Player Matchup

Nox
Nox
DAMIANCJ
Nox
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,436 Elo+
Solo
Medusa
Medusa
FidelCattto
Medusa
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 155L
1,568 Elo+
Party 1
Susano
Susano
MisterVelvetine
Susano
Level 92
God Stats
4W - 4L
1,293 SR
Queue Stats
253W - 225L
1,579 Elo+
Solo
Khepri
Khepri
TrueMexican54321
Khepri
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,761 Elo+
Solo
Erlang Shen
Erlang Shen
xxSETZERxx
Erlang Shen
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 87L
1,475 Elo+
Party 1
Team Averages
Level 94
1,459 SR
1,564 Elo+

VS

Team Averages
Level 145
1,478 SR
1,538 Elo+
Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Fluffyunicorn1
Hun Batz
Level 118
God Stats
0W - 2L
1,299 SR
Queue Stats
113W - 110L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
PIZOP
Zhong Kui
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
465W - 496L
1,524 Elo+
Solo
Set
Set
botello117
Set
Level 158
God Stats
1W - 1L
1,724 SR
Queue Stats
76W - 76L
1,611 Elo+
Solo
Hades
Hades
skrtskrrrt
Hades
Level 148
God Stats
12W - 13L
1,369 SR
Queue Stats
1,007W - 999L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 10
9,167
917
7,543
4,437
2,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
14
7 / 3 / 9
8,509
851
11,944
7,678
3,172
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 0 / 13
8,186
819
8,363
6,547
3,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
2 / 1 / 14
8,753
875
3,025
9,610
10,049
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
xxSETZERxx
Erlang Shen
14
1 / 0 / 14
8,751
875
5,078
8,606
4,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 5 / 2
6,914
691
3,403
6,737
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
10
0 / 5 / 3
6,141
614
5,215
6,458
3,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
PIZOP
Zhong Kui
15
2 / 3 / 1
8,127
813
9,422
9,492
10,373
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 3 / 3
7,111
711
6,511
6,582
3,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
14
2 / 2 / 2
7,488
749
3,730
9,906
6,235
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
18
Kills
5
5
Deaths
18
60
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
2
0.2
W
7
1
10
12
W
Medusa
7
3
9
3.83
L
Hun Batz
0
5
3
0.3
W
1
0
13
7.5
L
Zhong Kui
PIZOP
Zhong Kui
2
3
1
0.83
W
2
1
14
9
L
1
3
3
0.83
L
Hades
2
2
2
1.5
W
Erlang Shen
xxSETZERxx
Erlang Shen
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,953
Damage
28,281
36,878
Taken
39,175
23,423
Mitigated
26,243
21,914
Healing
13,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,403
92
737
903
6,737
3,066
0
1,841
4,896
14,146
0
W
7,543
1,044
1,046
755
4,437
2,086
200
1,839
2,520
15,390
0
W
Medusa
11,944
5,573
0
1,504
7,678
3,172
1,787
3,652
3,868
0
25,107
L
Hun Batz
5,215
827
200
730
6,458
3,036
0
1,563
4,895
0
9,184
W
8,363
592
3,355
1,831
6,547
3,990
779
3,472
2,861
0
16,731
L
Zhong Kui
PIZOP
Zhong Kui
9,422
499
286
4,142
9,492
10,373
0
3,334
6,158
21,251
0
W
3,025
280
2,238
3,020
9,610
10,049
102
4,361
5,052
10,531
0
L
6,511
1,839
321
1,181
6,582
3,533
0
1,574
5,008
0
13,087
L
Hades
3,730
123
411
4,492
9,906
6,235
0
2,256
7,650
8,084
0
W
Erlang Shen
xxSETZERxx
Erlang Shen
5,078
1,458
3,787
4,378
8,606
4,126
999
3,231
5,308
0
13,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,366
Gold Earned
35,781
100
Minions Killed
84
0
Camps Cleared
0
1,056,944
Distance Traveled
779,724
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,914
691
27
3
0
157,491
2
W
Nox
9,167
917
21
2
0
182,487
1
W
Medusa
8,509
851
33
3
0
197,381
0
L
Hun Batz
6,141
614
4
0
0
122,748
2
W
Susano
8,186
819
19
2
0
232,232
0
L
Zhong Kui
8,127
813
35
4
0
165,713
1
W
Khepri
8,753
875
12
1
0
205,255
1
L
Set
7,111
711
10
1
0
187,036
2
L
Hades
7,488
749
8
1
0
146,736
0
W
Erlang Shen
8,751
875
15
2
0
239,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role