Player Matchup

Thoth
Thoth
OneLastStory
Thoth
Level 127
God Stats
1W - 5L
1,360 SR
Queue Stats
422W - 396L
1,504 Elo+
Party 1
Bacchus
Bacchus
Stevemoose34
Bacchus
Level 87
God Stats
10W - 5L
1,775 SR
Queue Stats
165W - 157L
1,526 Elo+
Party 2
Susano
Susano
bobmkbobster
Susano
Level 71
God Stats
14W - 11L
1,516 SR
Queue Stats
460W - 395L
1,523 Elo+
Party 1
He Bo
He Bo
crpy
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,473 Elo+
Solo
Ganesha
Ganesha
jerboul22
Ganesha
Level 136
God Stats
1W - 5L
1,354 SR
Queue Stats
288W - 285L
1,533 Elo+
Party 2
Team Averages
Level 90
1,501 SR
1,512 Elo+

VS

Team Averages
Level 99
1,504 SR
1,519 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Julio_Cesar1617
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,383 Elo+
Solo
Fafnir
Fafnir
SoggyFeline
Fafnir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 153L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
export_elite
Cu Chulainn
Level 125
God Stats
7W - 6L
1,323 SR
Queue Stats
452W - 457L
1,537 Elo+
Solo
Cthulhu
Cthulhu
sebasth6
Cthulhu
Level 21
God Stats
2W - 0L
1,699 SR
Queue Stats
14W - 6L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 4 / 7
10,282
857
15,613
8,461
4,522
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Stevemoose34
Bacchus
15
4 / 5 / 10
9,595
800
5,950
18,201
26,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
15
5 / 5 / 13
9,234
770
13,524
11,939
7,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
crpy
He Bo
14
1 / 7 / 13
8,339
695
6,780
10,569
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
jerboul22
Ganesha
15
0 / 5 / 17
8,659
722
7,300
16,142
20,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
6 / 4 / 8
10,519
877
12,202
12,512
6,074
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 4 / 13
10,082
840
13,684
9,518
3,783
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
16
5 / 5 / 10
10,646
887
10,579
15,421
19,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cu Chulainn
export_elite
Cu Chulainn
16
5 / 5 / 7
10,244
854
8,228
14,809
16,052
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
sebasth6
Cthulhu
17
7 / 4 / 10
10,287
857
13,726
17,851
15,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
74
21
Kills
26
26
Deaths
22
60
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
4
8
2.5
W
3
4
13
2.38
L
11
4
7
3.63
W
Fafnir
5
5
10
2
L
Bacchus
Stevemoose34
Bacchus
4
5
10
1.8
L
Susano
5
5
13
2.3
L
He Bo
crpy
He Bo
1
7
13
1.07
W
Cu Chulainn
export_elite
Cu Chulainn
5
5
7
1.7
L
Ganesha
jerboul22
Ganesha
0
5
17
1.7
W
Cthulhu
sebasth6
Cthulhu
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,167
Damage
58,419
65,312
Taken
70,111
63,971
Mitigated
60,952
16,547
Healing
22,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,202
7,828
771
4,018
12,512
6,074
1,099
6,617
5,895
0
16,944
W
13,684
3,806
691
3,156
9,518
3,783
3,136
6,162
3,356
27,980
0
L
15,613
1,362
1,149
540
8,461
4,522
802
5,056
3,280
35,638
0
W
Fafnir
10,579
3,767
634
2,337
15,421
19,126
359
7,250
8,171
18,023
0
L
Bacchus
Stevemoose34
Bacchus
5,950
881
1,531
1,856
18,201
26,735
441
8,667
8,221
10,373
0
L
Susano
13,524
1,134
1,000
1,465
11,939
7,243
73
6,921
4,808
0
23,043
L
He Bo
crpy
He Bo
6,780
519
2,959
1,148
10,569
4,991
266
8,030
2,539
14,022
0
W
Cu Chulainn
export_elite
Cu Chulainn
8,228
2,166
1,761
1,081
14,809
16,052
485
6,223
8,586
0
18,222
L
Ganesha
jerboul22
Ganesha
7,300
1,037
2,713
2,186
16,142
20,480
115
9,315
6,492
12,345
0
W
Cthulhu
sebasth6
Cthulhu
13,726
466
2,020
5,835
17,851
15,917
141
9,391
8,460
29,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,109
Gold Earned
51,778
87
Minions Killed
122
0
Camps Cleared
0
1,032,482
Distance Traveled
1,059,732
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,519
877
26
2
0
260,037
0
W
Sol
10,082
840
33
3
0
198,168
1
L
Thoth
10,282
857
39
3
0
195,995
1
W
Fafnir
10,646
887
15
1
0
207,790
1
L
Bacchus
9,595
800
12
1
0
216,674
0
L
Susano
9,234
770
16
1
0
226,402
3
L
He Bo
8,339
695
20
2
0
180,267
0
W
Cu Chulainn
10,244
854
16
1
0
179,123
1
L
Ganesha
8,659
722
0
0
0
213,144
0
W
Cthulhu
10,287
857
32
3
0
214,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role