Player Matchup

Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AlexoReplayII
Freya
Level 134
God Stats
2W - 0L
1,228 SR
Queue Stats
172W - 167L
1,553 Elo+
Solo
Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 131
God Stats
143W - 133L
1,599 SR
Queue Stats
312W - 341L
1,526 Elo+
Solo
Ra
Ra
Mitixz1013
Ra
Level 31
God Stats
17W - 11L
1,612 SR
Queue Stats
20W - 12L
1,683 Elo+
Solo
Loki
Loki
Vexamillian
Loki
Level 123
God Stats
18W - 11L
1,668 SR
Queue Stats
621W - 636L
1,516 Elo+
Solo
Team Averages
Level 98
1,522 SR
1,555 Elo+

VS

Team Averages
Level 88
1,480 SR
1,546 Elo+
Hel
Hel
 
Hel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
KrogiePlays
Apollo
Level 43
God Stats
5W - 5L
1,652 SR
Queue Stats
144W - 157L
1,551 Elo+
Solo
Serqet
Serqet
ViridanPrime
Serqet
Level 62
God Stats
9W - 12L
1,470 SR
Queue Stats
112W - 112L
1,552 Elo+
Party 1
Fafnir
Fafnir
ironDRAGON21
Fafnir
Level 116
God Stats
1W - 11L
1,270 SR
Queue Stats
369W - 357L
1,566 Elo+
Solo
Guan Yu
Guan Yu
yusefdx96
Guan Yu
Level 84
God Stats
5W - 8L
1,505 SR
Queue Stats
1,012W - 996L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 0 / 1
5,393
539
5,074
4,870
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 2
5,852
585
1,340
5,647
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Asmonerd
Sylvanus
12
1 / 0 / 0
6,645
665
5,195
5,239
3,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
5 / 0 / 1
6,455
646
8,364
6,155
2,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 0 / 3
5,896
590
1,852
5,053
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 0
5,435
544
2,642
4,026
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
7
0 / 1 / 0
4,502
450
2,881
5,734
1,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
6
0 / 2 / 0
4,384
438
1,406
6,097
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
7
0 / 2 / 0
4,502
450
3,537
8,792
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
yusefdx96
Guan Yu
10
0 / 1 / 0
4,908
491
3,123
8,842
5,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
L
Hel
 
Hel
0
2
0
0
W
0
0
2
1
W
Sylvanus
Asmonerd
Sylvanus
1
0
0
1
L
Apollo
0
1
0
0
W
5
0
1
5.5
W
1
0
3
2.5
L
Serqet
0
2
0
0
L
Fafnir
0
2
0
0
L
Guan Yu
yusefdx96
Guan Yu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,825
Damage
13,589
26,964
Taken
33,491
9,787
Mitigated
15,005
15,970
Healing
10,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,074
2,355
0
2,034
4,870
1,185
0
1,501
3,369
0
28,456
L
Hel
 
Hel
2,642
433
181
1,178
4,026
1,563
0
2,274
1,752
32,873
0
W
1,340
578
0
2,957
5,647
1,690
0
1,905
3,742
29,341
0
W
Sylvanus
Asmonerd
Sylvanus
5,195
1,893
0
2,424
5,239
3,241
322
0
5,239
33,895
8,963
L
Apollo
2,881
1,342
0
1,843
5,734
1,209
0
1,767
3,967
0
24,260
W
8,364
774
817
4,674
6,155
2,126
501
1,624
4,531
38,026
0
W
1,852
0
0
3,064
5,053
1,545
0
1,149
3,904
0
30,076
L
Serqet
1,406
69
0
1,874
6,097
1,603
0
1,342
4,755
0
14,657
L
Fafnir
3,537
920
0
948
8,792
4,704
0
4,321
4,471
14,950
0
L
Guan Yu
yusefdx96
Guan Yu
3,123
319
0
4,781
8,842
5,926
0
4,478
4,364
0
23,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,241
Gold Earned
23,731
334
Minions Killed
250
0
Camps Cleared
0
982,096
Distance Traveled
991,130
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,393
539
56
6
0
192,492
4
L
Hel
5,435
544
68
7
0
194,788
5
W
Freya
5,852
585
64
6
0
174,109
4
W
Sylvanus
6,645
665
89
9
0
165,596
5
L
Apollo
4,502
450
56
6
0
204,186
4
W
Ra
6,455
646
60
6
0
204,748
3
W
Loki
5,896
590
65
7
0
245,151
2
L
Serqet
4,384
438
38
4
0
207,624
2
L
Fafnir
4,502
450
21
2
0
195,416
1
L
Guan Yu
4,908
491
67
7
0
189,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role