Player Matchup

King Arthur
King Arthur
LeegloryDDS
King Arthur
Level 160
God Stats
91W - 46L
1,686 SR
Queue Stats
488W - 226L
1,753 Elo+
Party 1
Hun Batz
Hun Batz
MoistManlyMan
Hun Batz
Level 160
God Stats
14W - 0L
1,713 SR
Queue Stats
821W - 292L
1,859 Elo+
Party 1
Zeus
Zeus
ZettaiNoBaka
Zeus
Level 157
God Stats
8W - 7L
1,614 SR
Queue Stats
394W - 171L
1,745 Elo+
Party 1
Team Averages
Level 159
1,671 SR
1,786 Elo+

VS

Team Averages
Level 86
1,517 SR
1,395 Elo+
Merlin
Merlin
CG_Ashuramaru
Merlin
Level 118
God Stats
10W - 11L
1,585 SR
Queue Stats
245W - 249L
1,581 Elo+
Solo
Loki
Loki
Nova-St3La
Loki
Level 49
God Stats
7W - 16L
1,375 SR
Queue Stats
38W - 93L
1,266 Elo+
Party 2
Ares
Ares
Nova-kiipyK
Ares
Level 91
God Stats
3W - 3L
1,591 SR
Queue Stats
71W - 100L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LeegloryDDS
King Arthur
12
3 / 0 / 5
7,926
721
2,875
3,509
2,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
MoistManlyMan
Hun Batz
12
1 / 1 / 7
7,613
692
4,467
9,070
4,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 0 / 3
8,207
746
9,924
3,551
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,524
593
4,276
3,027
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 4 / 1
6,370
579
2,382
7,149
2,386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 4 / 1
6,163
560
2,507
9,182
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
King Arthur
LeegloryDDS
King Arthur
3
0
5
5.5
W
Hun Batz
MoistManlyMan
Hun Batz
1
1
7
4.5
L
0
4
1
0.13
L
0
4
1
0.13
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,266
Damage
9,165
16,130
Taken
19,358
8,710
Mitigated
9,158
5,401
Healing
3,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,276
259
0
250
3,027
902
0
653
2,318
27,717
0
W
King Arthur
LeegloryDDS
King Arthur
2,875
520
0
1,468
3,509
2,838
157
1,209
2,265
453
14,845
W
Hun Batz
MoistManlyMan
Hun Batz
4,467
1,545
0
2,313
9,070
4,519
578
3,818
5,119
0
33,916
L
2,382
280
262
1,395
7,149
2,386
0
3,903
2,864
0
17,259
L
2,507
0
245
1,231
9,182
5,870
0
4,793
4,035
6,389
0
W
9,924
1,064
0
1,620
3,551
1,353
501
1,993
1,527
29,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,746
Gold Earned
19,057
136
Minions Killed
100
8
Camps Cleared
2
578,285
Distance Traveled
614,365
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,524
593
62
6
1
202,967
3
W
King Arthur
7,926
721
30
3
2
212,461
2
W
Hun Batz
7,613
692
52
5
6
196,095
2
L
Loki
6,370
579
34
3
1
211,319
4
L
Ares
6,163
560
4
0
0
200,079
0
W
Zeus
8,207
746
54
5
0
169,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role