Player Matchup

Danzaburou
Danzaburou
BENFEN
Danzaburou
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,550 Elo+
Party 2
Nox
Nox
GeGeri
Nox
Level 62
God Stats
26W - 19L
1,656 SR
Queue Stats
74W - 88L
1,541 Elo+
Solo
Fafnir
Fafnir
zZTalexZz
Fafnir
Level 120
God Stats
12W - 10L
1,500 SR
Queue Stats
358W - 346L
1,597 Elo+
Party 2
Team Averages
Level 88
1,552 SR
1,562 Elo+

VS

Team Averages
Level 100
1,437 SR
1,555 Elo+
Achilles
Achilles
Brasida89
Achilles
Level 87
God Stats
14W - 27L
1,159 SR
Queue Stats
118W - 152L
1,420 Elo+
Solo
He Bo
He Bo
Yionos
He Bo
Level 104
God Stats
3W - 5L
1,575 SR
Queue Stats
121W - 117L
1,648 Elo+
Party 1
Bacchus
Bacchus
theo1497
Bacchus
Level 109
God Stats
42W - 23L
1,577 SR
Queue Stats
170W - 184L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BENFEN
Danzaburou
13
0 / 8 / 2
9,236
577
8,622
13,484
5,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nox
GeGeri
Nox
13
1 / 7 / 1
9,177
574
9,513
10,736
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
zZTalexZz
Fafnir
16
2 / 1 / 1
11,559
722
8,017
17,347
26,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brasida89
Achilles
17
7 / 2 / 9
11,570
723
10,805
15,853
11,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

He Bo
Yionos
He Bo
17
9 / 0 / 7
12,314
770
16,608
7,845
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
theo1497
Bacchus
15
0 / 1 / 16
11,432
715
8,905
16,499
22,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
16
16
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BENFEN
Danzaburou
0
8
2
0.13
W
Achilles
Brasida89
Achilles
7
2
9
5.75
L
Nox
GeGeri
Nox
1
7
1
0.21
W
He Bo
Yionos
He Bo
9
0
7
12.5
W
Bacchus
theo1497
Bacchus
0
1
16
8
L
Fafnir
zZTalexZz
Fafnir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,152
Damage
36,318
41,567
Taken
40,197
35,283
Mitigated
37,116
6,954
Healing
10,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BENFEN
Danzaburou
8,622
1,436
0
1,026
13,484
5,115
0
9,087
4,397
0
36,596
W
Achilles
Brasida89
Achilles
10,805
3,790
0
3,164
15,853
11,087
675
6,279
8,986
0
29,643
L
Nox
GeGeri
Nox
9,513
628
0
1,079
10,736
4,136
0
8,320
2,416
30,810
0
W
He Bo
Yionos
He Bo
16,608
544
0
3,773
7,845
3,302
1,536
3,314
4,531
75,836
0
W
Bacchus
theo1497
Bacchus
8,905
851
0
3,560
16,499
22,727
379
8,205
8,294
24,059
0
L
Fafnir
zZTalexZz
Fafnir
8,017
3,211
303
4,546
17,347
26,032
0
8,552
8,795
33,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,972
Gold Earned
35,316
158
Minions Killed
179
4
Camps Cleared
9
838,558
Distance Traveled
933,620
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,236
577
60
4
0
250,585
4
W
Achilles
11,570
723
41
3
5
302,712
2
L
Nox
9,177
574
67
4
1
277,103
5
W
He Bo
12,314
770
110
7
4
305,060
4
W
Bacchus
11,432
715
28
2
0
325,848
11
L
Fafnir
11,559
722
31
2
3
310,870
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role