Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
BigDouglas79
Yu Huang
Level 107
God Stats
14W - 20L
1,440 SR
Queue Stats
136W - 186L
1,408 Elo+
Party 1
Cthulhu
Cthulhu
FinessingEmFKD
Cthulhu
Level 121
God Stats
2W - 4L
1,551 SR
Queue Stats
190W - 221L
1,413 Elo+
Party 1
Rama
Rama
Fury Hydra01
Rama
Level 126
God Stats
1W - 4L
1,454 SR
Queue Stats
180W - 202L
1,496 Elo+
Party 1
Sylvanus
Sylvanus
TheDoinkFather
Sylvanus
Level 106
God Stats
2W - 3L
1,777 SR
Queue Stats
97W - 101L
1,447 Elo+
Party 1
Team Averages
Level 116
1,544 SR
1,453 Elo+

VS

Team Averages
Level 127
1,641 SR
1,479 Elo+
Danzaburou
Danzaburou
DemonOfAries
Danzaburou
Level 108
God Stats
1W - 2L
1,543 SR
Queue Stats
6W - 6L
1,346 Elo+
Party 2
Bellona
Bellona
LightExorcist_
Bellona
Level 113
God Stats
137W - 118L
1,569 SR
Queue Stats
412W - 404L
1,546 Elo+
Solo
Hel
Hel
Longbeezy
Hel
Level 160
God Stats
29W - 23L
1,538 SR
Queue Stats
103W - 109L
1,540 Elo+
Solo
Sun Wukong
Sun Wukong
TheRicoBoss
Sun Wukong
Level 125
God Stats
1W - 0L
1,988 SR
Queue Stats
18W - 15L
1,409 Elo+
Party 2
Bacchus
Bacchus
Turkeytuesday29
Bacchus
Level 129
God Stats
3W - 2L
1,568 SR
Queue Stats
128W - 126L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 5 / 0
6,614
472
3,378
10,324
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
BigDouglas79
Yu Huang
10
0 / 3 / 2
6,081
434
7,194
5,671
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 0
6,782
484
5,211
9,428
8,585
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 2
7,154
511
6,550
8,246
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
11
2 / 3 / 1
6,600
471
4,751
8,979
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DemonOfAries
Danzaburou
14
5 / 2 / 2
9,487
678
7,677
10,477
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 7
7,461
533
5,206
7,944
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 2 / 3
7,865
562
4,185
7,499
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TheRicoBoss
Sun Wukong
15
2 / 0 / 1
8,449
604
7,062
10,658
6,296
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 8
8,282
592
5,813
9,143
7,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
15
15
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
5
0
0.6
L
Yu Huang
BigDouglas79
Yu Huang
0
3
2
0.33
W
Danzaburou
DemonOfAries
Danzaburou
5
2
2
3
L
0
2
0
0
L
1
2
2
1
W
1
1
7
4.5
W
3
2
3
2.25
L
Sylvanus
2
3
1
0.83
W
Sun Wukong
TheRicoBoss
Sun Wukong
2
0
1
2.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,084
Damage
29,943
42,648
Taken
45,721
21,926
Mitigated
23,651
13,311
Healing
19,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,378
2,242
0
2,815
10,324
3,603
0
2,097
8,227
0
24,803
L
Yu Huang
BigDouglas79
Yu Huang
7,194
639
0
780
5,671
1,662
0
2,394
3,277
33,971
0
W
Danzaburou
DemonOfAries
Danzaburou
7,677
4,601
0
5,835
10,477
3,552
714
1,659
8,808
0
59,563
L
5,211
323
0
3,388
9,428
8,585
0
719
8,709
48,093
0
L
6,550
5,435
0
3,401
8,246
2,404
833
1,053
7,193
0
44,489
W
5,206
1,278
0
1,006
7,944
4,000
0
2,235
5,407
0
52,845
W
4,185
143
541
2,682
7,499
2,621
0
4,289
2,794
49,736
0
L
Sylvanus
4,751
1,383
681
2,246
8,979
5,672
0
3,423
5,556
21,868
0
W
Sun Wukong
TheRicoBoss
Sun Wukong
7,062
2,393
0
5,084
10,658
6,296
572
5,211
5,447
0
60,698
W
5,813
529
1,740
2,676
9,143
7,182
0
3,069
5,391
16,918
5,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,231
Gold Earned
41,544
363
Minions Killed
477
0
Camps Cleared
0
1,296,651
Distance Traveled
1,391,236
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,614
472
68
5
0
283,369
0
L
Yu Huang
6,081
434
79
6
0
246,684
2
W
Danzaburou
9,487
678
116
8
0
250,743
0
L
Cthulhu
6,782
484
93
7
0
274,341
3
L
Rama
7,154
511
93
7
0
245,431
4
W
Bellona
7,461
533
94
7
0
306,083
4
W
Hel
7,865
562
97
7
0
266,971
1
L
Sylvanus
6,600
471
30
2
0
246,826
1
W
Sun Wukong
8,449
604
128
9
0
273,817
0
W
Bacchus
8,282
592
42
3
0
293,622
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role