Player Matchup

Yu Huang
Yu Huang
Ernest0t0
Yu Huang
Level 104
God Stats
1W - 1L
1,283 SR
Queue Stats
22W - 27L
1,497 Elo+
Party 2
Ravana
Ravana
Jodiien
Ravana
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,523 Elo+
Party 2
Vamana
Vamana
Sorullos
Vamana
Level 142
God Stats
2W - 4L
1,180 SR
Queue Stats
134W - 161L
1,497 Elo+
Party 2
Izanami
Izanami
XnxxAlbajarMamal
Izanami
Level 120
God Stats
4W - 12L
1,388 SR
Queue Stats
81W - 96L
1,470 Elo+
Party 2
Artio
Artio
elchurryman
Artio
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 139L
1,439 Elo+
Party 2
Team Averages
Level 121
1,370 SR
1,485 Elo+

VS

Team Averages
Level 150
1,459 SR
1,468 Elo+
Artio
Artio
EddieUsedYawn
Artio
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,476 Elo+
Party 1
Discordia
Discordia
JimiBoiii
Discordia
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,459 Elo+
Party 1
Mercury
Mercury
Kenshiro5m
Mercury
Level 155
God Stats
6W - 8L
1,333 SR
Queue Stats
94W - 96L
1,569 Elo+
Solo
Hercules
Hercules
WynRave
Hercules
Level 160
God Stats
1W - 0L
1,538 SR
Queue Stats
16W - 26L
1,347 Elo+
Party 1
Ah Puch
Ah Puch
iamhung69
Ah Puch
Level 129
God Stats
2W - 2L
1,424 SR
Queue Stats
17W - 21L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ernest0t0
Yu Huang
17
3 / 6 / 6
9,924
763
7,067
10,913
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Jodiien
Ravana
16
4 / 3 / 3
9,580
737
8,804
14,467
6,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
Sorullos
Vamana
17
3 / 6 / 5
10,369
798
14,127
22,956
19,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 6 / 5
9,368
721
9,218
13,260
6,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 4 / 7
9,566
736
4,564
17,870
18,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 16
10,134
780
5,664
16,969
21,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
JimiBoiii
Discordia
19
5 / 2 / 8
11,225
863
17,730
7,453
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Kenshiro5m
Mercury
18
4 / 6 / 13
10,687
822
11,258
15,865
7,113
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
WynRave
Hercules
17
5 / 1 / 14
10,434
803
7,267
13,608
15,745
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
iamhung69
Ah Puch
17
9 / 3 / 12
11,037
849
25,071
8,073
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
88
16
Kills
25
25
Deaths
16
26
Assists
63
Player
Kills
Deaths
Assists
KDA
W
2
4
16
2.5
L
Yu Huang
Ernest0t0
Yu Huang
3
6
6
1
W
Discordia
JimiBoiii
Discordia
5
2
8
4.5
L
Ravana
Jodiien
Ravana
4
3
3
1.83
W
Mercury
Kenshiro5m
Mercury
4
6
13
1.75
L
Vamana
Sorullos
Vamana
3
6
5
0.92
W
Hercules
WynRave
Hercules
5
1
14
12
L
3
6
5
0.92
L
3
4
7
1.63
W
Ah Puch
iamhung69
Ah Puch
9
3
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,780
Damage
66,990
79,466
Taken
61,968
53,887
Mitigated
51,153
11,702
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,664
1,022
3,281
4,305
16,969
21,689
251
2,271
14,306
10,608
0
L
Yu Huang
Ernest0t0
Yu Huang
7,067
823
0
366
10,913
4,061
0
6,243
4,670
29,560
0
W
Discordia
JimiBoiii
Discordia
17,730
454
0
647
7,453
2,964
1,842
2,410
4,817
61,247
0
L
Ravana
Jodiien
Ravana
8,804
3,071
0
3,631
14,467
6,229
0
9,396
5,071
0
25,681
W
Mercury
Kenshiro5m
Mercury
11,258
4,458
0
390
15,865
7,113
3,725
2,333
13,177
0
42,456
L
Vamana
Sorullos
Vamana
14,127
5,597
169
3,840
22,956
19,092
0
15,972
6,984
0
32,409
W
Hercules
WynRave
Hercules
7,267
1,349
0
4,061
13,608
15,745
436
2,075
11,215
0
24,001
L
9,218
6,914
0
188
13,260
6,190
0
6,604
6,656
0
27,443
L
4,564
512
632
2,876
17,870
18,315
0
10,250
7,620
12,656
0
W
Ah Puch
iamhung69
Ah Puch
25,071
818
0
329
8,073
3,642
355
1,932
5,870
45,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,807
Gold Earned
53,517
206
Minions Killed
243
0
Camps Cleared
0
1,263,102
Distance Traveled
1,396,366
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,134
780
13
1
0
245,192
3
L
Yu Huang
9,924
763
65
5
0
222,799
0
W
Discordia
11,225
863
85
7
0
263,331
0
L
Ravana
9,580
737
36
3
0
265,484
0
W
Mercury
10,687
822
72
6
0
348,752
2
L
Vamana
10,369
798
48
4
0
266,258
0
W
Hercules
10,434
803
33
3
0
264,133
0
L
Izanami
9,368
721
48
4
0
234,013
0
L
Artio
9,566
736
9
1
0
274,548
0
W
Ah Puch
11,037
849
40
3
0
274,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role