Player Matchup

Zhong Kui
Zhong Kui
DRG_DelEtEaTrEx
Zhong Kui
Level 66
God Stats
7W - 10L
1,437 SR
Queue Stats
51W - 87L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
Foxplay100
Cthulhu
Level 8
God Stats
1W - 4L
1,154 SR
Queue Stats
3W - 9L
1,242 Elo+
Party 2
Fenrir
Fenrir
PattoPonzio
Fenrir
Level 5
God Stats
1W - 4L
1,146 SR
Queue Stats
3W - 8L
1,079 Elo+
Party 1
Cernunnos
Cernunnos
ViniciusGamer59
Cernunnos
Level 68
God Stats
7W - 14L
1,277 SR
Queue Stats
70W - 119L
1,341 Elo+
Party 2
Hades
Hades
franmelplay874
Hades
Level 48
God Stats
2W - 2L
1,611 SR
Queue Stats
94W - 148L
1,313 Elo+
Party 1
Team Averages
Level 39
1,325 SR
1,254 Elo+

VS

Team Averages
Level 106
1,489 SR
1,460 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
JackOldDaniels
King Arthur
Level 98
God Stats
6W - 12L
1,545 SR
Queue Stats
431W - 459L
1,480 Elo+
Solo
Mercury
Mercury
Kekovv
Mercury
Level 82
God Stats
8W - 12L
1,398 SR
Queue Stats
493W - 552L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DRG_DelEtEaTrEx
Zhong Kui
8
0 / 5 / 2
4,937
494
3,278
6,290
3,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Foxplay100
Cthulhu
6
1 / 1 / 0
4,526
453
2,195
4,044
1,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
8
2 / 3 / 0
4,953
495
3,270
6,545
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
ViniciusGamer59
Cernunnos
9
0 / 1 / 0
4,954
495
2,651
5,002
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 3 / 0
4,769
477
2,750
7,710
2,931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
6 / 0 / 1
7,075
708
5,250
4,510
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
 
Ares
9
1 / 1 / 4
5,696
570
3,110
5,448
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
 
Danzaburou
9
0 / 2 / 0
5,282
528
2,969
5,979
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
JackOldDaniels
King Arthur
11
4 / 0 / 1
6,214
621
5,690
6,895
3,481
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Kekovv
Mercury
11
2 / 0 / 4
6,510
651
1,145
5,361
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
0
1
6.5
W
Ares
 
Ares
1
1
4
3
W
Danzaburou
 
Danzaburou
0
2
0
0
L
Zhong Kui
DRG_DelEtEaTrEx
Zhong Kui
0
5
2
0.2
L
Cthulhu
Foxplay100
Cthulhu
1
1
0
1
W
King Arthur
JackOldDaniels
King Arthur
4
0
1
4.5
W
Mercury
Kekovv
Mercury
2
0
4
4
L
Fenrir
2
3
0
0.67
L
Cernunnos
ViniciusGamer59
Cernunnos
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,144
Damage
18,164
29,591
Taken
28,193
11,473
Mitigated
11,671
9,057
Healing
10,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,250
695
0
1,214
4,510
1,635
56
1,481
3,029
42,141
0
W
Ares
 
Ares
3,110
132
0
1,689
5,448
3,221
0
2,005
3,443
14,014
1,868
W
Danzaburou
 
Danzaburou
2,969
1,239
0
2,392
5,979
1,698
0
1,377
4,602
0
24,235
L
Zhong Kui
DRG_DelEtEaTrEx
Zhong Kui
3,278
623
0
905
6,290
3,914
0
4,712
1,260
17,678
2,967
L
Cthulhu
Foxplay100
Cthulhu
2,195
349
154
561
4,044
1,498
0
1,016
3,014
8,763
0
W
King Arthur
JackOldDaniels
King Arthur
5,690
952
0
1,899
6,895
3,481
288
2,184
4,711
0
30,210
W
Mercury
Kekovv
Mercury
1,145
417
0
3,528
5,361
1,636
0
949
4,412
0
33,286
L
Fenrir
3,270
1,116
0
1,614
6,545
1,874
0
657
5,848
0
16,695
L
Cernunnos
ViniciusGamer59
Cernunnos
2,651
1,431
0
2,710
5,002
1,256
0
1,042
3,960
0
24,277
L
2,750
482
86
3,027
7,710
2,931
0
344
7,326
19,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,139
Gold Earned
30,777
184
Minions Killed
303
0
Camps Cleared
0
863,088
Distance Traveled
1,027,857
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,075
708
90
9
0
193,183
7
W
Ares
5,696
570
24
2
0
199,978
3
W
Danzaburou
5,282
528
45
5
0
189,770
0
L
Zhong Kui
4,937
494
43
4
0
171,387
0
L
Cthulhu
4,526
453
10
1
0
136,681
1
W
King Arthur
6,214
621
61
6
0
207,194
3
W
Mercury
6,510
651
83
8
0
237,732
5
L
Fenrir
4,953
495
34
3
0
222,135
0
L
Cernunnos
4,954
495
61
6
0
165,020
0
L
Hades
4,769
477
36
4
0
167,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role