Player Matchup

Izanami
Izanami
JCorn3371
Izanami
Level 108
God Stats
0W - 1L
1,294 SR
Queue Stats
12W - 22L
1,326 Elo+
Party 1
Sol
Sol
L80K80
Sol
Level 107
God Stats
1W - 5L
1,501 SR
Queue Stats
4W - 5L
1,499 Elo+
Party 1
Horus
Horus
Tri-cerapot
Horus
Level 116
God Stats
0W - 2L
1,180 SR
Queue Stats
5W - 5L
1,499 Elo+
Party 1
Team Averages
Level 110
1,325 SR
1,441 Elo+

VS

Team Averages
Level 104
1,471 SR
1,227 Elo+
Agni
Agni
Godinstereo
Agni
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,245 Elo+
Party 2
Medusa
Medusa
TechnicNine3099
Medusa
Level 60
God Stats
19W - 25L
1,463 SR
Queue Stats
26W - 38L
1,377 Elo+
Solo
Odin
Odin
TerminalVoltage
Odin
Level 145
God Stats
6W - 3L
1,451 SR
Queue Stats
16W - 24L
1,060 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JCorn3371
Izanami
10
1 / 3 / 2
6,605
661
4,766
7,331
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
L80K80
Sol
10
2 / 1 / 2
6,667
667
4,822
5,884
1,899
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 2
6,424
642
999
6,475
5,394
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,680
768
6,191
5,303
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 4
7,388
739
3,862
4,482
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 3
7,665
767
4,475
6,168
5,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
6
6
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
L
Izanami
JCorn3371
Izanami
1
3
2
0.67
L
Sol
L80K80
Sol
2
1
2
3
W
1
0
4
3
W
2
1
3
3.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,587
Damage
14,528
19,690
Taken
15,953
10,229
Mitigated
7,872
6,223
Healing
5,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,191
347
296
570
5,303
1,480
686
1,433
3,870
21,284
0
L
Izanami
JCorn3371
Izanami
4,766
2,176
0
1,556
7,331
2,936
0
2,803
4,528
0
25,251
L
Sol
L80K80
Sol
4,822
1,111
345
1,525
5,884
1,899
0
2,428
3,456
21,145
0
W
3,862
1,183
100
1,955
4,482
1,359
1,731
1,651
2,831
0
25,851
W
4,475
215
0
2,542
6,168
5,033
143
2,294
3,874
0
12,622
L
999
582
1,022
1,775
6,475
5,394
0
1,769
4,706
0
9,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,696
Gold Earned
22,733
102
Minions Killed
111
4
Camps Cleared
3
492,745
Distance Traveled
555,530
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,680
768
38
4
1
187,790
0
L
Izanami
6,605
661
43
4
2
145,900
1
L
Sol
6,667
667
40
4
2
166,809
4
W
Medusa
7,388
739
43
4
1
181,046
1
W
Odin
7,665
767
30
3
1
186,694
0
L
Horus
6,424
642
19
2
0
180,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role