Player Matchup

Ymir
Ymir
Alpha3
Ymir
Level 35
God Stats
18W - 16L
1,577 SR
Queue Stats
138W - 138L
1,485 Elo+
Party 1
Mercury
Mercury
DarkestPheonix
Mercury
Level 119
God Stats
11W - 4L
1,849 SR
Queue Stats
90W - 96L
1,511 Elo+
Party 3
Shiva
Shiva
MistaMojoRising
Shiva
Level 155
God Stats
4W - 6L
1,561 SR
Queue Stats
102W - 106L
1,472 Elo+
Party 3
Hel
Hel
MtLindeman
Hel
Level 87
God Stats
3W - 2L
1,859 SR
Queue Stats
441W - 441L
1,489 Elo+
Party 1
Eset
Eset
StepIn2TheShadow
Eset
Level 119
God Stats
7W - 9L
1,487 SR
Queue Stats
16W - 23L
1,420 Elo+
Party 3
Team Averages
Level 103
1,667 SR
1,475 Elo+

VS

Team Averages
Level 108
1,552 SR
1,558 Elo+
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
GH05TLYR3MA1NS
Sun Wukong
Level 88
God Stats
5W - 2L
1,507 SR
Queue Stats
20W - 27L
1,527 Elo+
Party 2
Ra
Ra
Jcubs10
Ra
Level 124
God Stats
6W - 7L
1,650 SR
Queue Stats
100W - 72L
1,604 Elo+
Party 2
Neith
Neith
Snubbsy
Neith
Level 49
God Stats
2W - 0L
1,599 SR
Queue Stats
7W - 4L
1,570 Elo+
Party 2
Chernobog
Chernobog
UnknownJin
Chernobog
Level 135
God Stats
1W - 2L
1,503 SR
Queue Stats
164W - 153L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alpha3
Ymir
15
3 / 7 / 6
8,752
729
6,244
17,403
16,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 7 / 7
9,583
799
6,957
13,865
5,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

17
6 / 8 / 7
9,965
830
13,427
18,215
9,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 4 / 8
8,060
672
9,156
11,828
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 7 / 9
9,138
762
11,413
14,096
5,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
4 / 3 / 16
9,601
800
10,195
17,159
17,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
GH05TLYR3MA1NS
Sun Wukong
16
2 / 4 / 20
9,504
792
13,664
15,919
9,951
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
6 / 5 / 14
10,105
842
9,381
9,137
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
Snubbsy
Neith
18
12 / 3 / 10
10,601
883
15,130
9,473
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
UnknownJin
Chernobog
20
8 / 1 / 11
11,414
951
13,152
10,377
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
103
16
Kills
32
33
Deaths
16
37
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
3
16
4
L
Ymir
Alpha3
Ymir
3
7
6
0.86
L
5
7
7
1.21
W
Sun Wukong
GH05TLYR3MA1NS
Sun Wukong
2
4
20
3
W
6
5
14
2.6
L
6
8
7
1.19
L
0
4
8
1
W
Neith
Snubbsy
Neith
12
3
10
5.67
L
2
7
9
0.93
W
Chernobog
UnknownJin
Chernobog
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,197
Damage
61,522
75,407
Taken
62,065
41,333
Mitigated
38,921
16,294
Healing
18,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,195
286
0
4,848
17,159
17,158
0
6,188
10,841
23,718
0
L
Ymir
Alpha3
Ymir
6,244
1,535
457
840
17,403
16,258
0
4,525
12,630
17,453
0
L
6,957
1,189
0
321
13,865
5,358
0
2,943
10,850
0
36,413
W
Sun Wukong
GH05TLYR3MA1NS
Sun Wukong
13,664
2,651
0
2,889
15,919
9,951
351
8,303
7,351
0
29,314
W
9,381
400
2,558
1,961
9,137
3,087
409
4,797
4,292
36,588
0
L
13,427
5,000
220
914
18,215
9,742
0
2,463
15,620
269
34,710
L
9,156
950
4,209
5,037
11,828
4,363
0
5,129
6,555
20,491
0
W
Neith
Snubbsy
Neith
15,130
6,104
0
2,712
9,473
3,719
1,198
4,775
4,578
0
29,143
L
11,413
508
1,799
2,497
14,096
5,612
0
3,795
10,176
21,034
0
W
Chernobog
UnknownJin
Chernobog
13,152
7,086
0
3,864
10,377
5,006
1,900
2,346
7,931
0
56,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,498
Gold Earned
51,225
179
Minions Killed
269
0
Camps Cleared
0
1,194,737
Distance Traveled
1,161,636
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,601
800
33
3
0
216,342
2
L
Ymir
8,752
729
32
3
0
221,479
4
L
Mercury
9,583
799
57
5
0
253,616
1
W
Sun Wukong
9,504
792
27
2
0
231,355
0
W
Ra
10,105
842
71
6
0
238,131
2
L
Shiva
9,965
830
44
4
0
244,971
0
L
Hel
8,060
672
23
2
0
253,039
1
W
Neith
10,601
883
40
3
0
211,943
1
L
Eset
9,138
762
23
2
0
221,632
3
W
Chernobog
11,414
951
98
8
0
263,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role