Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Sceptyr
Medusa
Level 142
God Stats
0W - 3L
1,421 SR
Queue Stats
284W - 286L
1,572 Elo+
Party 3
Sun Wukong
Sun Wukong
ValaynDravneel
Sun Wukong
Level 49
God Stats
9W - 8L
1,785 SR
Queue Stats
59W - 43L
1,789 Elo+
Party 2
Athena
Athena
WhyAreWeHere777
Athena
Level 47
God Stats
5W - 9L
1,601 SR
Queue Stats
310W - 265L
1,630 Elo+
Party 2
Baba Yaga
Baba Yaga
ragingyouko
Baba Yaga
Level 79
God Stats
3W - 4L
1,298 SR
Queue Stats
214W - 183L
1,686 Elo+
Party 2
Team Averages
Level 87
1,521 SR
1,635 Elo+

VS

Team Averages
Level 95
1,531 SR
1,597 Elo+
Neith
Neith
DirtSand
Neith
Level 41
God Stats
3W - 3L
1,455 SR
Queue Stats
19W - 11L
1,678 Elo+
Solo
Khepri
Khepri
IcebergLettuc3
Khepri
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 18L
1,587 Elo+
Party 1
Chaac
Chaac
holyrex
Chaac
Level 157
God Stats
30W - 14L
1,609 SR
Queue Stats
466W - 462L
1,579 Elo+
Solo
Ra
Ra
jetwav
Ra
Level 100
God Stats
10W - 5L
1,664 SR
Queue Stats
107W - 91L
1,580 Elo+
Party 1
Mercury
Mercury
mcgowin
Mercury
Level 128
God Stats
8W - 6L
1,427 SR
Queue Stats
255W - 234L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 6 / 2
7,059
392
3,753
17,032
7,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Sceptyr
Medusa
11
1 / 9 / 0
6,848
380
4,534
13,963
3,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
ValaynDravneel
Sun Wukong
12
1 / 4 / 3
7,822
435
6,676
15,601
13,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 2 / 1
9,662
537
4,667
11,817
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Baba Yaga
ragingyouko
Baba Yaga
15
1 / 5 / 2
8,962
498
11,125
9,625
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DirtSand
Neith
19
9 / 1 / 3
11,877
660
13,672
12,333
5,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 0 / 12
10,037
558
6,327
9,777
12,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chaac
holyrex
Chaac
17
5 / 4 / 5
10,864
604
14,339
17,006
14,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
18
5 / 2 / 4
11,820
657
7,027
6,033
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
mcgowin
Mercury
20
6 / 0 / 6
12,222
679
7,584
9,652
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
26
26
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
2
0.17
W
Neith
DirtSand
Neith
9
1
3
10.5
W
1
0
12
7
L
Medusa
Sceptyr
Medusa
1
9
0
0.11
L
Sun Wukong
ValaynDravneel
Sun Wukong
1
4
3
0.63
L
4
2
1
2.25
W
Chaac
holyrex
Chaac
5
4
5
1.88
W
Ra
5
2
4
3.5
W
Mercury
mcgowin
Mercury
6
0
6
9
L
Baba Yaga
ragingyouko
Baba Yaga
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,755
Damage
48,949
68,038
Taken
54,801
33,351
Mitigated
38,430
13,795
Healing
19,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,753
1,184
0
2,022
17,032
7,329
0
2,367
14,611
0
31,156
W
Neith
DirtSand
Neith
13,672
6,511
0
6,096
12,333
5,045
6,462
2,783
9,474
0
91,258
W
6,327
688
0
1,571
9,777
12,599
486
2,682
7,024
23,233
4,484
L
Medusa
Sceptyr
Medusa
4,534
1,415
0
411
13,963
3,946
0
3,290
10,608
0
31,305
L
Sun Wukong
ValaynDravneel
Sun Wukong
6,676
1,288
0
5,782
15,601
13,046
0
1,844
13,681
0
33,497
L
4,667
962
0
4,457
11,817
4,726
63
1,563
10,210
65,327
0
W
Chaac
holyrex
Chaac
14,339
2,423
0
7,078
17,006
14,217
23
4,715
11,715
0
65,886
W
Ra
7,027
510
1,510
2,286
6,033
2,571
1,158
3,846
2,187
87,411
0
W
Mercury
mcgowin
Mercury
7,584
4,857
0
601
9,652
3,998
0
2,211
7,403
0
103,213
L
Baba Yaga
ragingyouko
Baba Yaga
11,125
428
0
1,123
9,625
4,304
0
3,310
6,130
72,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,353
Gold Earned
56,820
428
Minions Killed
650
0
Camps Cleared
0
1,662,620
Distance Traveled
1,946,779
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,059
392
52
3
0
289,085
3
W
Neith
11,877
660
163
9
0
329,749
4
W
Khepri
10,037
558
30
2
0
363,874
6
L
Medusa
6,848
380
42
2
0
281,950
3
L
Sun Wukong
7,822
435
63
4
0
353,100
6
L
Athena
9,662
537
143
8
0
412,095
5
W
Chaac
10,864
604
124
7
0
359,191
8
W
Ra
11,820
657
186
10
0
392,598
5
W
Mercury
12,222
679
147
8
0
501,367
3
L
Baba Yaga
8,962
498
128
7
0
326,390
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role