Player Matchup

Neith
Neith
Andrew14140
Neith
Level 54
God Stats
27W - 22L
1,435 SR
Queue Stats
181W - 199L
1,305 Elo+
Solo
Cthulhu
Cthulhu
Sotexlogic101
Cthulhu
Level 31
God Stats
5W - 6L
1,613 SR
Queue Stats
77W - 96L
1,201 Elo+
Party 2
Athena
Athena
Ti0PuttisC4post
Athena
Level 98
God Stats
54W - 37L
1,549 SR
Queue Stats
251W - 232L
1,404 Elo+
Solo
Thanatos
Thanatos
kev041201
Thanatos
Level 68
God Stats
102W - 103L
1,279 SR
Queue Stats
179W - 172L
1,240 Elo+
Solo
Scylla
Scylla
lobieskilledyew-
Scylla
Level 51
God Stats
33W - 29L
1,484 SR
Queue Stats
94W - 107L
1,305 Elo+
Party 2
Team Averages
Level 60
1,472 SR
1,291 Elo+

VS

Team Averages
Level 59
1,441 SR
1,334 Elo+
Merlin
Merlin
BabyGravy2077
Merlin
Level 85
God Stats
3W - 2L
1,592 SR
Queue Stats
204W - 199L
1,400 Elo+
Solo
Bacchus
Bacchus
CosmicGC
Bacchus
Level 93
God Stats
1W - 2L
1,312 SR
Queue Stats
32W - 23L
1,467 Elo+
Solo
Achilles
Achilles
XI 5ante5 IX
Achilles
Level 41
God Stats
14W - 11L
1,586 SR
Queue Stats
25W - 24L
1,349 Elo+
Solo
Thor
Thor
garbled-tent
Thor
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,215 Elo+
Party 1
Danzaburou
Danzaburou
shadow_fax96
Danzaburou
Level 29
God Stats
5W - 11L
1,215 SR
Queue Stats
17W - 32L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
9,880
494
8,375
11,391
4,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
17
5 / 4 / 2
10,585
529
8,741
14,044
8,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 0 / 16
9,870
494
6,235
14,188
16,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
kev041201
Thanatos
17
11 / 1 / 8
11,033
552
14,476
14,808
5,881
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
10 / 4 / 4
11,026
551
13,051
9,412
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 0
9,618
481
10,088
12,369
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
CosmicGC
Bacchus
10
1 / 7 / 3
7,710
386
7,239
19,665
24,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
XI 5ante5 IX
Achilles
13
3 / 3 / 2
8,127
406
4,512
11,652
11,329
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 8 / 3
7,225
361
3,115
13,049
3,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
shadow_fax96
Danzaburou
11
0 / 7 / 3
7,158
358
7,299
14,097
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
31
Kills
9
11
Deaths
31
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
4
6
0
0.67
L
Bacchus
CosmicGC
Bacchus
1
7
3
0.36
W
Cthulhu
5
4
2
1.5
W
2
0
16
10
L
Achilles
XI 5ante5 IX
Achilles
3
3
2
1.33
L
1
8
3
0.31
W
Thanatos
kev041201
Thanatos
11
1
8
15
W
10
4
4
3
L
Danzaburou
shadow_fax96
Danzaburou
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,878
Damage
32,253
63,843
Taken
70,832
39,008
Mitigated
46,760
28,674
Healing
8,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,375
4,423
0
5,034
11,391
4,154
3,291
3,605
7,786
0
66,257
L
10,088
211
0
344
12,369
3,476
0
7,398
4,971
64,913
0
L
Bacchus
CosmicGC
Bacchus
7,239
861
311
1,435
19,665
24,747
88
6,046
13,619
23,684
0
W
Cthulhu
8,741
902
339
2,929
14,044
8,946
1,012
1,054
12,740
48,623
6,167
W
6,235
2,075
0
3,452
14,188
16,897
844
3,508
10,680
21,387
0
L
Achilles
XI 5ante5 IX
Achilles
4,512
857
18
1,689
11,652
11,329
312
4,103
7,549
4,394
24,645
L
3,115
920
0
1,164
13,049
3,750
69
4,967
8,082
0
24,373
W
Thanatos
kev041201
Thanatos
14,476
3,668
157
15,820
14,808
5,881
878
5,088
9,640
0
71,679
W
13,051
1,995
0
943
9,412
3,130
2,115
4,628
4,711
63,037
0
L
Danzaburou
shadow_fax96
Danzaburou
7,299
1,702
0
3,704
14,097
3,458
0
5,140
8,957
0
38,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,394
Gold Earned
39,838
469
Minions Killed
289
0
Camps Cleared
0
1,983,021
Distance Traveled
1,671,115
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,880
494
118
6
0
344,767
2
L
Merlin
9,618
481
118
6
0
353,562
3
L
Bacchus
7,710
386
34
2
0
338,473
1
W
Cthulhu
10,585
529
102
5
0
393,382
0
W
Athena
9,870
494
43
2
0
415,727
1
L
Achilles
8,127
406
44
2
0
304,252
0
L
Thor
7,225
361
36
2
0
343,268
1
W
Thanatos
11,033
552
104
5
0
453,263
0
W
Scylla
11,026
551
102
5
0
375,882
4
L
Danzaburou
7,158
358
57
3
0
331,560
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role