
815
2,804
14,670
16,096
33
5,272
9,398
22,837
0
L
Athena
9,008
2,064
957
3,945
16,933
12,276
0
4,688
12,245
24,235
6,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,502
Gold Earned
49,805
519
Minions Killed
515
0
Camps Cleared
0
1,581,786
Distance Traveled
1,680,180
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,491
499
124
7
0
306,960
5
W
Bastet
9,876
581
97
6
0
381,623
2
L
Cupid
8,041
473
95
6
0
282,172
4
L
Gilgamesh
9,553
562
128
8
0
292,169
4
W
Ullr
10,227
602
155
9
0
320,590
1
L
Arachne
8,934
526
122
7
0
369,376
1
W
Skadi
11,221
660
165
10
0
309,679
4
W
Sylvanus
9,445
556
89
5
0
314,146
4
W
Ganesha
9,036
532
9
1
0
354,142
8
L
Athena
7,483
440
50
3
0
331,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role