Player Matchup

Sol
Sol
Cabrakalackin
Sol
Level 136
God Stats
1W - 2L
1,561 SR
Queue Stats
127W - 113L
1,555 Elo+
Party 2
Ganesha
Ganesha
Gwen10
Ganesha
Level 41
God Stats
71W - 60L
1,569 SR
Queue Stats
74W - 64L
1,488 Elo+
Party 2
Hel
Hel
Roxmiia
Hel
Level 116
God Stats
7W - 5L
1,559 SR
Queue Stats
46W - 40L
1,505 Elo+
Solo
Chaac
Chaac
WhoYee
Chaac
Level 156
God Stats
4W - 6L
1,232 SR
Queue Stats
171W - 170L
1,507 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ohAudio
Tsukuyomi
Level 119
God Stats
36W - 28L
1,463 SR
Queue Stats
103W - 106L
1,465 Elo+
Party 2
Team Averages
Level 114
1,477 SR
1,504 Elo+

VS

Team Averages
Level 75
1,492 SR
1,463 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
FistyChristy
Vulcan
Level 129
God Stats
5W - 6L
1,466 SR
Queue Stats
158W - 183L
1,531 Elo+
Party 1
Gilgamesh
Gilgamesh
JunkyardGuard
Gilgamesh
Level 25
God Stats
10W - 9L
1,533 SR
Queue Stats
18W - 25L
1,403 Elo+
Party 1
Ravana
Ravana
RedThunda47
Ravana
Level 29
God Stats
9W - 16L
1,344 SR
Queue Stats
96W - 109L
1,401 Elo+
Solo
Cthulhu
Cthulhu
ThatGuy153
Cthulhu
Level 37
God Stats
25W - 13L
1,617 SR
Queue Stats
168W - 183L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 7
11,672
834
14,901
13,366
5,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Gwen10
Ganesha
16
0 / 0 / 12
10,198
728
3,881
11,193
11,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hel
18
2 / 3 / 5
10,982
784
6,835
11,521
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
WhoYee
Chaac
18
3 / 0 / 14
10,511
751
13,501
13,261
15,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
ohAudio
Tsukuyomi
17
7 / 4 / 9
10,840
774
15,209
12,237
5,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
1 / 4 / 4
11,016
787
4,865
11,480
5,772
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
16
0 / 4 / 4
9,483
677
16,696
9,963
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
JunkyardGuard
Gilgamesh
15
1 / 5 / 4
9,464
676
7,625
17,058
11,293
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ravana
16
4 / 5 / 0
10,299
736
6,762
10,217
6,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
ThatGuy153
Cthulhu
16
2 / 2 / 3
9,513
680
10,510
17,174
17,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
23
20
Kills
8
8
Deaths
20
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
4
4
0.75
W
8
1
7
11.5
L
Vulcan
0
4
4
0.5
W
Ganesha
Gwen10
Ganesha
0
0
12
6
L
Gilgamesh
JunkyardGuard
Gilgamesh
1
5
4
0.6
L
Ravana
4
5
0
0.8
W
Hel
2
3
5
1.5
L
Cthulhu
ThatGuy153
Cthulhu
2
2
3
1.75
W
Chaac
WhoYee
Chaac
3
0
14
10
W
Tsukuyomi
ohAudio
Tsukuyomi
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,327
Damage
46,458
61,578
Taken
65,892
41,426
Mitigated
44,469
20,791
Healing
4,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,865
981
0
59
11,480
5,772
4,008
4,183
6,983
0
43,051
W
14,901
5,335
0
4,966
13,366
5,554
3,792
4,368
8,998
66,557
0
L
Vulcan
16,696
7,425
0
750
9,963
4,173
590
2,613
7,053
44,615
0
W
Ganesha
Gwen10
Ganesha
3,881
224
0
1,148
11,193
11,200
0
6,504
4,689
18,859
0
L
Gilgamesh
JunkyardGuard
Gilgamesh
7,625
1,099
0
819
17,058
11,293
292
6,771
9,949
0
18,101
L
Ravana
6,762
798
0
755
10,217
6,075
0
3,902
6,093
0
23,225
W
Hel
6,835
721
3,926
4,732
11,521
4,212
722
2,890
8,631
46,633
0
L
Cthulhu
ThatGuy153
Cthulhu
10,510
820
359
2,221
17,174
17,156
126
7,742
9,037
28,474
0
W
Chaac
WhoYee
Chaac
13,501
1,093
0
5,663
13,261
15,002
651
7,031
6,230
0
34,377
W
Tsukuyomi
ohAudio
Tsukuyomi
15,209
2,916
0
356
12,237
5,458
1,316
6,413
5,824
0
34,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,203
Gold Earned
49,775
301
Minions Killed
244
0
Camps Cleared
0
1,515,447
Distance Traveled
1,462,723
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,016
787
89
6
0
277,255
0
W
Sol
11,672
834
104
7
0
323,816
3
L
Vulcan
9,483
677
55
4
0
295,050
1
W
Ganesha
10,198
728
0
0
0
291,698
1
L
Gilgamesh
9,464
676
25
2
0
285,938
1
L
Ravana
10,299
736
31
2
0
289,650
1
W
Hel
10,982
784
87
6
0
262,429
2
L
Cthulhu
9,513
680
44
3
0
314,830
3
W
Chaac
10,511
751
67
5
0
308,875
3
W
Tsukuyomi
10,840
774
43
3
0
328,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role