Player Matchup

Hachiman
Hachiman
Kibo7
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,308 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Midgeto
Tsukuyomi
Level 8
God Stats
1W - 2L
1,350 SR
Queue Stats
6W - 21L
1,215 Elo+
Party 1
Jormungandr
Jormungandr
Nikola033
Jormungandr
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 25L
1,189 Elo+
Party 1
Team Averages
Level 24
1,450 SR
1,237 Elo+

VS

Team Averages
Level 93
1,460 SR
1,360 Elo+
Geb
Geb
 
Geb
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Fearnoch
Jing Wei
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 24L
1,404 Elo+
Party 2
Merlin
Merlin
KASLI61
Merlin
Level 28
God Stats
2W - 8L
1,380 SR
Queue Stats
6W - 19L
1,175 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kibo7
Hachiman
9
0 / 6 / 2
5,942
594
3,631
8,416
2,647
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Midgeto
Tsukuyomi
10
2 / 8 / 1
7,015
702
4,840
9,099
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Nikola033
Jormungandr
8
0 / 5 / 2
5,990
599
3,513
8,635
6,533
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
4 / 2 / 13
8,577
858
5,751
10,402
8,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
Fearnoch
Jing Wei
13
9 / 0 / 8
8,907
891
9,119
6,492
2,671
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
KASLI61
Merlin
12
6 / 1 / 10
8,316
832
7,342
4,894
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
2
Kills
19
19
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
2
13
5.25
W
Jing Wei
Fearnoch
Jing Wei
9
0
8
13
W
Merlin
KASLI61
Merlin
6
1
10
11
L
Hachiman
Kibo7
Hachiman
0
6
2
0.17
L
Tsukuyomi
Midgeto
Tsukuyomi
2
8
1
0.31
L
Jormungandr
Nikola033
Jormungandr
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,984
Damage
22,212
26,150
Taken
21,788
12,159
Mitigated
13,393
641
Healing
6,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,751
567
266
3,118
10,402
8,897
157
1,935
8,467
20,047
0
W
Jing Wei
Fearnoch
Jing Wei
9,119
5,965
0
2,504
6,492
2,671
1,431
1,411
5,081
0
30,374
W
Merlin
KASLI61
Merlin
7,342
189
0
861
4,894
1,825
355
1,345
3,549
22,032
0
L
Hachiman
Kibo7
Hachiman
3,631
2,308
0
250
8,416
2,647
141
3,993
4,423
0
14,173
L
Tsukuyomi
Midgeto
Tsukuyomi
4,840
1,024
0
391
9,099
2,979
102
3,963
5,136
0
14,394
L
Jormungandr
Nikola033
Jormungandr
3,513
1,251
0
0
8,635
6,533
0
5,206
3,429
8,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,947
Gold Earned
25,800
51
Minions Killed
101
1
Camps Cleared
7
442,537
Distance Traveled
577,349
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,577
858
16
2
1
183,367
1
W
Jing Wei
8,907
891
49
5
4
201,676
1
W
Merlin
8,316
832
36
4
2
192,306
0
L
Hachiman
5,942
594
20
2
1
140,913
0
L
Tsukuyomi
7,015
702
20
2
0
152,763
4
L
Jormungandr
5,990
599
11
1
0
148,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role