Player Matchup

Cerberus
Cerberus
BTant2610
Cerberus
Level 109
God Stats
1W - 2L
1,430 SR
Queue Stats
171W - 167L
1,472 Elo+
Party 1
Chernobog
Chernobog
Gamer-Kirito-RD
Chernobog
Level 63
God Stats
8W - 6L
1,516 SR
Queue Stats
145W - 141L
1,405 Elo+
Party 1
Janus
Janus
Hyper1448
Janus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,665 Elo+
Party 3
Pele
Pele
Jonesj786
Pele
Level 32
God Stats
7W - 3L
1,817 SR
Queue Stats
16W - 33L
1,458 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TheDemonTv
Tsukuyomi
Level 68
God Stats
19W - 13L
1,573 SR
Queue Stats
88W - 94L
1,403 Elo+
Party 1
Team Averages
Level 58
1,567 SR
1,481 Elo+

VS

Team Averages
Level 109
1,549 SR
1,480 Elo+
Cthulhu
Cthulhu
Ekarevil
Cthulhu
Level 29
God Stats
7W - 7L
1,500 SR
Queue Stats
395W - 501L
1,454 Elo+
Party 2
Tiamat
Tiamat
Fox98012
Tiamat
Level 126
God Stats
5W - 2L
1,487 SR
Queue Stats
204W - 255L
1,471 Elo+
Party 2
Pele
Pele
Isaacito1370
Pele
Level 137
God Stats
5W - 2L
1,806 SR
Queue Stats
241W - 268L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
Quicksilver_75
Danzaburou
Level 129
God Stats
18W - 24L
1,452 SR
Queue Stats
297W - 356L
1,467 Elo+
Party 2
Hercules
Hercules
thedarkkiller213
Hercules
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 21L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BTant2610
Cerberus
18
1 / 4 / 3
11,691
390
7,783
34,780
21,156
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
Gamer-Kirito-RD
Chernobog
19
1 / 12 / 5
12,364
412
13,805
26,271
8,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Hyper1448
Janus
15
0 / 13 / 2
10,220
341
7,775
18,402
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
18
5 / 15 / 1
12,164
405
21,455
34,422
9,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
TheDemonTv
Tsukuyomi
19
3 / 12 / 2
13,048
435
18,333
33,073
28,173
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ekarevil
Cthulhu
19
0 / 8 / 23
14,707
490
4,787
29,883
36,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Fox98012
Tiamat
20
10 / 3 / 7
16,404
547
20,265
17,256
12,361
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
21 / 1 / 14
18,734
624
34,346
33,203
14,679
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Quicksilver_75
Danzaburou
20
21 / 0 / 9
20,671
689
34,330
28,253
10,421
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 1 / 8
17,990
600
19,883
24,970
19,103
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
117
10
Kills
56
56
Deaths
13
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BTant2610
Cerberus
1
4
3
0.63
W
Cthulhu
Ekarevil
Cthulhu
0
8
23
1.44
W
Tiamat
Fox98012
Tiamat
10
3
7
4.5
L
Chernobog
Gamer-Kirito-RD
Chernobog
1
12
5
0.29
L
Janus
Hyper1448
Janus
0
13
2
0.08
W
21
1
14
28
L
Pele
5
15
1
0.37
W
Danzaburou
Quicksilver_75
Danzaburou
21
0
9
25.5
L
Tsukuyomi
TheDemonTv
Tsukuyomi
3
12
2
0.33
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,151
Damage
113,611
146,948
Taken
133,565
71,211
Mitigated
92,862
20,205
Healing
66,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BTant2610
Cerberus
7,783
284
0
6,847
34,780
21,156
0
6,036
27,985
78,079
0
W
Cthulhu
Ekarevil
Cthulhu
4,787
466
98
3,622
29,883
36,298
1,464
3,122
26,533
26,769
0
W
Tiamat
Fox98012
Tiamat
20,265
1,743
0
6,652
17,256
12,361
3,838
3,116
14,021
99,204
0
L
Chernobog
Gamer-Kirito-RD
Chernobog
13,805
6,370
0
4,295
26,271
8,923
0
3,467
22,483
0
92,833
L
Janus
Hyper1448
Janus
7,775
612
0
250
18,402
3,543
624
4,263
13,644
50,838
0
W
34,346
10,727
0
22,595
33,203
14,679
880
3,873
29,270
0
181,821
L
Pele
21,455
4,913
0
8,238
34,422
9,416
0
5,542
28,353
0
81,516
W
Danzaburou
Quicksilver_75
Danzaburou
34,330
17,339
0
21,713
28,253
10,421
3,004
4,238
23,937
0
186,088
L
Tsukuyomi
TheDemonTv
Tsukuyomi
18,333
3,634
0
575
33,073
28,173
0
4,463
27,487
0
95,981
W
19,883
8,078
0
11,843
24,970
19,103
5,384
2,568
22,368
0
115,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,487
Gold Earned
88,506
675
Minions Killed
780
0
Camps Cleared
0
2,307,873
Distance Traveled
3,095,425
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,691
390
155
5
0
549,929
0
W
Cthulhu
14,707
490
34
1
0
524,100
1
W
Tiamat
16,404
547
136
5
0
580,651
1
L
Chernobog
12,364
412
148
5
0
499,993
1
L
Janus
10,220
341
100
3
0
303,418
0
W
Pele
18,734
624
188
6
0
700,181
3
L
Pele
12,164
405
123
4
0
443,448
0
W
Danzaburou
20,671
689
209
7
0
612,610
6
L
Tsukuyomi
13,048
435
149
5
0
511,085
3
W
Hercules
17,990
600
213
7
0
677,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role