Player Matchup

Sol
Sol
HiDroxmen
Sol
Level 81
God Stats
2W - 0L
1,816 SR
Queue Stats
7W - 8L
1,301 Elo+
Party 1
Apollo
Apollo
KELVNATOR787
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,230 Elo+
Party 1
Fenrir
Fenrir
ThirdIEye78
Fenrir
Level 106
God Stats
225W - 217L
1,527 SR
Queue Stats
281W - 299L
1,403 Elo+
Solo
Tyr
Tyr
X_Chuyitodios_X
Tyr
Level 62
God Stats
11W - 8L
1,470 SR
Queue Stats
205W - 203L
1,397 Elo+
Solo
Geb
Geb
notanraapido
Geb
Level 122
God Stats
1W - 2L
1,294 SR
Queue Stats
44W - 44L
1,397 Elo+
Party 1
Team Averages
Level 100
1,521 SR
1,346 Elo+

VS

Team Averages
Level 47
1,453 SR
1,193 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AlDS4you
Hades
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
11W - 19L
1,095 Elo+
Party 2
Bakasura
Bakasura
Father_Dunny
Bakasura
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,180 Elo+
Party 2
Aphrodite
Aphrodite
Ur10PlyBoi
Aphrodite
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,095 Elo+
Party 2
Skadi
Skadi
UttermostSquire
Skadi
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,095 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,896
493
4,105
7,059
2,225
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
12
4 / 0 / 5
7,289
521
4,983
5,032
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
7 / 1 / 5
7,802
557
8,086
7,157
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 0 / 0
7,226
516
2,886
5,986
3,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 9
7,753
554
2,665
8,293
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 1 / 1
8,395
600
3,730
6,691
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
AlDS4you
Hades
10
2 / 3 / 0
6,282
449
5,479
6,588
2,706
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Father_Dunny
Bakasura
12
1 / 1 / 0
6,801
486
3,079
8,203
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Ur10PlyBoi
Aphrodite
8
0 / 6 / 0
5,149
368
2,341
6,222
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 5 / 0
5,948
425
4,438
8,321
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
16
Kills
5
5
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
1
1.5
L
Hades
AlDS4you
Hades
2
3
0
0.67
L
Bakasura
Father_Dunny
Bakasura
1
1
0
1
W
2
4
0
0.5
W
Apollo
4
0
5
6.5
W
Fenrir
7
1
5
9.5
L
Aphrodite
Ur10PlyBoi
Aphrodite
0
6
0
0
L
1
5
0
0.2
W
1
0
0
1
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,725
Damage
19,067
33,527
Taken
36,025
16,185
Mitigated
11,984
13,010
Healing
8,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,730
901
0
2,773
6,691
2,557
620
645
6,046
0
55,308
L
Hades
AlDS4you
Hades
5,479
161
0
1,120
6,588
2,706
256
2,389
4,199
24,114
722
L
Bakasura
Father_Dunny
Bakasura
3,079
2,331
0
1,258
8,203
3,106
0
255
7,948
0
36,290
W
4,105
1,169
0
1,322
7,059
2,225
805
2,708
4,341
37,202
0
W
Apollo
4,983
3,397
0
3,175
5,032
1,542
504
1,039
3,832
0
49,112
W
Fenrir
8,086
2,612
0
3,490
7,157
2,984
38
1,494
5,625
0
34,887
L
Aphrodite
Ur10PlyBoi
Aphrodite
2,341
752
1,198
1,098
6,222
1,677
217
1,186
5,036
12,083
0
L
4,438
1,628
0
1,009
8,321
1,938
525
2,295
6,026
0
26,681
W
2,886
306
0
2,631
5,986
3,432
424
203
5,783
0
41,717
W
2,665
336
0
2,392
8,293
6,002
28
2,114
6,038
11,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,966
Gold Earned
32,575
337
Minions Killed
322
0
Camps Cleared
0
1,391,047
Distance Traveled
1,351,083
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,395
600
114
8
0
267,671
5
L
Hades
6,282
449
39
3
0
231,866
1
L
Bakasura
6,801
486
92
7
0
341,757
0
W
Sol
6,896
493
75
5
0
233,949
0
W
Apollo
7,289
521
96
7
0
246,069
0
W
Fenrir
7,802
557
56
4
0
313,260
1
L
Aphrodite
5,149
368
29
2
0
251,031
0
L
Skadi
5,948
425
48
3
0
258,758
3
W
Tyr
7,226
516
95
7
0
301,594
2
W
Geb
7,753
554
15
1
0
296,175
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role