Player Matchup

Sol
Sol
DoctorSirMan
Sol
Level 102
God Stats
2W - 3L
1,126 SR
Queue Stats
145W - 169L
1,449 Elo+
Party 1
Loki
Loki
STR_Niko06
Loki
Level 65
God Stats
4W - 1L
1,280 SR
Queue Stats
156W - 158L
1,456 Elo+
Solo
Sun Wukong
Sun Wukong
Synicull
Sun Wukong
Level 107
God Stats
3W - 5L
1,312 SR
Queue Stats
190W - 192L
1,384 Elo+
Solo
Medusa
Medusa
Wachin
Medusa
Level 137
God Stats
2W - 0L
1,306 SR
Queue Stats
89W - 80L
1,432 Elo+
Solo
Chiron
Chiron
gamerboy173
Chiron
Level 111
God Stats
2W - 3L
1,737 SR
Queue Stats
174W - 177L
1,463 Elo+
Party 1
Team Averages
Level 104
1,352 SR
1,437 Elo+

VS

Team Averages
Level 99
1,400 SR
1,428 Elo+
Poseidon
Poseidon
LeandroGraja
Poseidon
Level 104
God Stats
1W - 5L
1,352 SR
Queue Stats
72W - 91L
1,374 Elo+
Solo
Discordia
Discordia
PatooDrew
Discordia
Level 69
God Stats
0W - 2L
1,254 SR
Queue Stats
25W - 24L
1,392 Elo+
Solo
Achilles
Achilles
Sil3nt4ce13
Achilles
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,515 Elo+
Solo
Apollo
Apollo
SkamdAtGamestop
Apollo
Level 79
God Stats
0W - 3L
1,157 SR
Queue Stats
109W - 120L
1,479 Elo+
Solo
Ymir
Ymir
XSkeleton 239
Ymir
Level 129
God Stats
3W - 1L
1,735 SR
Queue Stats
53W - 58L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 12
9,592
799
9,234
9,778
4,833
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 6 / 18
9,945
829
10,114
14,027
7,042
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
Synicull
Sun Wukong
16
4 / 2 / 19
10,141
845
13,098
18,546
23,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Wachin
Medusa
18
10 / 3 / 16
10,906
909
14,935
14,856
7,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
18
5 / 0 / 16
10,254
855
10,413
7,024
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
LeandroGraja
Poseidon
17
6 / 6 / 5
10,291
858
12,688
10,399
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
PatooDrew
Discordia
12
0 / 7 / 4
7,319
610
8,675
9,159
2,751
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Sil3nt4ce13
Achilles
13
1 / 7 / 6
7,926
661
7,022
15,010
19,947
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
4 / 6 / 4
9,048
754
14,079
11,988
5,615
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 8
9,302
775
5,690
16,046
19,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
39
31
Kills
12
14
Deaths
31
81
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
3
12
3.67
L
Poseidon
LeandroGraja
Poseidon
6
6
5
1.42
L
Discordia
PatooDrew
Discordia
0
7
4
0.29
W
7
6
18
2.67
L
Achilles
Sil3nt4ce13
Achilles
1
7
6
0.57
L
4
6
4
1
W
Sun Wukong
Synicull
Sun Wukong
4
2
19
6.75
W
Medusa
Wachin
Medusa
10
3
16
6
L
1
5
8
1
W
Chiron
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,794
Damage
48,154
64,231
Taken
62,602
46,118
Mitigated
51,172
26,576
Healing
13,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,234
2,060
958
2,104
9,778
4,833
1,786
5,212
4,566
27,194
0
L
Poseidon
LeandroGraja
Poseidon
12,688
1,595
203
2,478
10,399
3,761
0
1,286
9,113
32,946
0
L
Discordia
PatooDrew
Discordia
8,675
286
1,367
753
9,159
2,751
0
606
8,553
17,813
0
W
10,114
1,698
577
1,845
14,027
7,042
1,021
7,026
7,001
0
22,209
L
Achilles
Sil3nt4ce13
Achilles
7,022
1,721
881
2,455
15,010
19,947
0
3,437
11,573
0
11,825
L
14,079
7,279
1,173
1,662
11,988
5,615
0
928
11,060
0
25,461
W
Sun Wukong
Synicull
Sun Wukong
13,098
1,325
1,184
5,056
18,546
23,389
208
4,956
13,590
66
18,932
W
Medusa
Wachin
Medusa
14,935
3,586
2,872
5,145
14,856
7,315
1,854
7,089
7,767
0
29,300
L
5,690
713
871
1,844
16,046
19,098
0
3,043
13,003
9,654
0
W
Chiron
10,413
1,843
3,824
3,011
7,024
3,539
1,356
2,770
4,254
0
22,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,838
Gold Earned
43,886
128
Minions Killed
111
0
Camps Cleared
0
1,209,921
Distance Traveled
942,064
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,592
799
34
3
0
229,168
2
L
Poseidon
10,291
858
45
4
0
183,590
1
L
Discordia
7,319
610
18
2
0
174,115
2
W
Loki
9,945
829
23
2
0
242,328
0
L
Achilles
7,926
661
7
1
0
186,329
0
L
Apollo
9,048
754
30
3
0
190,386
0
W
Sun Wukong
10,141
845
9
1
0
265,554
0
W
Medusa
10,906
909
27
2
0
238,357
0
L
Ymir
9,302
775
11
1
0
207,644
0
W
Chiron
10,254
855
35
3
0
234,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role