Player Matchup

Bastet
Bastet
 
Bastet
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Ringdesalten
Cthulhu
Level 138
God Stats
6W - 1L
1,831 SR
Queue Stats
155W - 73L
1,667 Elo+
Party 2
Medusa
Medusa
Sanduran
Medusa
Level 89
God Stats
7W - 4L
1,576 SR
Queue Stats
219W - 137L
1,643 Elo+
Party 2
Team Averages
Level 120
1,636 SR
1,603 Elo+

VS

Team Averages
Level 75
1,526 SR
1,291 Elo+
Bellona
Bellona
BimpySmash
Bellona
Level 3
God Stats
0W - 2L
1,224 SR
Queue Stats
0W - 2L
1,306 Elo+
Party 1
Ra
Ra
NeXuSofNight
Ra
Level 154
God Stats
0W - 1L
1,909 SR
Queue Stats
8W - 15L
1,346 Elo+
Party 1
Atlas
Atlas
iAmPìkachù
Atlas
Level 67
God Stats
7W - 5L
1,446 SR
Queue Stats
73W - 87L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
13 / 0 / 7
8,548
1,069
9,458
7,070
2,308
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Ringdesalten
Cthulhu
12
2 / 0 / 18
7,359
920
7,457
5,717
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Sanduran
Medusa
12
5 / 0 / 11
7,608
951
8,866
6,482
2,036
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BimpySmash
Bellona
8
0 / 7 / 0
5,125
641
2,762
8,583
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 0
5,359
670
3,060
7,370
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 7 / 0
5,501
688
3,580
13,022
8,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
0
20
Kills
0
0
Deaths
20
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
13
0
7
16.5
L
Bellona
BimpySmash
Bellona
0
7
0
0
L
0
6
0
0
W
Cthulhu
Ringdesalten
Cthulhu
2
0
18
11
W
Medusa
Sanduran
Medusa
5
0
11
10.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,781
Damage
9,402
19,269
Taken
28,975
8,939
Mitigated
15,687
7,129
Healing
2,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,458
2,397
0
1,377
7,070
2,308
91
2,065
4,943
0
22,696
L
Bellona
BimpySmash
Bellona
2,762
623
0
332
8,583
4,629
0
2,053
6,243
0
5,807
L
3,060
375
286
534
7,370
2,126
0
2,280
4,965
22,961
0
W
Cthulhu
Ringdesalten
Cthulhu
7,457
612
722
2,197
5,717
4,595
103
1,652
3,912
19,211
0
W
Medusa
Sanduran
Medusa
8,866
4,815
0
2,833
6,482
2,036
2,219
3,078
3,270
0
27,502
L
3,580
1,038
0
1,216
13,022
8,932
0
2,632
10,115
8,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,515
Gold Earned
15,985
103
Minions Killed
69
6
Camps Cleared
1
513,725
Distance Traveled
395,037
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,548
1,069
33
4
2
170,003
1
L
Bellona
5,125
641
5
1
0
111,345
0
L
Ra
5,359
670
62
8
1
141,254
4
W
Cthulhu
7,359
920
31
4
2
181,603
2
W
Medusa
7,608
951
39
5
2
162,119
1
L
Atlas
5,501
688
2
0
0
142,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role