Player Matchup

Fenrir
Fenrir
BigJaFF
Fenrir
Level 145
God Stats
7W - 25L
1,215 SR
Queue Stats
408W - 477L
1,400 Elo+
Party 1
Heimdallr
Heimdallr
Hevraska
Heimdallr
Level 36
God Stats
1W - 1L
1,409 SR
Queue Stats
2W - 3L
1,372 Elo+
Solo
Yemoja
Yemoja
KingCruisius
Yemoja
Level 95
God Stats
1W - 3L
1,212 SR
Queue Stats
107W - 131L
1,365 Elo+
Solo
Sun Wukong
Sun Wukong
Temujin1162
Sun Wukong
Level 126
God Stats
10W - 17L
1,291 SR
Queue Stats
318W - 377L
1,381 Elo+
Party 1
Anubis
Anubis
pausensemes
Anubis
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 131L
1,150 Elo+
Party 1
Team Averages
Level 83
1,325 SR
1,334 Elo+

VS

Team Averages
Level 56
1,378 SR
1,343 Elo+
Scylla
Scylla
EZAF_AuroraHDH
Scylla
Level 46
God Stats
11W - 7L
1,405 SR
Queue Stats
133W - 128L
1,506 Elo+
Solo
Hachiman
Hachiman
Jejak
Hachiman
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,077 Elo+
Party 2
Cthulhu
Cthulhu
ShinifAlkus
Cthulhu
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 13L
1,077 Elo+
Party 2
Serqet
Serqet
WooKiWokiZ
Serqet
Level 97
God Stats
3W - 11L
1,318 SR
Queue Stats
225W - 265L
1,355 Elo+
Solo
Artemis
Artemis
susususu
Artemis
Level 46
God Stats
1W - 2L
1,166 SR
Queue Stats
13W - 2L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigJaFF
Fenrir
9
1 / 5 / 2
5,679
473
3,157
9,787
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Hevraska
Heimdallr
9
1 / 3 / 0
5,486
457
1,987
5,540
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
10
1 / 1 / 2
6,158
513
3,074
6,974
4,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
Temujin1162
Sun Wukong
11
2 / 4 / 0
6,491
541
6,087
13,040
6,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
10
0 / 3 / 1
5,687
474
1,541
5,697
2,399
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
7,542
629
6,541
4,643
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Jejak
Hachiman
10
2 / 2 / 1
6,010
501
2,947
4,634
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ShinifAlkus
Cthulhu
9
1 / 1 / 1
5,726
477
3,054
5,374
2,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
WooKiWokiZ
Serqet
11
2 / 0 / 4
6,589
549
2,832
6,216
1,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
susususu
Artemis
15
5 / 0 / 3
8,176
681
13,720
9,520
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
16
16
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigJaFF
Fenrir
1
5
2
0.4
W
6
2
1
3.25
L
Heimdallr
Hevraska
Heimdallr
1
3
0
0.33
W
Hachiman
Jejak
Hachiman
2
2
1
1.25
L
Yemoja
1
1
2
2
W
Cthulhu
ShinifAlkus
Cthulhu
1
1
1
1.5
L
Sun Wukong
Temujin1162
Sun Wukong
2
4
0
0.5
W
Serqet
WooKiWokiZ
Serqet
2
0
4
4
L
Anubis
0
3
1
0.17
W
Artemis
susususu
Artemis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,846
Damage
29,094
41,038
Taken
30,387
18,465
Mitigated
10,770
14,593
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigJaFF
Fenrir
3,157
589
0
3,199
9,787
2,892
0
2,916
6,775
0
23,163
W
6,541
872
0
656
4,643
1,226
948
1,260
3,383
39,461
0
L
Heimdallr
Hevraska
Heimdallr
1,987
855
0
962
5,540
1,476
60
1,405
4,135
0
22,917
W
Hachiman
Jejak
Hachiman
2,947
1,947
0
1,263
4,634
1,193
0
1,085
3,549
0
28,161
L
Yemoja
3,074
938
831
2,646
6,974
4,886
0
1,583
5,356
24,282
0
W
Cthulhu
ShinifAlkus
Cthulhu
3,054
158
68
811
5,374
2,811
0
746
4,628
14,034
0
L
Sun Wukong
Temujin1162
Sun Wukong
6,087
578
0
4,697
13,040
6,812
0
1,410
11,630
0
32,615
W
Serqet
WooKiWokiZ
Serqet
2,832
556
0
573
6,216
1,966
0
590
5,626
0
34,315
L
Anubis
1,541
150
0
2,258
5,697
2,399
0
2,281
3,414
26,332
0
W
Artemis
susususu
Artemis
13,720
8,272
0
4,493
9,520
3,574
673
934
8,586
0
56,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
34,043
260
Minions Killed
318
0
Camps Cleared
0
1,041,105
Distance Traveled
1,065,633
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,679
473
50
4
0
231,502
1
W
Scylla
7,542
629
73
6
0
202,218
1
L
Heimdallr
5,486
457
53
4
0
208,908
3
W
Hachiman
6,010
501
57
5
0
192,938
5
L
Yemoja
6,158
513
40
3
0
177,346
7
W
Cthulhu
5,726
477
22
2
0
241,447
3
L
Sun Wukong
6,491
541
59
5
0
231,772
2
W
Serqet
6,589
549
64
5
0
236,516
6
L
Anubis
5,687
474
58
5
0
191,577
1
W
Artemis
8,176
681
102
9
0
192,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role