Player Matchup

Artemis
Artemis
Batman65alive
Artemis
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
King Arthur
King Arthur
LidlDanger247
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Janus
Janus
robby-re-hoes
Janus
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 31L
1,818 Elo+
Solo
Team Averages
Level 38
1,500 SR
1,606 Elo+

VS

Team Averages
Level 91
1,495 SR
1,451 Elo+
Artemis
Artemis
DILGEWHIP
Artemis
Level 126
God Stats
33W - 27L
1,722 SR
Queue Stats
103W - 130L
1,640 Elo+
Solo
Sobek
Sobek
Vollare
Sobek
Level 67
God Stats
5W - 5L
1,476 SR
Queue Stats
155W - 183L
1,523 Elo+
Solo
Hel
Hel
WYVERRN
Hel
Level 80
God Stats
2W - 2L
1,286 SR
Queue Stats
36W - 63L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
1 / 4 / 5
8,588
661
9,758
8,937
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
LidlDanger247
King Arthur
12
2 / 7 / 2
8,168
628
3,414
11,588
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
3 / 5 / 3
9,086
699
10,311
10,620
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DILGEWHIP
Artemis
15
9 / 2 / 6
10,896
838
11,403
8,414
3,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Vollare
Sobek
15
6 / 1 / 10
10,310
793
7,705
14,350
11,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
14
1 / 3 / 14
9,277
714
8,191
8,206
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
6
Kills
16
16
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
4
5
0.88
W
Artemis
DILGEWHIP
Artemis
9
2
6
6
L
King Arthur
LidlDanger247
King Arthur
2
7
2
0.43
W
Sobek
Vollare
Sobek
6
1
10
11
W
Hel
1
3
14
2.67
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,483
Damage
27,299
31,145
Taken
30,970
11,690
Mitigated
18,068
6,653
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
9,758
2,714
0
2,451
8,937
2,788
765
4,787
3,971
0
22,530
W
Artemis
DILGEWHIP
Artemis
11,403
5,734
0
2,002
8,414
3,294
2,716
2,285
6,039
0
38,543
L
King Arthur
LidlDanger247
King Arthur
3,414
39
0
1,532
11,588
5,791
39
6,247
4,979
0
10,702
W
Sobek
Vollare
Sobek
7,705
118
299
9,259
14,350
11,754
36
5,978
7,830
33,141
0
W
Hel
8,191
1,207
1,334
3,066
8,206
3,020
375
2,863
5,317
34,560
0
L
10,311
673
0
2,670
10,620
3,111
584
4,225
6,299
43,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,842
Gold Earned
30,483
105
Minions Killed
154
1
Camps Cleared
8
662,495
Distance Traveled
691,083
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,588
661
33
3
0
220,235
0
W
Artemis
10,896
838
65
5
1
218,675
0
L
King Arthur
8,168
628
18
1
1
217,390
1
W
Sobek
10,310
793
43
3
3
262,249
1
W
Hel
9,277
714
46
4
4
210,159
4
L
Janus
9,086
699
54
4
0
224,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role