Player Matchup

Hou Yi
Hou Yi
LuckyJager
Hou Yi
Level 102
God Stats
2W - 5L
1,430 SR
Queue Stats
76W - 80L
1,601 Elo+
Party 2
Bakasura
Bakasura
PocketOLime
Bakasura
Level 120
God Stats
2W - 1L
1,698 SR
Queue Stats
99W - 92L
1,635 Elo+
Party 2
Scylla
Scylla
RBall
Scylla
Level 123
God Stats
22W - 26L
1,462 SR
Queue Stats
81W - 95L
1,426 Elo+
Solo
Kuzenbo
Kuzenbo
SeamanDemon11
Kuzenbo
Level 23
God Stats
1W - 2L
1,638 SR
Queue Stats
43W - 32L
1,687 Elo+
Party 2
Chaac
Chaac
garanger3269
Chaac
Level 125
God Stats
2W - 2L
1,700 SR
Queue Stats
97W - 80L
1,611 Elo+
Party 2
Team Averages
Level 99
1,586 SR
1,592 Elo+

VS

Team Averages
Level 113
1,536 SR
1,564 Elo+
Thoth
Thoth
 
Thoth
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BOZOMECENARY
Osiris
Level 125
God Stats
4W - 4L
1,563 SR
Queue Stats
232W - 224L
1,559 Elo+
Solo
Kuzenbo
Kuzenbo
BannedAgain212
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 96L
1,634 Elo+
Party 1
Neith
Neith
Thesupersaiyanj
Neith
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
343W - 267L
1,618 Elo+
Party 1
Thanatos
Thanatos
tooangrytodiex
Thanatos
Level 143
God Stats
1W - 0L
1,618 SR
Queue Stats
28W - 28L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
LuckyJager
Hou Yi
11
5 / 3 / 1
6,742
562
6,174
8,423
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
PocketOLime
Bakasura
12
4 / 2 / 2
7,149
596
6,307
10,034
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
RBall
Scylla
8
0 / 2 / 2
5,456
455
2,838
3,930
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
9
0 / 5 / 6
5,662
472
4,421
9,256
7,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 2 / 0
6,143
512
5,870
8,377
5,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 2 / 3
6,455
538
3,041
4,631
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
13
3 / 2 / 2
7,327
611
6,107
10,069
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 8
6,263
522
4,658
11,306
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
7 / 2 / 2
7,337
611
8,358
5,546
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
10
1 / 2 / 5
6,206
517
4,425
10,775
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
11
Kills
14
14
Deaths
12
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
2
3
1.75
W
Osiris
3
2
2
2
W
1
4
8
1.25
L
Hou Yi
LuckyJager
Hou Yi
5
3
1
1.83
L
Bakasura
PocketOLime
Bakasura
4
2
2
2.5
L
Scylla
RBall
Scylla
0
2
2
0.5
L
Kuzenbo
0
5
6
0.6
W
7
2
2
4
L
2
2
0
1
W
Thanatos
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,610
Damage
26,589
40,020
Taken
42,327
19,606
Mitigated
22,447
11,331
Healing
15,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,041
463
0
897
4,631
1,207
0
1,515
2,771
37,862
0
W
Osiris
6,107
1,784
0
4,052
10,069
7,211
0
481
8,496
3,739
37,668
W
4,658
1,782
0
2,316
11,306
8,935
64
2,207
9,018
16,312
0
L
Hou Yi
LuckyJager
Hou Yi
6,174
3,329
0
3,545
8,423
2,407
528
2,201
6,222
0
33,840
L
Bakasura
PocketOLime
Bakasura
6,307
4,243
0
1,861
10,034
3,591
0
1,361
8,673
0
30,135
L
Scylla
RBall
Scylla
2,838
200
0
994
3,930
948
224
855
3,075
22,238
0
L
Kuzenbo
4,421
1,499
90
1,032
9,256
7,448
0
3,015
6,241
16,529
3,820
W
8,358
3,976
0
1,550
5,546
1,668
335
1,036
3,900
0
41,396
L
5,870
1,231
0
3,809
8,377
5,212
330
1,176
7,201
0
28,721
W
Thanatos
4,425
1,078
0
6,667
10,775
3,426
0
1,582
8,496
0
32,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,152
Gold Earned
33,588
273
Minions Killed
315
0
Camps Cleared
0
1,161,762
Distance Traveled
1,172,003
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,455
538
65
5
0
243,244
2
W
Osiris
7,327
611
98
8
0
234,954
4
W
Kuzenbo
6,263
522
17
1
0
233,667
4
L
Hou Yi
6,742
562
56
5
0
229,146
4
L
Bakasura
7,149
596
83
7
0
264,664
4
L
Scylla
5,456
455
51
4
0
195,446
3
L
Kuzenbo
5,662
472
32
3
0
236,588
3
W
Neith
7,337
611
74
6
0
202,411
3
L
Chaac
6,143
512
51
4
0
235,918
2
W
Thanatos
6,206
517
61
5
0
257,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role