Player Matchup

Hun Batz
Hun Batz
NaCl
Hun Batz
Level 109
God Stats
3W - 1L
1,902 SR
Queue Stats
12W - 4L
1,825 Elo+
Party 2
Khepri
Khepri
ZiMe ReFLeX
Khepri
Level 142
God Stats
4W - 1L
1,718 SR
Queue Stats
31W - 20L
1,715 Elo+
Party 2
He Bo
He Bo
kevin33270403
He Bo
Level 143
God Stats
9W - 7L
1,669 SR
Queue Stats
426W - 414L
1,585 Elo+
Solo
Team Averages
Level 131
1,763 SR
1,708 Elo+

VS

Team Averages
Level 132
1,650 SR
1,606 Elo+
Sol
Sol
BritiskBrunOst
Sol
Level 148
God Stats
3W - 3L
1,622 SR
Queue Stats
248W - 194L
1,594 Elo+
Party 1
Erlang Shen
Erlang Shen
TheGoldDarkRai
Erlang Shen
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 55L
1,580 Elo+
Party 1
Horus
Horus
flyinggris
Horus
Level 160
God Stats
7W - 7L
1,829 SR
Queue Stats
265W - 222L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NaCl
Hun Batz
15
6 / 1 / 7
9,504
792
11,851
7,214
3,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
14
1 / 2 / 12
9,178
765
4,348
10,089
10,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
7 / 4 / 6
9,795
816
12,190
5,966
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,354
696
9,299
8,822
2,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
TheGoldDarkRai
Erlang Shen
11
1 / 6 / 4
7,736
645
2,551
13,882
9,679
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
12
2 / 4 / 3
7,879
657
4,479
14,258
9,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
14
Kills
6
7
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Hun Batz
NaCl
Hun Batz
6
1
7
9.5
L
Erlang Shen
TheGoldDarkRai
Erlang Shen
1
6
4
0.5
W
Khepri
1
2
12
3.5
L
Horus
2
4
3
0.88
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,389
Damage
16,329
23,269
Taken
36,962
16,163
Mitigated
22,480
2,642
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,299
4,651
0
1,917
8,822
2,935
414
3,028
5,752
40,051
0
W
Hun Batz
NaCl
Hun Batz
11,851
4,241
0
430
7,214
3,306
1,959
4,061
3,153
0
33,668
L
Erlang Shen
TheGoldDarkRai
Erlang Shen
2,551
1,154
285
2,664
13,882
9,679
0
5,609
8,107
0
14,933
W
Khepri
4,348
469
0
1,721
10,089
10,867
429
3,775
6,314
16,322
0
L
Horus
4,479
2,082
1,553
2,947
14,258
9,866
0
7,678
6,228
0
17,388
W
12,190
853
0
491
5,966
1,990
423
1,620
4,346
38,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,477
Gold Earned
23,969
121
Minions Killed
125
6
Camps Cleared
4
655,574
Distance Traveled
619,468
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,354
696
77
6
3
188,428
1
W
Hun Batz
9,504
792
51
4
4
225,794
3
L
Erlang Shen
7,736
645
29
2
0
210,136
3
W
Khepri
9,178
765
16
1
1
219,544
3
L
Horus
7,879
657
19
2
1
220,904
5
W
He Bo
9,795
816
54
5
1
210,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role