Player Matchup

Nemesis
Nemesis
Chowguer
Nemesis
Level 117
God Stats
28W - 34L
1,413 SR
Queue Stats
382W - 427L
1,473 Elo+
Solo
Chronos
Chronos
ITzlaurata-_
Chronos
Level 103
God Stats
1W - 8L
1,449 SR
Queue Stats
819W - 848L
1,490 Elo+
Solo
Vamana
Vamana
Manijt06
Vamana
Level 104
God Stats
2W - 7L
1,393 SR
Queue Stats
160W - 176L
1,477 Elo+
Solo
Neith
Neith
Monrry
Neith
Level 85
God Stats
0W - 1L
1,224 SR
Queue Stats
27W - 28L
1,472 Elo+
Solo
Cabrakan
Cabrakan
venus-oceanic876
Cabrakan
Level 104
God Stats
7W - 17L
1,322 SR
Queue Stats
164W - 178L
1,472 Elo+
Solo
Team Averages
Level 103
1,360 SR
1,477 Elo+

VS

Team Averages
Level 127
1,528 SR
1,493 Elo+
Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
KillerJocker
Guan Yu
Level 144
God Stats
17W - 17L
1,424 SR
Queue Stats
361W - 404L
1,466 Elo+
Solo
Apollo
Apollo
Ksador
Apollo
Level 145
God Stats
7W - 4L
1,830 SR
Queue Stats
118W - 145L
1,484 Elo+
Solo
Fafnir
Fafnir
maceioda
Fafnir
Level 89
God Stats
4W - 7L
1,389 SR
Queue Stats
416W - 444L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chowguer
Nemesis
16
5 / 4 / 2
9,153
509
9,112
15,832
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
ITzlaurata-_
Chronos
13
0 / 5 / 4
7,826
435
9,114
13,726
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
Manijt06
Vamana
16
4 / 4 / 2
9,456
525
10,832
21,028
14,978
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Monrry
Neith
15
4 / 5 / 1
9,224
512
8,784
11,614
3,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 5 / 8
7,866
437
9,459
15,335
11,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
10 / 1 / 4
10,365
576
13,237
13,806
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ah Puch
 
Ah Puch
14
0 / 5 / 6
8,543
475
14,356
12,441
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
KillerJocker
Guan Yu
15
4 / 4 / 2
9,962
553
16,161
19,635
12,723
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Apollo
Ksador
Apollo
16
5 / 4 / 3
9,744
541
8,989
11,859
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
maceioda
Fafnir
14
4 / 0 / 7
9,426
524
6,489
12,892
16,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
14
Kills
23
23
Deaths
14
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
1
4
12
W
Ah Puch
 
Ah Puch
0
5
6
0.6
L
Nemesis
Chowguer
Nemesis
5
4
2
1.5
L
Chronos
ITzlaurata-_
Chronos
0
5
4
0.4
W
Guan Yu
KillerJocker
Guan Yu
4
4
2
1.25
W
Apollo
Ksador
Apollo
5
4
3
1.63
L
Vamana
Manijt06
Vamana
4
4
2
1.25
L
Neith
Monrry
Neith
4
5
1
0.9
W
Fafnir
maceioda
Fafnir
4
0
7
7.5
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,301
Damage
59,232
77,535
Taken
70,633
40,551
Mitigated
42,164
16,891
Healing
20,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,237
4,309
0
5,659
13,806
4,979
0
4,407
9,303
0
60,499
W
Ah Puch
 
Ah Puch
14,356
185
0
4,568
12,441
4,234
198
3,070
9,133
62,081
0
L
Nemesis
Chowguer
Nemesis
9,112
3,408
0
2,908
15,832
6,109
0
5,435
10,397
0
62,232
L
Chronos
ITzlaurata-_
Chronos
9,114
1,117
0
2,534
13,726
4,584
0
7,023
6,703
56,584
0
W
Guan Yu
KillerJocker
Guan Yu
16,161
3,263
145
3,591
19,635
12,723
526
3,229
16,350
0
67,016
W
Apollo
Ksador
Apollo
8,989
4,155
0
3,363
11,859
4,217
490
1,918
9,923
0
68,748
L
Vamana
Manijt06
Vamana
10,832
5,455
0
5,756
21,028
14,978
126
1,800
19,228
0
59,969
L
Neith
Monrry
Neith
8,784
4,160
0
2,975
11,614
3,691
678
1,701
9,913
0
64,346
W
Fafnir
maceioda
Fafnir
6,489
2,088
0
2,998
12,892
16,011
0
5,277
7,351
21,776
0
L
9,459
1,259
0
2,718
15,335
11,189
0
4,886
10,449
24,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,525
Gold Earned
48,040
498
Minions Killed
451
0
Camps Cleared
0
1,679,138
Distance Traveled
1,736,503
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,365
576
97
5
0
415,848
4
W
Ah Puch
8,543
475
90
5
0
307,852
9
L
Nemesis
9,153
509
107
6
0
386,125
2
L
Chronos
7,826
435
117
7
0
307,028
1
W
Guan Yu
9,962
553
121
7
0
348,205
7
W
Apollo
9,744
541
111
6
0
327,601
3
L
Vamana
9,456
525
119
7
0
366,150
5
L
Neith
9,224
512
129
7
0
305,280
1
W
Fafnir
9,426
524
32
2
0
336,997
6
L
Cabrakan
7,866
437
26
1
0
314,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role