Player Matchup

Ullr
Ullr
 
Ullr
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
ArreVarr
Awilix
Level 8
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Olorun
Olorun
HisameZero
Olorun
Level 3
God Stats
0W - 1L
1,275 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
OpendWeevil99
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TarNDust
Jormungandr
Level 3
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 18
1,365 SR
1,500 Elo+

VS

Team Averages
Level 74
1,645 SR
1,452 Elo+
Bacchus
Bacchus
Hosame
Bacchus
Level 68
God Stats
1W - 0L
1,688 SR
Queue Stats
9W - 10L
1,498 Elo+
Party 2
Horus
Horus
Justicia1153
Horus
Level 81
God Stats
13W - 8L
1,412 SR
Queue Stats
196W - 192L
1,411 Elo+
Solo
Anubis
Anubis
Solniwk0
Anubis
Level 27
God Stats
6W - 0L
1,900 SR
Queue Stats
34W - 40L
1,405 Elo+
Party 3
Set
Set
gerykando47
Set
Level 128
God Stats
4W - 4L
1,655 SR
Queue Stats
97W - 104L
1,482 Elo+
Party 2
Neith
Neith
Хрюздюк
Neith
Level 67
God Stats
10W - 9L
1,569 SR
Queue Stats
157W - 163L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
5 / 9 / 2
10,354
518
8,838
19,183
4,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
ArreVarr
Awilix
15
3 / 10 / 5
9,967
498
8,948
17,091
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
HisameZero
Olorun
14
1 / 8 / 3
9,096
455
8,641
15,267
3,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
10
0 / 14 / 5
7,100
355
2,632
14,072
2,663
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TarNDust
Jormungandr
13
2 / 7 / 3
8,733
437
10,898
18,120
12,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hosame
Bacchus
15
3 / 2 / 6
10,044
502
4,980
10,997
6,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 2 / 18
10,699
535
4,839
17,747
20,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Solniwk0
Anubis
18
12 / 2 / 5
12,229
611
18,675
18,018
9,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 4 / 16
11,737
587
16,689
15,904
8,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
20 / 1 / 15
12,970
649
22,382
10,982
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
108
11
Kills
48
48
Deaths
11
18
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
9
2
0.67
L
Awilix
ArreVarr
Awilix
3
10
5
0.55
L
Olorun
HisameZero
Olorun
1
8
3
0.31
W
Bacchus
Hosame
Bacchus
3
2
6
3
W
4
2
18
6.5
L
Nemesis
0
14
5
0.18
W
Anubis
Solniwk0
Anubis
12
2
5
7.25
L
Jormungandr
TarNDust
Jormungandr
2
7
3
0.5
W
9
4
16
4.25
W
20
1
15
27.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,957
Damage
67,565
83,733
Taken
73,648
28,038
Mitigated
49,794
11,285
Healing
30,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,838
4,399
0
2,666
19,183
4,931
0
3,050
16,093
0
42,670
L
Awilix
ArreVarr
Awilix
8,948
3,870
0
3,158
17,091
3,999
0
5,066
11,985
0
47,210
L
Olorun
HisameZero
Olorun
8,641
4,824
135
3,795
15,267
3,695
0
5,367
9,664
49,044
0
W
Bacchus
Hosame
Bacchus
4,980
675
0
0
10,997
6,502
1,403
3,010
7,987
32,859
0
W
4,839
2,471
4,026
7,273
17,747
20,205
1,037
4,263
13,484
0
22,598
L
Nemesis
2,632
949
0
568
14,072
2,663
0
3,141
10,869
0
10,760
W
Anubis
Solniwk0
Anubis
18,675
1,114
0
13,416
18,018
9,440
3,060
6,306
11,712
77,600
0
L
Jormungandr
TarNDust
Jormungandr
10,898
3,236
46
917
18,120
12,750
0
6,613
11,467
38,184
0
W
16,689
6,632
0
2,283
15,904
8,072
2,640
4,063
11,841
0
92,798
W
22,382
7,124
0
3,281
10,982
5,575
3,521
1,897
9,085
0
85,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,250
Gold Earned
57,679
283
Minions Killed
481
0
Camps Cleared
0
1,642,879
Distance Traveled
1,772,735
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,354
518
54
3
0
301,398
3
L
Awilix
9,967
498
67
3
0
373,135
1
L
Olorun
9,096
455
85
4
0
318,949
5
W
Bacchus
10,044
502
64
3
0
357,491
5
W
Horus
10,699
535
27
1
0
399,442
9
L
Nemesis
7,100
355
17
1
0
328,332
0
W
Anubis
12,229
611
146
7
0
296,261
0
L
Jormungandr
8,733
437
60
3
0
321,065
0
W
Set
11,737
587
136
7
0
380,587
1
W
Neith
12,970
649
108
5
0
338,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role