Player Matchup

Charybdis
Charybdis
Copperhead2323
Charybdis
Level 102
God Stats
0W - 1L
1,751 SR
Queue Stats
75W - 69L
1,515 Elo+
Party 2
Terra
Terra
Th1nsulincnw4it
Terra
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,323 Elo+
Party 2
Persephone
Persephone
humanfreakshow
Persephone
Level 158
God Stats
2W - 7L
1,197 SR
Queue Stats
156W - 165L
1,438 Elo+
Solo
Mulan
Mulan
jamba xurupita
Mulan
Level 138
God Stats
12W - 17L
1,491 SR
Queue Stats
692W - 723L
1,452 Elo+
Solo
Raijin
Raijin
wolfrik99
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,322 Elo+
Solo
Team Averages
Level 94
1,488 SR
1,410 Elo+

VS

Team Averages
Level 67
1,432 SR
1,455 Elo+
Fenrir
Fenrir
Alcuhaul
Fenrir
Level 69
God Stats
5W - 9L
1,306 SR
Queue Stats
321W - 320L
1,491 Elo+
Party 1
Thoth
Thoth
CallMeNumbers1
Thoth
Level 87
God Stats
1W - 2L
1,179 SR
Queue Stats
406W - 445L
1,433 Elo+
Solo
Eset
Eset
GutsGoingBerserk
Eset
Level 49
God Stats
3W - 5L
1,872 SR
Queue Stats
347W - 356L
1,454 Elo+
Party 1
Zhong Kui
Zhong Kui
Shweetrice
Zhong Kui
Level 104
God Stats
2W - 6L
1,305 SR
Queue Stats
266W - 261L
1,390 Elo+
Party 1
Sylvanus
Sylvanus
greengo509
Sylvanus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
263W - 297L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Copperhead2323
Charybdis
19
7 / 5 / 6
10,947
782
18,848
15,756
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
1 / 4 / 7
8,754
625
3,621
14,452
18,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
humanfreakshow
Persephone
17
1 / 5 / 10
10,025
716
20,239
12,385
4,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 7 / 9
9,714
694
15,794
18,187
19,209
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Raijin
wolfrik99
Raijin
14
1 / 9 / 4
8,449
604
6,675
16,740
8,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alcuhaul
Fenrir
18
10 / 2 / 14
11,201
800
10,853
15,871
10,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
6 / 4 / 17
11,011
787
18,189
17,611
8,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
6 / 3 / 19
11,685
835
18,998
15,638
8,478
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Shweetrice
Zhong Kui
19
6 / 3 / 16
11,176
798
20,390
16,683
14,284
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
greengo509
Sylvanus
18
2 / 2 / 20
10,091
721
3,787
19,779
19,188
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
116
13
Kills
30
30
Deaths
14
36
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alcuhaul
Fenrir
10
2
14
8.5
W
6
4
17
3.63
L
Charybdis
Copperhead2323
Charybdis
7
5
6
2
W
6
3
19
5.17
W
Zhong Kui
Shweetrice
Zhong Kui
6
3
16
4.67
L
1
4
7
1.13
W
Sylvanus
greengo509
Sylvanus
2
2
20
6
L
Persephone
humanfreakshow
Persephone
1
5
10
1.2
L
3
7
9
1.07
L
Raijin
wolfrik99
Raijin
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,177
Damage
72,217
77,520
Taken
85,582
57,240
Mitigated
60,174
21,896
Healing
47,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alcuhaul
Fenrir
10,853
2,059
4,023
3,529
15,871
10,121
680
4,522
11,207
0
14,296
W
18,189
852
1,187
3,097
17,611
8,103
1,329
5,075
12,370
42,083
0
L
Charybdis
Copperhead2323
Charybdis
18,848
7,864
634
4,294
15,756
6,264
148
12,917
2,735
0
35,859
W
18,998
1,046
8,339
2,945
15,638
8,478
823
6,548
8,988
40,186
0
W
Zhong Kui
Shweetrice
Zhong Kui
20,390
2,924
1,602
2,504
16,683
14,284
609
6,541
10,033
32,741
0
L
3,621
131
3,241
3,600
14,452
18,250
0
12,430
1,740
5,584
0
W
Sylvanus
greengo509
Sylvanus
3,787
1,296
13,594
6,764
19,779
19,188
1,707
9,326
10,195
11,940
0
L
Persephone
humanfreakshow
Persephone
20,239
960
2,330
2,770
12,385
4,791
0
8,611
3,585
42,534
0
L
15,794
1,015
690
2,939
18,187
19,209
0
13,486
4,431
3,336
23,596
L
Raijin
wolfrik99
Raijin
6,675
1,005
45
1,353
16,740
8,726
76
12,905
3,663
14,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,889
Gold Earned
55,164
151
Minions Killed
168
0
Camps Cleared
0
1,118,891
Distance Traveled
1,333,855
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,201
800
4
0
0
325,372
0
W
Thoth
11,011
787
50
4
0
240,462
0
L
Charybdis
10,947
782
45
3
0
218,383
0
W
Eset
11,685
835
64
5
0
275,207
0
W
Zhong Kui
11,176
798
35
3
0
244,657
0
L
Terra
8,754
625
8
1
0
234,860
0
W
Sylvanus
10,091
721
15
1
0
248,157
0
L
Persephone
10,025
716
59
4
0
253,453
0
L
Mulan
9,714
694
20
1
0
237,313
1
L
Raijin
8,449
604
19
1
0
174,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role