Player Matchup

Cthulhu
Cthulhu
Gold V
Beamord5
Cthulhu
Gold V
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 27L
1,774 MMR
Party 1
Cerberus
Cerberus
Gold IV
PoisonSpike
Cerberus
Gold IV
Level 158
God Stats
1W - 0L
1,330 SR
Queue Stats
17W - 6L
1,814 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
pitchoom
Ah Muzen Cab
Gold III
Level 43
God Stats
3W - 0L
1,911 SR
Queue Stats
27W - 19L
1,812 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 81
1,580 SR
1,800 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 132
1,500 SR
1,478 MMR
Ares
Ares
Bronze III
Ckent
Ares
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Artemis
Artemis
Bronze V
HarlockTailwind
Artemis
Bronze V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Zeus
Zeus
Silver III
KingBaboom
Zeus
Silver III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,435 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beamord5
Cthulhu
17
8 / 2 / 7
12,650
791
13,667
17,944
20,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
PoisonSpike
Cerberus
17
4 / 0 / 13
11,774
736
10,079
16,897
21,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
pitchoom
Ah Muzen Cab
17
5 / 1 / 10
11,893
743
15,329
9,808
6,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesBacchusAtlasMorgan Le FayBastet

VS

Bans
SobekOdinBaba YagaBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ckent
Ares
14
0 / 5 / 3
10,457
654
10,248
18,892
21,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 4 / 0
10,890
681
11,774
13,193
5,852
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 8 / 2
9,145
572
10,320
12,367
4,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
3
3
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Beamord5
Cthulhu
8
2
7
5.75
L
Ares
Ckent
Ares
0
5
3
0.3
L
3
4
0
0.75
L
0
8
2
0.13
W
Cerberus
PoisonSpike
Cerberus
4
0
13
10.5
W
Ah Muzen Cab
pitchoom
Ah Muzen Cab
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,075
Damage
32,342
44,649
Taken
44,452
48,738
Mitigated
32,667
11,772
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Beamord5
Cthulhu
13,667
312
1,022
1,676
17,944
20,539
36
7,496
10,112
40,718
0
L
Ares
Ckent
Ares
10,248
26
0
3,115
18,892
21,863
0
5,693
12,187
14,778
0
L
11,774
4,029
0
4,116
13,193
5,852
0
9,130
3,842
0
54,736
L
10,320
643
47
896
12,367
4,952
0
9,209
2,980
30,843
0
W
Cerberus
PoisonSpike
Cerberus
10,079
226
330
4,939
16,897
21,565
604
10,098
6,545
25,893
0
W
Ah Muzen Cab
pitchoom
Ah Muzen Cab
15,329
5,671
0
3,805
9,808
6,634
1,994
2,799
6,819
0
80,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,317
Gold Earned
30,492
209
Minions Killed
178
10
Camps Cleared
5
988,840
Distance Traveled
865,522
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,650
791
45
3
2
320,152
3
L
Ares
10,457
654
17
1
1
301,954
6
L
Artemis
10,890
681
110
7
4
287,713
6
L
Zeus
9,145
572
51
3
0
275,855
3
W
Cerberus
11,774
736
47
3
2
327,866
1
W
Ah Muzen Cab
11,893
743
117
7
6
340,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role