Player Matchup

Bacchus
Bacchus
Clungemaster
Bacchus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 40L
1,553 Elo+
Party 3
Horus
Horus
HaddyMacPaddy
Horus
Level 125
God Stats
15W - 18L
1,495 SR
Queue Stats
90W - 73L
1,535 Elo+
Party 4
Thoth
Thoth
Kwaykway
Thoth
Level 62
God Stats
8W - 11L
1,533 SR
Queue Stats
77W - 61L
1,550 Elo+
Party 3
Skadi
Skadi
Omegazzz
Skadi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,519 Elo+
Party 3
Thor
Thor
RockusToastus
Thor
Level 28
God Stats
1W - 2L
1,512 SR
Queue Stats
20W - 17L
1,490 Elo+
Party 4
Team Averages
Level 55
1,508 SR
1,530 Elo+

VS

Team Averages
Level 49
1,650 SR
1,474 Elo+
Bellona
Bellona
F4stSK1lls
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 40L
1,497 Elo+
Party 2
Discordia
Discordia
KentaRyuu
Discordia
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 32L
1,572 Elo+
Party 2
Nemesis
Nemesis
OlaKaseMatar
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,378 Elo+
Party 2
Hou Yi
Hou Yi
Rostvin5
Hou Yi
Level 57
God Stats
11W - 4L
1,815 SR
Queue Stats
174W - 180L
1,467 Elo+
Party 1
Ganesha
Ganesha
TheSilverVase
Ganesha
Level 48
God Stats
10W - 1L
1,934 SR
Queue Stats
91W - 85L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clungemaster
Bacchus
9
0 / 2 / 1
5,672
516
3,227
6,960
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
2 / 6 / 0
6,296
572
4,606
10,288
3,934
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Kwaykway
Thoth
11
1 / 4 / 0
6,235
567
2,589
5,517
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Omegazzz
Skadi
10
0 / 3 / 0
5,399
491
3,462
6,289
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,899
536
4,454
7,979
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
F4stSK1lls
Bellona
11
3 / 2 / 4
7,122
647
6,502
8,394
8,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
KentaRyuu
Discordia
13
5 / 1 / 2
7,845
713
4,107
4,337
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
OlaKaseMatar
Nemesis
12
7 / 0 / 5
7,289
663
6,409
5,499
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
Rostvin5
Hou Yi
10
2 / 1 / 2
5,857
532
4,225
7,256
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
10
0 / 0 / 5
6,135
558
2,404
4,826
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
17
17
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Clungemaster
Bacchus
0
2
1
0.25
W
Bellona
F4stSK1lls
Bellona
3
2
4
2.5
L
2
6
0
0.33
W
Discordia
KentaRyuu
Discordia
5
1
2
6
L
Thoth
Kwaykway
Thoth
1
4
0
0.25
W
Nemesis
OlaKaseMatar
Nemesis
7
0
5
9.5
L
Skadi
Omegazzz
Skadi
0
3
0
0
L
1
2
1
0.75
W
Hou Yi
Rostvin5
Hou Yi
2
1
2
3
W
Ganesha
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,338
Damage
23,647
37,033
Taken
30,312
14,594
Mitigated
17,385
5,771
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Clungemaster
Bacchus
3,227
331
214
1,210
6,960
5,360
0
1,177
5,783
11,549
0
W
Bellona
F4stSK1lls
Bellona
6,502
3,607
0
3,386
8,394
8,684
0
629
7,765
0
35,021
L
4,606
2,356
90
1,855
10,288
3,934
0
953
9,335
0
31,279
W
Discordia
KentaRyuu
Discordia
4,107
80
0
717
4,337
1,203
870
1,312
3,025
49,744
0
L
Thoth
Kwaykway
Thoth
2,589
69
0
530
5,517
1,348
0
2,344
3,173
38,564
0
W
Nemesis
OlaKaseMatar
Nemesis
6,409
1,918
0
1,568
5,499
2,159
0
909
4,590
0
36,453
L
Skadi
Omegazzz
Skadi
3,462
1,064
0
1,622
6,289
1,586
0
1,227
5,062
0
33,767
L
4,454
1,283
0
250
7,979
2,366
0
810
7,169
0
34,748
W
Hou Yi
Rostvin5
Hou Yi
4,225
808
0
4,427
7,256
2,151
0
1,364
5,892
0
34,678
W
Ganesha
2,404
81
0
1,398
4,826
3,188
0
1,602
3,224
12,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,501
Gold Earned
34,248
309
Minions Killed
345
0
Camps Cleared
0
1,096,769
Distance Traveled
1,168,788
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,672
516
16
1
0
231,695
3
W
Bellona
7,122
647
72
7
0
241,181
4
L
Horus
6,296
572
75
7
0
209,080
2
W
Discordia
7,845
713
109
10
0
219,166
1
L
Thoth
6,235
567
83
8
0
222,258
3
W
Nemesis
7,289
663
73
7
0
284,917
5
L
Skadi
5,399
491
67
6
0
198,450
1
L
Thor
5,899
536
68
6
0
235,286
0
W
Hou Yi
5,857
532
88
8
0
196,719
4
W
Ganesha
6,135
558
3
0
0
226,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role