Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Jaene
Ra
Level 129
God Stats
2W - 1L
1,723 SR
Queue Stats
48W - 72L
1,444 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SanGCB
Ah Muzen Cab
Level 105
God Stats
3W - 2L
1,250 SR
Queue Stats
29W - 28L
1,535 Elo+
Solo
Team Averages
Level 114
1,491 SR
1,493 Elo+

VS

Team Averages
Level 133
1,482 SR
1,486 Elo+
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Crovux
Guan Yu
Level 120
God Stats
41W - 38L
1,545 SR
Queue Stats
120W - 118L
1,475 Elo+
Solo
Janus
Janus
elTioEduardo
Janus
Level 123
God Stats
1W - 3L
1,402 SR
Queue Stats
203W - 242L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 0 / 9
8,796
880
4,556
6,680
8,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
13
3 / 1 / 5
7,949
795
5,127
6,410
1,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
SanGCB
Ah Muzen Cab
11
6 / 3 / 1
7,769
777
7,177
7,884
2,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 4 / 2
6,881
688
3,194
6,839
2,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Crovux
Guan Yu
11
1 / 4 / 3
7,528
753
5,952
8,438
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 2
7,351
735
7,928
5,230
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
4
4
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
9
6.5
L
Da Ji
 
Da Ji
1
4
2
0.5
L
Guan Yu
Crovux
Guan Yu
1
4
3
0.63
W
Ra
3
1
5
5.5
W
Ah Muzen Cab
SanGCB
Ah Muzen Cab
6
3
1
2.17
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,860
Damage
17,074
20,974
Taken
20,507
12,363
Mitigated
9,507
5,711
Healing
2,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,556
1,195
0
1,240
6,680
8,441
2
2,455
3,904
9,475
0
L
Da Ji
 
Da Ji
3,194
490
0
409
6,839
2,879
0
2,621
4,218
0
15,909
L
Guan Yu
Crovux
Guan Yu
5,952
1,018
281
1,166
8,438
4,889
0
4,497
3,941
0
16,270
W
Ra
5,127
693
904
1,930
6,410
1,810
280
1,919
4,295
33,025
0
W
Ah Muzen Cab
SanGCB
Ah Muzen Cab
7,177
2,109
0
1,637
7,884
2,112
483
2,937
4,685
0
24,352
L
7,928
36
0
247
5,230
1,739
180
2,841
2,389
30,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,514
Gold Earned
21,760
109
Minions Killed
124
4
Camps Cleared
5
646,626
Distance Traveled
588,759
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,796
880
14
1
0
219,009
4
L
Da Ji
6,881
688
34
3
2
189,723
4
L
Guan Yu
7,528
753
31
3
1
194,875
2
W
Ra
7,949
795
53
5
1
231,278
4
W
Ah Muzen Cab
7,769
777
42
4
3
196,339
4
L
Janus
7,351
735
59
6
2
204,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role