Player Matchup

Chaac
Chaac
K1TTYSTOMP3R
Chaac
Level 67
God Stats
2W - 4L
1,654 SR
Queue Stats
223W - 231L
1,502 Elo+
Party 1
Raijin
Raijin
Linkzeppelin
Raijin
Level 65
God Stats
3W - 2L
1,518 SR
Queue Stats
103W - 101L
1,472 Elo+
Party 2
Izanami
Izanami
ScrambleMyEggs
Izanami
Level 69
God Stats
6W - 4L
1,772 SR
Queue Stats
76W - 68L
1,505 Elo+
Solo
Terra
Terra
TheRealBigTuna7
Terra
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,499 Elo+
Party 1
Achilles
Achilles
WeefWeef
Achilles
Level 103
God Stats
3W - 1L
1,814 SR
Queue Stats
210W - 221L
1,488 Elo+
Party 2
Team Averages
Level 81
1,652 SR
1,493 Elo+

VS

Team Averages
Level 113
1,668 SR
1,504 Elo+
Jormungandr
Jormungandr
FlimFlammer351
Jormungandr
Level 160
God Stats
2W - 2L
2,006 SR
Queue Stats
124W - 143L
1,508 Elo+
Solo
Izanami
Izanami
Smithhh6068
Izanami
Level 127
God Stats
18W - 23L
1,380 SR
Queue Stats
409W - 415L
1,513 Elo+
Party 4
Baron Samedi
Baron Samedi
VN Noi
Baron Samedi
Level 88
God Stats
10W - 6L
1,915 SR
Queue Stats
116W - 103L
1,501 Elo+
Party 3
Da Ji
Da Ji
Voltis
Da Ji
Level 126
God Stats
41W - 25L
1,663 SR
Queue Stats
618W - 633L
1,507 Elo+
Party 4
Sun Wukong
Sun Wukong
Xl Solus lX
Sun Wukong
Level 66
God Stats
4W - 3L
1,376 SR
Queue Stats
129W - 121L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 1
10,820
721
17,859
23,554
18,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
15
0 / 8 / 1
9,141
609
9,411
15,227
6,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 4 / 4
9,885
659
11,372
14,768
5,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 8 / 3
8,974
598
6,902
19,933
19,634
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
WeefWeef
Achilles
17
0 / 3 / 3
9,647
643
10,148
19,795
27,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FlimFlammer351
Jormungandr
18
3 / 2 / 16
11,361
757
12,372
23,418
25,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Smithhh6068
Izanami
17
1 / 0 / 20
10,762
717
13,304
12,536
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
VN Noi
Baron Samedi
19
8 / 0 / 14
11,608
774
24,108
7,615
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
Voltis
Da Ji
20
13 / 2 / 11
12,218
815
14,122
14,111
9,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Xl Solus lX
Sun Wukong
18
4 / 1 / 19
11,220
748
13,580
19,854
17,746
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
109
5
Kills
29
29
Deaths
5
12
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FlimFlammer351
Jormungandr
3
2
16
5.5
L
4
6
1
0.75
L
Raijin
0
8
1
0.06
L
1
4
4
0.75
W
Izanami
Smithhh6068
Izanami
1
0
20
11
L
0
8
3
0.19
W
Baron Samedi
VN Noi
Baron Samedi
8
0
14
15
W
Da Ji
Voltis
Da Ji
13
2
11
9.25
L
Achilles
WeefWeef
Achilles
0
3
3
0.5
W
Sun Wukong
Xl Solus lX
Sun Wukong
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,692
Damage
77,486
93,277
Taken
77,534
77,267
Mitigated
61,842
20,696
Healing
29,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FlimFlammer351
Jormungandr
12,372
2,685
330
3,591
23,418
25,801
187
5,910
17,061
40,200
0
L
17,859
2,651
0
6,231
23,554
18,383
35
10,675
12,879
0
37,372
L
Raijin
9,411
1,436
0
822
15,227
6,077
0
5,387
9,840
33,129
0
L
11,372
5,920
0
2,270
14,768
5,869
1,576
5,503
9,265
0
33,347
W
Izanami
Smithhh6068
Izanami
13,304
9,874
0
5,010
12,536
4,823
3,046
2,328
9,681
0
58,476
L
6,902
792
5,082
3,178
19,933
19,634
20
9,087
10,846
22,374
0
W
Baron Samedi
VN Noi
Baron Samedi
24,108
1,125
8,157
4,078
7,615
4,304
1,547
1,237
6,273
45,975
0
W
Da Ji
Voltis
Da Ji
14,122
5,198
0
3,018
14,111
9,168
1,436
2,528
11,094
0
28,207
L
Achilles
WeefWeef
Achilles
10,148
2,640
0
3,113
19,795
27,304
0
5,828
13,967
0
34,223
W
Sun Wukong
Xl Solus lX
Sun Wukong
13,580
1,146
0
5,685
19,854
17,746
408
4,310
15,119
0
32,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,467
Gold Earned
57,169
241
Minions Killed
273
0
Camps Cleared
0
1,344,618
Distance Traveled
1,604,723
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,361
757
61
4
0
332,776
1
L
Chaac
10,820
721
59
4
0
290,035
3
L
Raijin
9,141
609
48
3
0
245,074
2
L
Izanami
9,885
659
60
4
0
265,313
2
W
Izanami
10,762
717
78
5
0
276,740
0
L
Terra
8,974
598
26
2
0
257,239
1
W
Baron Samedi
11,608
774
51
3
0
297,232
4
W
Da Ji
12,218
815
24
2
0
344,773
2
L
Achilles
9,647
643
48
3
0
286,957
4
W
Sun Wukong
11,220
748
59
4
0
353,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role