Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
nice222
Loki
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
shotyme31
Cthulhu
Level 160
God Stats
1W - 0L
1,436 SR
Queue Stats
7W - 5L
1,477 Elo+
Party 1
Team Averages
Level 68
1,479 SR
1,485 Elo+

VS

Team Averages
Level 66
1,449 SR
1,388 Elo+
Hou Yi
Hou Yi
CHEVRE bouzin
Hou Yi
Level 63
God Stats
0W - 3L
1,263 SR
Queue Stats
48W - 61L
1,345 Elo+
Party 2
Sol
Sol
CHEVRE enrager
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,348 Elo+
Party 2
Chaac
Chaac
SpiritousRJ
Chaac
Level 106
God Stats
9W - 11L
1,584 SR
Queue Stats
20W - 21L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 0 / 11
9,524
866
8,265
6,522
2,178
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
nice222
Loki
15
10 / 3 / 8
10,030
912
12,106
9,408
3,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
shotyme31
Cthulhu
11
4 / 4 / 7
8,012
728
8,070
11,608
6,360
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
6,917
629
4,168
9,550
3,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 10 / 5
7,101
646
7,293
11,293
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 3 / 2
8,301
755
10,448
10,911
5,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
20
Kills
7
7
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
11
11.5
L
1
7
4
0.43
L
1
10
5
0.35
L
5
3
2
2
W
Loki
nice222
Loki
10
3
8
4.67
W
Cthulhu
shotyme31
Cthulhu
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,441
Damage
21,909
27,538
Taken
31,754
11,813
Mitigated
12,539
5,395
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,265
3,739
0
820
6,522
2,178
2,089
1,686
4,314
0
25,137
L
4,168
2,217
257
1,155
9,550
3,905
0
2,615
6,935
0
10,813
L
7,293
1,360
0
639
11,293
2,819
0
3,869
7,424
13,905
0
L
10,448
1,380
0
3,743
10,911
5,815
0
1,655
9,256
0
23,500
W
Loki
nice222
Loki
12,106
4,575
0
1,947
9,408
3,275
219
2,333
6,677
0
36,365
W
Cthulhu
shotyme31
Cthulhu
8,070
914
262
2,366
11,608
6,360
0
3,657
7,494
23,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,566
Gold Earned
22,319
118
Minions Killed
75
8
Camps Cleared
1
547,853
Distance Traveled
536,451
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,524
866
43
4
0
192,556
0
L
Hou Yi
6,917
629
14
1
0
165,427
2
L
Sol
7,101
646
28
3
1
172,314
1
L
Chaac
8,301
755
33
3
0
198,710
0
W
Loki
10,030
912
53
5
5
202,740
0
W
Cthulhu
8,012
728
22
2
3
152,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role