Player Matchup

Osiris
Osiris
Eldn
Osiris
Level 87
God Stats
2W - 0L
1,472 SR
Queue Stats
122W - 98L
1,561 Elo+
Party 2
Sun Wukong
Sun Wukong
Hydrogen Atom 0
Sun Wukong
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 61L
1,621 Elo+
Party 2
Ra
Ra
JC11022002
Ra
Level 148
God Stats
5W - 2L
1,437 SR
Queue Stats
160W - 159L
1,528 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MancoCueva
Morgan Le Fay
Level 160
God Stats
7W - 6L
1,559 SR
Queue Stats
622W - 419L
1,637 Elo+
Party 2
Sol
Sol
Ricolaaas
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 9L
1,632 Elo+
Party 2
Team Averages
Level 116
1,494 SR
1,596 Elo+

VS

Team Averages
Level 79
1,555 SR
1,562 Elo+
Chronos
Chronos
BlazingSeabolt
Chronos
Level 120
God Stats
5W - 2L
1,498 SR
Queue Stats
330W - 293L
1,509 Elo+
Party 1
Hera
Hera
Ghostman1995
Hera
Level 140
God Stats
7W - 2L
1,920 SR
Queue Stats
326W - 183L
1,589 Elo+
Party 1
Ra
Ra
Tarranath
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,778 Elo+
Party 1
Merlin
Merlin
dmoore16
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,412 Elo+
Solo
Apollo
Apollo
yaboisuganipz
Apollo
Level 93
God Stats
7W - 9L
1,355 SR
Queue Stats
255W - 208L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Eldn
Osiris
15
4 / 3 / 21
8,976
898
8,542
12,747
13,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Hydrogen Atom 0
Sun Wukong
17
5 / 3 / 22
10,211
1,021
8,574
14,617
17,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 2 / 16
9,593
959
7,504
8,521
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
MancoCueva
Morgan Le Fay
17
13 / 3 / 14
10,384
1,038
10,340
7,933
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
13 / 4 / 16
10,564
1,056
18,324
12,587
5,071
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 5
7,430
743
7,948
12,283
4,721
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 8 / 6
8,905
891
12,413
10,521
3,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 9 / 3
8,501
850
6,339
11,005
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Merlin
dmoore16
Merlin
15
4 / 9 / 3
8,618
862
5,387
10,508
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 7 / 3
8,013
801
5,292
11,655
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
34
40
Kills
14
15
Deaths
40
89
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Osiris
Eldn
Osiris
4
3
21
4.83
L
3
8
6
0.75
W
Sun Wukong
Hydrogen Atom 0
Sun Wukong
5
3
22
5.33
W
5
2
16
6.5
W
Morgan Le Fay
MancoCueva
Morgan Le Fay
13
3
14
6.67
W
13
4
16
5.25
L
3
9
3
0.5
L
Merlin
dmoore16
Merlin
4
9
3
0.61
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,284
Damage
37,379
56,405
Taken
55,972
44,349
Mitigated
20,417
23,140
Healing
7,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,948
4,021
645
1,564
12,283
4,721
0
7,746
4,537
10,626
820
W
Osiris
Eldn
Osiris
8,542
2,638
970
2,413
12,747
13,431
616
6,114
6,633
0
16,638
L
12,413
4,479
838
1,322
10,521
3,532
90
7,592
2,929
26,024
0
W
Sun Wukong
Hydrogen Atom 0
Sun Wukong
8,574
793
1,101
4,762
14,617
17,665
290
7,445
7,172
310
15,752
W
7,504
322
2,701
2,947
8,521
4,727
286
5,622
2,899
23,051
0
W
Morgan Le Fay
MancoCueva
Morgan Le Fay
10,340
1,160
920
1,166
7,933
3,455
1,565
3,585
4,348
23,411
0
W
18,324
7,168
714
5,446
12,587
5,071
3,554
8,622
3,965
31,492
0
L
6,339
883
759
450
11,005
4,205
0
6,862
4,143
17,129
0
L
Merlin
dmoore16
Merlin
5,387
263
128
336
10,508
3,623
0
7,037
3,471
11,981
0
L
5,292
2,857
141
1,568
11,655
4,336
0
7,241
4,414
0
12,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,728
Gold Earned
41,467
97
Minions Killed
78
0
Camps Cleared
0
976,052
Distance Traveled
724,095
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,430
743
14
1
0
141,557
0
W
Osiris
8,976
898
8
1
0
206,775
0
L
Hera
8,905
891
28
3
0
143,694
0
W
Sun Wukong
10,211
1,021
7
1
0
223,821
2
W
Ra
9,593
959
30
3
0
209,231
0
W
Morgan Le Fay
10,384
1,038
25
3
0
164,599
0
W
Sol
10,564
1,056
27
3
0
171,626
0
L
Ra
8,501
850
19
2
0
150,678
0
L
Merlin
8,618
862
11
1
0
142,876
0
L
Apollo
8,013
801
6
1
0
145,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role