Player Matchup

Fenrir
Fenrir
Grishnakt
Fenrir
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
197W - 208L
1,519 Elo+
Solo
Hachiman
Hachiman
Griskus
Hachiman
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 58L
1,577 Elo+
Party 1
Ullr
Ullr
SamSimJon
Ullr
Level 119
God Stats
5W - 5L
1,462 SR
Queue Stats
138W - 113L
1,539 Elo+
Party 1
Chaac
Chaac
Trummis
Chaac
Level 40
God Stats
5W - 5L
1,806 SR
Queue Stats
42W - 46L
1,520 Elo+
Party 1
Ares
Ares
proffesors
Ares
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 94L
1,554 Elo+
Party 1
Team Averages
Level 82
1,554 SR
1,542 Elo+

VS

Team Averages
Level 49
1,491 SR
1,427 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Arkosioss
Horus
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,276 Elo+
Party 2
Neith
Neith
Avsior
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,276 Elo+
Party 2
Bakasura
Bakasura
Samuelcato227
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 78L
1,623 Elo+
Party 3
Thoth
Thoth
makeunameless
Thoth
Level 106
God Stats
10W - 5L
1,457 SR
Queue Stats
137W - 160L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grishnakt
Fenrir
9
2 / 1 / 1
5,483
548
2,923
4,353
1,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Griskus
Hachiman
9
3 / 2 / 1
5,533
553
6,778
5,884
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
12
0 / 1 / 0
6,650
665
821
5,204
1,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Trummis
Chaac
12
3 / 2 / 0
6,698
670
5,193
8,332
3,497
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 4
5,690
569
5,529
10,306
6,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 2 / 2
6,628
663
3,649
7,689
3,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Horus
Arkosioss
Horus
7
2 / 3 / 1
5,405
541
3,853
9,425
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Avsior
Neith
7
0 / 2 / 1
4,405
441
4,196
5,592
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Samuelcato227
Bakasura
11
3 / 2 / 2
6,334
633
5,196
7,173
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 0 / 1
6,504
650
4,574
3,463
1,047
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
8
8
Deaths
9
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
2
1
W
Horus
Arkosioss
Horus
2
3
1
0.83
W
Neith
Avsior
Neith
0
2
1
0.25
L
Fenrir
Grishnakt
Fenrir
2
1
1
2.5
L
Hachiman
Griskus
Hachiman
3
2
1
1.75
L
Ullr
0
1
0
0
W
Bakasura
Samuelcato227
Bakasura
3
2
2
2
L
Chaac
Trummis
Chaac
3
2
0
1.5
W
2
0
1
2.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,244
Damage
21,468
34,079
Taken
33,342
14,334
Mitigated
13,218
8,909
Healing
11,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,649
838
0
2,894
7,689
3,381
0
0
7,689
0
41,115
W
Horus
Arkosioss
Horus
3,853
2,489
538
3,033
9,425
5,131
0
2,952
6,473
0
14,098
W
Neith
Avsior
Neith
4,196
2,300
0
1,654
5,592
1,656
0
2,402
3,190
0
15,486
L
Fenrir
Grishnakt
Fenrir
2,923
467
0
840
4,353
1,173
0
141
4,009
0
23,745
L
Hachiman
Griskus
Hachiman
6,778
3,449
0
2,125
5,884
1,628
0
743
5,141
0
29,657
L
Ullr
821
400
0
680
5,204
1,403
0
2,820
2,384
0
47,537
W
Bakasura
Samuelcato227
Bakasura
5,196
3,466
0
1,121
7,173
2,003
0
130
7,043
0
31,596
L
Chaac
Trummis
Chaac
5,193
1,449
0
1,822
8,332
3,497
0
0
7,653
0
41,522
W
4,574
501
0
2,339
3,463
1,047
0
45
3,418
41,705
0
L
5,529
940
0
3,442
10,306
6,633
0
870
9,008
15,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
29,276
337
Minions Killed
319
0
Camps Cleared
0
1,023,780
Distance Traveled
1,036,070
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,628
663
104
10
0
209,565
1
W
Horus
5,405
541
19
2
0
215,159
3
W
Neith
4,405
441
35
4
0
141,337
0
L
Fenrir
5,483
548
43
4
0
240,675
2
L
Hachiman
5,533
553
56
6
0
184,361
1
L
Ullr
6,650
665
110
11
0
195,552
3
W
Bakasura
6,334
633
64
6
0
263,925
1
L
Chaac
6,698
670
107
11
0
190,567
1
W
Thoth
6,504
650
97
10
0
206,084
3
L
Ares
5,690
569
21
2
0
212,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role