Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
IC3Light
Mercury
Level 107
God Stats
20W - 14L
1,655 SR
Queue Stats
77W - 66L
1,672 Elo+
Party 2
Sylvanus
Sylvanus
Mefunei
Sylvanus
Level 22
God Stats
10W - 4L
1,809 SR
Queue Stats
51W - 36L
1,559 Elo+
Party 1
Jing Wei
Jing Wei
TrunkyBunk
Jing Wei
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,490 Elo+
Party 2
Janus
Janus
nieshieuchiha
Janus
Level 147
God Stats
7W - 12L
1,657 SR
Queue Stats
339W - 283L
1,598 Elo+
Party 1
Team Averages
Level 85
1,624 SR
1,564 Elo+

VS

Team Averages
Level 62
1,496 SR
1,388 Elo+
Morgan Le Fay
Morgan Le Fay
ForsakenPhizX
Morgan Le Fay
Level 110
God Stats
3W - 1L
1,513 SR
Queue Stats
114W - 125L
1,368 Elo+
Party 3
Ymir
Ymir
NineBloom134094
Ymir
Level 28
God Stats
9W - 14L
1,291 SR
Queue Stats
57W - 67L
1,291 Elo+
Party 3
Khepri
Khepri
NineteenWhales
Khepri
Level 67
God Stats
11W - 14L
1,451 SR
Queue Stats
435W - 425L
1,508 Elo+
Party 3
Thanatos
Thanatos
OGC GodPhizX
Thanatos
Level 86
God Stats
18W - 9L
1,729 SR
Queue Stats
41W - 38L
1,477 Elo+
Party 3
Xbalanque
Xbalanque
Pedro1BElikeME
Xbalanque
Level 21
God Stats
6W - 6L
1,497 SR
Queue Stats
42W - 54L
1,295 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
2
0 / 2 / 0
3,037
434
199
1,662
341
Mercury
IC3Light
Mercury
8
0 / 1 / 0
4,483
640
355
4,887
1,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Mefunei
Sylvanus
7
1 / 1 / 3
4,505
644
2,414
3,477
1,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
TrunkyBunk
Jing Wei
7
3 / 2 / 1
4,405
629
4,012
5,472
975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,292
613
3,177
3,587
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ForsakenPhizX
Morgan Le Fay
8
1 / 0 / 3
4,911
702
2,720
2,982
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 4
4,285
612
1,003
5,269
2,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
5,001
714
1,436
1,354
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
OGC GodPhizX
Thanatos
8
4 / 0 / 0
5,089
727
3,146
4,828
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Pedro1BElikeME
Xbalanque
6
1 / 3 / 0
3,974
568
2,917
3,820
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
7
7
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
Morgan Le Fay
ForsakenPhizX
Morgan Le Fay
1
0
3
2.5
L
Mercury
IC3Light
Mercury
0
1
0
0
L
Sylvanus
Mefunei
Sylvanus
1
1
3
2.5
W
0
1
4
2
W
1
0
0
1
W
Thanatos
OGC GodPhizX
Thanatos
4
0
0
4
W
Xbalanque
Pedro1BElikeME
Xbalanque
1
3
0
0.33
L
Jing Wei
TrunkyBunk
Jing Wei
3
2
1
1.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,157
Damage
11,222
19,085
Taken
18,253
5,126
Mitigated
5,890
6,270
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
199
85
0
240
1,662
341
0
322
1,340
0
2,003
W
Morgan Le Fay
ForsakenPhizX
Morgan Le Fay
2,720
335
0
267
2,982
852
0
1,580
1,218
23,314
0
L
Mercury
IC3Light
Mercury
355
203
0
1,250
4,887
1,232
0
1,315
3,536
0
24,999
L
Sylvanus
Mefunei
Sylvanus
2,414
753
698
1,168
3,477
1,883
0
1,077
2,356
9,522
0
W
1,003
323
161
818
5,269
2,006
0
1,825
3,400
6,777
0
W
1,436
507
0
677
1,354
904
144
0
1,354
19,330
4,061
W
Thanatos
OGC GodPhizX
Thanatos
3,146
1,066
0
4,213
4,828
1,337
0
1,143
3,545
0
19,524
W
Xbalanque
Pedro1BElikeME
Xbalanque
2,917
1,781
0
500
3,820
791
0
675
3,145
0
14,755
L
Jing Wei
TrunkyBunk
Jing Wei
4,012
3,277
0
1,821
5,472
975
0
492
4,976
0
21,958
L
3,177
387
0
1,093
3,587
695
0
1,423
1,976
23,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,722
Gold Earned
23,260
177
Minions Killed
199
0
Camps Cleared
0
628,895
Distance Traveled
729,410
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,037
434
5
1
0
29,416
0
W
Morgan Le Fay
4,911
702
48
7
0
139,596
1
L
Mercury
4,483
640
67
10
0
176,339
1
L
Sylvanus
4,505
644
24
3
0
137,886
2
W
Ymir
4,285
612
15
2
0
141,845
0
W
Khepri
5,001
714
58
8
0
140,612
0
W
Thanatos
5,089
727
50
7
0
161,320
1
W
Xbalanque
3,974
568
28
4
0
146,037
0
L
Jing Wei
4,405
629
36
5
0
144,771
0
L
Janus
4,292
613
45
6
0
140,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role