Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EliBossGaming
Neith
Level 65
God Stats
1W - 0L
1,585 SR
Queue Stats
20W - 23L
1,539 Elo+
Party 1
King Arthur
King Arthur
GloriouslyMAD
King Arthur
Level 158
God Stats
5W - 2L
1,575 SR
Queue Stats
165W - 175L
1,522 Elo+
Solo
Atlas
Atlas
ImpetusTruth
Atlas
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
LinearPudding
Nu Wa
Level 160
God Stats
3W - 2L
1,661 SR
Queue Stats
34W - 50L
1,490 Elo+
Party 1
Team Averages
Level 139
1,564 SR
1,513 Elo+

VS

Team Averages
Level 90
1,504 SR
1,558 Elo+
Thor
Thor
JarlPylon1000
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,714 Elo+
Solo
Chaac
Chaac
Juger8585
Chaac
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
336W - 354L
1,507 Elo+
Solo
Jormungandr
Jormungandr
MashirooKick
Jormungandr
Level 27
God Stats
2W - 2L
1,483 SR
Queue Stats
121W - 134L
1,494 Elo+
Solo
Olorun
Olorun
ProfessorTacos
Olorun
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,528 Elo+
Solo
Thoth
Thoth
YancyMoe60
Thoth
Level 145
God Stats
3W - 3L
1,538 SR
Queue Stats
271W - 272L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
12 / 3 / 12
11,840
987
16,192
10,098
5,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 2 / 20
10,847
904
20,860
14,243
6,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
GloriouslyMAD
King Arthur
15
5 / 5 / 15
9,996
833
12,383
20,301
14,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 3 / 23
10,740
895
10,234
18,784
18,691
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 3 / 25
11,508
959
13,799
9,020
3,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 5
9,167
764
10,394
15,442
5,608
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chaac
Juger8585
Chaac
17
4 / 6 / 8
9,857
821
13,139
21,676
14,774
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
MashirooKick
Jormungandr
17
6 / 6 / 6
10,994
916
12,556
19,113
24,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 9 / 7
8,526
711
6,770
13,356
4,994
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
13
1 / 9 / 8
8,071
673
8,344
10,651
3,513
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
49
40
Kills
15
16
Deaths
40
95
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
12
3
12
6
W
9
2
20
9.5
W
King Arthur
GloriouslyMAD
King Arthur
5
5
15
2.5
W
5
3
23
5.5
L
4
10
5
0.65
L
Chaac
Juger8585
Chaac
4
6
8
1.33
W
9
3
25
7.17
L
Jormungandr
MashirooKick
Jormungandr
6
6
6
1.5
L
0
9
7
0.39
L
Thoth
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,468
Damage
51,203
72,446
Taken
80,238
49,262
Mitigated
52,989
30,310
Healing
16,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
16,192
517
5,125
3,309
10,098
5,930
1,098
3,294
6,804
33,567
0
W
20,860
10,843
934
5,772
14,243
6,492
2,422
8,443
5,800
0
32,995
W
King Arthur
GloriouslyMAD
King Arthur
12,383
2,543
555
4,802
20,301
14,646
281
6,926
13,375
0
21,510
W
10,234
3,099
2,693
4,563
18,784
18,691
0
6,233
12,048
16,482
0
L
10,394
2,351
144
286
15,442
5,608
0
8,146
7,163
0
17,092
L
Chaac
Juger8585
Chaac
13,139
2,013
886
9,164
21,676
14,774
0
11,948
9,468
0
27,308
W
13,799
3,197
896
1,661
9,020
3,503
1,659
2,774
6,114
28,407
0
L
Jormungandr
MashirooKick
Jormungandr
12,556
2,791
716
1,559
19,113
24,100
0
8,651
10,431
29,411
0
L
6,770
2,642
709
1,594
13,356
4,994
0
5,201
7,973
20,544
0
L
Thoth
8,344
637
536
408
10,651
3,513
0
6,279
4,267
15,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,931
Gold Earned
46,615
108
Minions Killed
113
0
Camps Cleared
0
1,043,473
Distance Traveled
953,755
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,840
987
41
3
0
190,779
0
W
Neith
10,847
904
22
2
0
220,385
0
W
King Arthur
9,996
833
14
1
0
184,962
0
W
Atlas
10,740
895
9
1
0
229,340
0
L
Thor
9,167
764
11
1
0
171,055
3
L
Chaac
9,857
821
25
2
0
219,229
2
W
Nu Wa
11,508
959
22
2
0
218,007
0
L
Jormungandr
10,994
916
20
2
0
198,385
0
L
Olorun
8,526
711
42
4
0
183,065
0
L
Thoth
8,071
673
15
1
0
182,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role