Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Mraresome
Ah Muzen Cab
Level 61
God Stats
0W - 1L
1,207 SR
Queue Stats
193W - 176L
1,451 Elo+
Solo
Ganesha
Ganesha
Og7174n
Ganesha
Level 59
God Stats
3W - 4L
1,372 SR
Queue Stats
9W - 22L
1,273 Elo+
Party 2
Zeus
Zeus
SFMLG
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,273 Elo+
Party 2
Ne Zha
Ne Zha
ZFGPurplestar
Ne Zha
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 19L
1,266 Elo+
Party 2
Chaac
Chaac
Zantolis
Chaac
Level 13
God Stats
5W - 9L
1,479 SR
Queue Stats
5W - 12L
1,334 Elo+
Party 2
Team Averages
Level 42
1,412 SR
1,319 Elo+

VS

Team Averages
Level 104
1,688 SR
1,568 Elo+
Yu Huang
Yu Huang
DudeGuyAForsaken
Yu Huang
Level 140
God Stats
2W - 0L
1,644 SR
Queue Stats
142W - 88L
1,724 Elo+
Party 1
Set
Set
Schlossy123
Set
Level 32
God Stats
3W - 0L
1,748 SR
Queue Stats
47W - 25L
1,661 Elo+
Party 1
Atlas
Atlas
Shakalom
Atlas
Level 142
God Stats
4W - 2L
1,613 SR
Queue Stats
413W - 453L
1,538 Elo+
Solo
Shiva
Shiva
TxG Loco
Shiva
Level 52
God Stats
3W - 1L
1,514 SR
Queue Stats
10W - 19L
1,118 Elo+
Solo
Izanami
Izanami
blindlemonjeoff
Izanami
Level 152
God Stats
24W - 5L
1,919 SR
Queue Stats
76W - 29L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Mraresome
Ah Muzen Cab
18
1 / 3 / 6
10,535
753
9,731
8,990
3,244
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ganesha
Og7174n
Ganesha
16
0 / 4 / 9
9,880
706
6,774
13,910
16,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
SFMLG
Zeus
17
5 / 6 / 3
10,420
744
8,606
11,778
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 7 / 3
9,631
688
6,717
13,322
5,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Zantolis
Chaac
17
2 / 5 / 5
10,125
723
9,991
18,339
17,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 6
11,864
847
14,751
7,463
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 3 / 16
10,365
740
7,362
11,039
8,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Shakalom
Atlas
18
1 / 0 / 18
11,210
801
10,763
14,712
17,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
TxG Loco
Shiva
18
8 / 2 / 7
11,159
797
7,919
11,811
9,580
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
5 / 4 / 11
11,718
837
16,441
12,174
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
83
11
Kills
25
25
Deaths
11
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
10
2
6
6.5
L
Ah Muzen Cab
Mraresome
Ah Muzen Cab
1
3
6
1.33
L
Ganesha
Og7174n
Ganesha
0
4
9
1.13
L
Zeus
SFMLG
Zeus
5
6
3
1.08
W
1
3
16
3
W
Atlas
Shakalom
Atlas
1
0
18
10
W
Shiva
TxG Loco
Shiva
8
2
7
5.75
L
3
7
3
0.64
L
Chaac
Zantolis
Chaac
2
5
5
0.9
W
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,819
Damage
57,236
66,339
Taken
57,199
45,979
Mitigated
43,608
10,650
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,751
994
0
926
7,463
2,739
232
1,823
5,532
37,216
0
L
Ah Muzen Cab
Mraresome
Ah Muzen Cab
9,731
1,515
0
1,098
8,990
3,244
0
3,717
4,930
0
57,487
L
Ganesha
Og7174n
Ganesha
6,774
351
1,983
1,556
13,910
16,167
587
5,166
8,311
12,625
0
L
Zeus
SFMLG
Zeus
8,606
439
175
665
11,778
3,660
61
5,848
5,512
27,277
0
W
7,362
2,666
0
1,931
11,039
8,998
74
3,693
7,322
0
27,418
W
Atlas
Shakalom
Atlas
10,763
2,855
0
4,894
14,712
17,205
319
2,738
11,699
31,214
0
W
Shiva
TxG Loco
Shiva
7,919
1,947
925
1,828
11,811
9,580
460
5,607
5,904
0
27,142
L
6,717
1,806
267
549
13,322
5,425
0
3,637
9,314
0
17,135
L
Chaac
Zantolis
Chaac
9,991
1,419
461
3,896
18,339
17,483
0
5,754
11,819
0
30,489
W
16,441
11,341
0
3,081
12,174
5,086
6,913
1,519
10,556
0
62,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,591
Gold Earned
56,316
227
Minions Killed
307
0
Camps Cleared
0
1,390,047
Distance Traveled
1,453,663
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,864
847
60
4
0
307,003
0
L
Ah Muzen Cab
10,535
753
91
7
0
285,051
3
L
Ganesha
9,880
706
1
0
0
264,870
0
L
Zeus
10,420
744
55
4
0
258,902
0
W
Set
10,365
740
42
3
0
296,861
3
W
Atlas
11,210
801
26
2
0
284,845
3
W
Shiva
11,159
797
55
4
0
297,881
2
L
Ne Zha
9,631
688
14
1
0
280,477
0
L
Chaac
10,125
723
66
5
0
300,747
1
W
Izanami
11,718
837
124
9
0
267,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role