Player Matchup

Anhur
Anhur
GabeyBaby96
Anhur
Level 25
God Stats
0W - 1L
1,818 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Eset
Eset
HumongousPizzas
Eset
Level 108
God Stats
0W - 1L
1,615 SR
Queue Stats
10W - 15L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Just2Bizzy
Cu Chulainn
Level 145
God Stats
3W - 3L
1,452 SR
Queue Stats
42W - 52L
1,538 Elo+
Party 3
Loki
Loki
KevinMazzarella
Loki
Level 77
God Stats
14W - 26L
1,402 SR
Queue Stats
146W - 161L
1,467 Elo+
Solo
Tiamat
Tiamat
OscorMike
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,362 Elo+
Party 1
Team Averages
Level 84
1,557 SR
1,460 Elo+

VS

Team Averages
Level 101
1,512 SR
1,547 Elo+
Izanami
Izanami
A5SCuddler
Izanami
Level 23
God Stats
17W - 10L
1,299 SR
Queue Stats
240W - 237L
1,477 Elo+
Party 2
Baron Samedi
Baron Samedi
TChickenT
Baron Samedi
Level 128
God Stats
8W - 4L
1,599 SR
Queue Stats
109W - 85L
1,575 Elo+
Party 4
Vamana
Vamana
TreeLeague
Vamana
Level 101
God Stats
18W - 6L
1,651 SR
Queue Stats
49W - 60L
1,461 Elo+
Party 2
Atlas
Atlas
skitzowolf6
Atlas
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 70L
1,737 Elo+
Party 4
Ao Kuang
Ao Kuang
xKoDxFrostb1t3
Ao Kuang
Level 125
God Stats
52W - 43L
1,512 SR
Queue Stats
397W - 366L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,229
657
3,586
8,447
3,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 1
7,926
721
10,984
11,147
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Just2Bizzy
Cu Chulainn
12
0 / 6 / 1
7,158
651
5,074
19,682
10,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 5 / 4
7,643
695
4,502
10,959
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
OscorMike
Tiamat
12
0 / 8 / 3
6,797
618
4,376
11,510
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A5SCuddler
Izanami
15
3 / 0 / 12
8,305
755
7,230
6,742
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
TChickenT
Baron Samedi
17
5 / 0 / 15
9,184
835
14,195
7,495
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
TreeLeague
Vamana
14
2 / 1 / 15
8,000
727
7,340
7,087
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 2 / 11
8,272
752
5,267
9,365
9,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
17
18 / 3 / 6
10,071
916
20,397
12,707
6,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
88
6
Kills
29
29
Deaths
6
10
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Izanami
A5SCuddler
Izanami
3
0
12
9
L
1
5
1
0.3
L
3
5
1
0.7
L
Cu Chulainn
Just2Bizzy
Cu Chulainn
0
6
1
0.08
L
2
5
4
0.8
L
Tiamat
OscorMike
Tiamat
0
8
3
0.19
W
Baron Samedi
TChickenT
Baron Samedi
5
0
15
12.5
W
Vamana
TreeLeague
Vamana
2
1
15
9.5
W
1
2
11
3.25
W
Ao Kuang
18
3
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,522
Damage
54,429
61,745
Taken
43,396
28,811
Mitigated
27,640
10,914
Healing
16,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
A5SCuddler
Izanami
7,230
5,130
0
964
6,742
2,536
1,031
2,877
3,865
0
24,013
L
3,586
1,627
0
1,264
8,447
3,121
519
3,555
4,892
0
17,238
L
10,984
1,487
457
2,644
11,147
4,492
0
6,101
5,046
31,466
0
L
Cu Chulainn
Just2Bizzy
Cu Chulainn
5,074
1,028
0
4,157
19,682
10,863
0
14,291
5,391
1,192
13,581
L
4,502
1,017
0
1,503
10,959
4,288
0
6,964
3,995
0
17,095
L
Tiamat
OscorMike
Tiamat
4,376
780
102
787
11,510
6,047
0
7,305
4,205
11,669
0
W
Baron Samedi
TChickenT
Baron Samedi
14,195
1,702
2,048
5,151
7,495
3,893
1,635
1,882
5,613
40,587
0
W
Vamana
TreeLeague
Vamana
7,340
3,417
0
1,134
7,087
5,298
0
4,805
2,282
0
14,198
W
5,267
2,148
0
974
9,365
9,352
66
3,567
5,798
13,388
0
W
Ao Kuang
20,397
6,952
0
6,353
12,707
6,561
171
2,549
10,158
30,317
2,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,753
Gold Earned
43,832
141
Minions Killed
163
0
Camps Cleared
0
982,873
Distance Traveled
1,101,372
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,305
755
38
3
0
223,014
1
L
Anhur
7,229
657
36
3
0
182,083
2
L
Eset
7,926
721
46
4
0
204,987
0
L
Cu Chulainn
7,158
651
22
2
0
205,656
1
L
Loki
7,643
695
28
3
0
220,645
0
L
Tiamat
6,797
618
9
1
0
169,502
0
W
Baron Samedi
9,184
835
63
6
0
193,965
1
W
Vamana
8,000
727
19
2
0
234,342
2
W
Atlas
8,272
752
21
2
0
210,765
0
W
Ao Kuang
10,071
916
22
2
0
239,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role